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#21 genobreaker

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Posted 21 April 2007 - 08:45 AM

Infantry General
Posted Image

General "Anvil" Powell
Rank: 4-Star General
Branch: Allied Army
Tactical Overview: Infantry

Discipline in body and mind makes up this general's army. Feel the wrath that built our weapons today and still empower us with supplies. He's ranking officers are the best of the best he could ever pull. Witness as a large army of infantry brings down the mighty 'Infantry Anvil' on an enemy base. Using veteran infantry combat divisions and armored transports, he'll make sure to surround your base with bullet shells all around.

********************************************
Changelog...

Army Buildings:
Battle Bunker
AA Gun (replaces Patriot Missiles)
Guard Tower (replaces Prism Tower)

Army Upgrades:
Gun Sniper (Pillbox upgrade)
AP Bullets (Guard Tower)

Army Infantry:
G.I. Gunner (replaces G.I.)
Medic
Allied Officer
Adv. Sniper (replaces Sniper)
Advance Spy (replaces Spy)

Army Vehicles:
Cheetah Light Tank
Battlelord (replaces Battle Fortress)
Amphibious Assault Transport (replaces Amphibious Transport)
Mantis Tank
Quad Cannon Tank (replaces Prism Tank)

Army General Power:
Airborne

Army Modifications:
All Infantry will be built as veterans
Prism Tank is unavailable
Grizzly Tank is unavailable

********************************************

Posted Image
Battle Bunker
5 Infantry can be occupied
Cost: $500

Posted Image
AA Gun
Anti-air defense
Cost: $850

Posted Image
Guard Tower
Anti-Infantry and Anti-Tank Bullet Defense, Detect Disguise
Cost: $1200

Posted Image
Gun Sniper upgrade
upgrade machine guns to Sniper Rifle
Cost: $600

Posted Image
G.I. Gunner
machine gun enables to fire at AA when Deployed
Cost: $300

Posted Image
Medic
Infantry Healer
Cost: $650

Posted Image
Posted Image
Allied Officer
Armed with powerful pistols to shoot infantry, can call Fortress Bombers for Airstrike.
Cost: $1500

Posted Image
Advance Sniper
Snipers range and accuracy is Increased when deployed.
Cost: $700

[No Preview]
Advance Spy
Enhanced Spy can infiltrate buildings and Hijack enemy vehicles.
Cost: $1200

Posted Image
Cheetah Light Tank
Fires 90mm cannon, light armor.
Cost: $600

Posted Image
Battlelord
Infantry Bunker, 2x 40mm Rapid
Cost: $2500
Passengers: 8

Posted Image
Amphibious Assault Transport
faster than normal Amphibious Transport, passengers can attack outside, