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#1 genobreaker

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Posted 17 April 2007 - 08:43 PM

Laser General
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General Pinpoint Townes
Rank: 4-Star General
Branch: Allied Army
Tactical Overview: Laser Weaponry

An early champion of laser technology in the USA Armed Forces, "Pinpoint" Townes has developed comprehensive offensive and defensive strategies all around laser-based weapons. It is only in recent years that powerful lasers became cheap enough and light enough to mount on battlefield weapons, and General Townes has deployed them throughout his forces. Upgrading the Prism technology gives this general superiority in med-long range assaults. His laser weapons and his ever reluctant use of the technology named him 'The Crimson of Prisms'.

********************************************
Changelog...

Army Buildings:
Advance Power Plant (replaces Power Plant)
Laser Patriot (replaces Patriot Missiles)
Laser Pillbox (replaces pillbox)

Army Upgrades:
Carbon Lasers (Laser Pillbox Upgrade)

Army Infantry:
Laser G.I. (replaces G.I.)
Laser Guardian G.I. (replaces Guardian G.I.)
Laser Tanya (replaces Tanya)
Laser Rocketeer (replaces Rocketeer)

Army Vehicles:
Grizzly Laser Tank (replaces Grizzly Tank)
Robot LaserTank (replaces Robot Tank)
Laser Battle Fortress (replaces Battle Fortress)

Army Aircraft
Laser Black Eagle (replaces Black Eagle)
Laser Harrier (replaces Harrier)

Army Navy:
Laser Destroyer (replaces Destroyer)

Army General Power:
Orbital Laser Strike

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Advance Power Plant
50% Additional Power
Cost: $900

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Laser Patriot
More Effective against enemy air units.
Cost: $1000

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Laser Pillbox
More Effective against infantry and vehicles.
Cost: $600

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Carbon Lasers
Increase Damage of Laser Pillbox by 25%
Prerequisite: Allied Construction Yard, Battle Lab, Laser Pillbox
Cost: $1000

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Laser G.I.
Fires laser when deployed. More effective against infantry and light vehicles.
Cost: $225

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Laser Guardian G.I.
Fires laser when deployed. More effective against vehicles.
Cost: $400

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Tanya
More effective against infantry.
Cost: $1500

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Laser Grizzly Tank
More effective at Vehicles and Buildings.
Cost: $600

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Laser Robot Tank
More effective against Vehicles and Buildings
Cost: $500

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Laser Battle Fortress
More effective against infantry
Cost: $1900

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Laser Rocketeer
More effective against infantry and light vehicles
Cost: $600

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Black Eagle
Laser Targeting, Increased Weapon Range
Cost: $1200

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Harrier
Laser Targeting, Increased Weapon Range
Cost: $1000

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Laser Destroyer
More effective against infantry.
Cost: $900

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Orbital Laser Strike
Prerequisite: Allied Battle Lab, Radar
Recharge Time: 7mins

======================================
need comments for improvement... tweaking the best as possible

Edited by genobreaker, 21 April 2007 - 02:05 PM.

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#2 ZeroSamuraiX

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Posted 17 April 2007 - 09:51 PM

oy geno... dude thats OD lol laser GIs? their attack strength was lowered hopefully?
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#3 Jeeves

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Posted 18 April 2007 - 12:24 AM

Sure you're not overdoing the lasers? :p

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#4 Rattuskid

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Posted 18 April 2007 - 12:26 AM

Why would one need both laser harriers and black eagles?
Being a total douche.

#5 Paladin58

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Posted 18 April 2007 - 03:45 AM

Perhaps the GI, pillboxes and other MG things should stay the same, as you are overdoing it a little with the laser *pew-pew* action. :thumbsupsmiley: Keep it as a change to the main projectile weaponry, like tank shells and missiles.

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When history witnesses a great change Razgriz reveals itself,
first as a dark demon. As a demon it uses it power to rain death upon the land,
and then it dies. However after a period of slumber Razgriz returns
As the demon sleeps, man turns on man.
Its own blood, and madness soon cover the earth.
From the depths of despair awaken the Razgriz.
Its raven wings ablaze in majestic light.
Amidst the eternal waves of time
From a ripple of change shall the storm rise
Out of the abyss peer the eyes of a demon
Behold the Razgriz, its wings of black sheath
The demon soars through the dark skies
Fear and Death trail its shadow beneath
Until Men united wield a hallowed sabre
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#6 need my speed

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Posted 18 April 2007 - 05:04 AM

No men this is great, why should a laser keep a normal Grizzly Tank but have a Robot Tank with lasers for example. However, you need to fix the FLH (or however it's called, I mean the point where the projectile appears). Also I think you need to change the SHP's of the GI and GGI more, because now they look the same. Also most voxels need another SHP (just add some small things or some yellow or whatever, so you can see the difference between the laser variant and the normal). And GDI and GGI only have lasers when deployed right? I suggest to scap the GDI deploy abbility for this general and give him just lasers. GGI's have anti-tank lasers so it's normal that they have deployd lasers.
Please, if you see a mistake in my posts - spelling, grammar, punctuation, or whatever else - point it out. How can one learn from mistakes, if one is not corrected?
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#7 Jeeves

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Posted 18 April 2007 - 08:06 AM

why should a laser keep a normal Grizzly Tank but have a Robot Tank with lasers for example.

And why have a conscript when you could have a nuke? Perhaps because they are different?
Yeah, whacky concept, I know. It looks like they're all the same. If they are, you don't need that many units. If they're not, don't make it look like they are.
Even if everything did have lasers, I'd at least vary them a bit. Colors would work well, different colors visually showing effectiveness against different things, or using varied effects like the magbeam, sonic, etc.
I like what you're doing, and surely look forward to playing this mod, but I for one wouldn't use the laser general if I can't see whats going on.

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#8 Apollo

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Posted 18 April 2007 - 12:51 PM

Hmmz, I would have preferred custom generals, just using their themes, Laser/Nuke/Demolitions etc...

than plainly copy those ugly headed characters from ZH :thumbsupsmiley:
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#9 genobreaker

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Posted 18 April 2007 - 01:17 PM

about the appearances of the units.. well almost all of it were edited a bit... like turrets and some tank parts... GI's weapon and GGI's bazooka burst colors.

all are in different varies and balance... colors? well house color all were used and the lasers thickness shows the effectiveness...
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#10 need my speed

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Posted 18 April 2007 - 02:58 PM

He means like red lasers are most effective versus vehicles, green lasers are most effective versus infantry, blue are most effective versus air etc. :thumbsupsmiley:
Please, if you see a mistake in my posts - spelling, grammar, punctuation, or whatever else - point it out. How can one learn from mistakes, if one is not corrected?
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#11 genobreaker

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Posted 19 April 2007 - 11:20 AM

Air Force General
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General Malcolm "Ace" Granger
Rank: 4-Star General
Branch: Allied Air Force
Tactical Overview: Air Force

This 62 year old from the United States is a master of air strategy and specializes in this area. The even-tempered, yet uncompromising, He gets the bonuses of cheaper and more powerful air units as well as more powerful air based General's powers. Granger now specializes in advancing the role of America's military aircraft division.

********************************************
Changelog...

Army Buildings:
Aircraft Pad
Heli Base
Advance Patriot Missiles (replaces Patriot Missiles)

Army Upgrades:
TOW Missile (Pillbox upgrade)

Army Vehicles:
Comanche
Helix
Rocket Avenger (replaces Avenger)
Missile Robot Tank (replaces Robot Tank)

Army Aircraft:
Raptor (replaces Harrier)
King Eagle (replaces Black Eagle)
King Hornet (replaces Hornet)
Stealth Fighter

Army Navy:
Missile Destroyer (replaces Destroyer)
Aircraft Carrier Nimitz (replaces Aircraft Carrier)

Army General Power:
M.O.A.B

Other Modifications:
Prism Tank is Unavailable
Battle Fortress is Unavailable
Mirage Tank is Unavailable
Aircraft Cost less
Rocketeers and Nighthawks are built as veterans
Grand Cannon is Unavailable

********************************************

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Aircraft Pad
Aircraft hangar, No Radar Ability, 5 Airpad at a time.
Cost: $500
Prerequisite: Allied Construction Yard, Allied Air Force Command

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Heli Base
Base Defense
Cost: $1500
Prerequisite: Allied Construction Yard, Allied Air Force Command

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TOW Missile Upgrade
Allows Pillbox to Fire missiles on Ground targets even in Air
Cost: $500
Prerequisite: Allied Construction Yard, Battle Lab, Pillbox

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Advance Patriot Missiles
Allows missiles to fire at land
Cost: $1200

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Comanche
Fires Comanche Missiles and Vulcan Gun for Infantry
Cost: $1200
Prerequisite: Allied War Factory

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Helix
Infantry Bunker
Cost: $2000
Passengers: 6
Prerequisite: Allied War Factory, Battle Lab

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Rocket Avenger
AA only, Fires Anti Air Missiles instead of Laser and Addirional Gunports for Infantry.
Cost: $900
Passengers: 2

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Missile Robot Tank
Fires anti-tank missiles, can fire at Aircraft.
Cost: $700

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Raptor
Carries 2 Maverick Missiles
Cost: $1000

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King Eagle
Improved Speed, Increased Armor, Do more Damage
Cost: $1400

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King Hornet
Improved Speed, Increased Armor

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Stealth Fighter
Effective against Base Defenses and Tanks
Cost: $1500

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Missile Destroyer
Fires Anti-Ship Missiles, can target Aircraft.
Cost: $1200

[No Preview]
Aircraft Carrier Nimitz
Launches 5 King Hornets and automatically fires when enemy its in targets range
Cost: $2000

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Mother of All Bombs
Prerequisite: Allied Battle Lab, Radar
Recharge Time: 8mins

********************************************

no preview because they are too crap to be shown... @__@
need comments anyway...

Edited by genobreaker, 30 April 2007 - 07:47 PM.

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#12 Jeeves

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Posted 19 April 2007 - 12:09 PM

Questions; if you're replacing all the aircraft with better ones, why start them as vetrans?
Pillbox costs 500. Upgraded, it costs 1500. UberPatriot costs 1200. Both shoot missiles at land and air. Soo... Does one not make the other obsolete? Likewise, the Missile Destroyer seems to defeat the point of the Aegis.
If not airpad, is radar tech or conyard or what? IMO its fitting for radar to go hand in hand with trying to co-ordinate aircraft movements, so it would seem a bit odd and a weakness to not gain radar until you have an airforce.
Nimitz sounds overpowered, with not only more, better hornets, but automatically targetting. If I were giving an AC auto-targetting, I'd knock down the aircraft, perhaps a steady stream of 1-2 but instant respawn, so you can protect against them, but if there were a few...

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#13 genobreaker

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Posted 19 April 2007 - 12:31 PM

mmm is that so...
BTW ive added info where laser is strong against
ill take your suggestion of color variation in lasers...

Edited by genobreaker, 19 April 2007 - 01:15 PM.

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#14 genobreaker

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Posted 19 April 2007 - 01:10 PM

you have a point at aircrafts veterancy...

the aircraft pad is somewhat airforce upgrade... and yes

and well comparing missile destroyer to aegis, aegis missiles is more faster and when targeted it releases a missile barrage, ROF is more faster, Range is 12. The missile destroyer fires 2 bursts of missiles and it is range is 8 like normal destroyers.
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#15 Medusa

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Posted 19 April 2007 - 11:46 PM

Ahhhh, I see you are using RP, I can give you one advice about the Nimitz, the king hornets, instead of bombs, have aa and ag missiles (So stat could be tweaked), also a different "HornetLauncher" weapon with InvisibleAll for projectile. So the Nimitz can attack air units and are slightly weak against ground or naval targets, don't worry about balancing, as the acc never seem to respond quick enough to ward off enemy forces with its aircrafts. :)
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#16 Medusa

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Posted 19 April 2007 - 11:50 PM

Keep the conventional missiles, but give them a laser targeting effect... And also burst=2 for harrier and beagle's weapon, so they'll fire from both wings...
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#17 Jeeves

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Posted 20 April 2007 - 01:16 AM

I like that guys idea. Laser-targetting seems far more practical than blinking a light out the plane as you fly past something. Laserguided smartbombs, longer range more homing.

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#18 Rattuskid

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Posted 20 April 2007 - 01:37 AM

Some of the cameos need work... specifically the King Eagle cameo has bad centering, the rocket robot tank looks like a grey glob of goo stuck onto the old one and the helix cameo needs the ~red~ stars removed at the very least.
Being a total douche.

#19 genobreaker

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Posted 20 April 2007 - 05:53 AM

well i like that idea, firing 1 missile...

@rattus: still trying to make good ones...
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#20 genobreaker

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Posted 20 April 2007 - 06:01 AM

well i like that suggestion... smartbombs and aircraft laser targeting...
i will include that
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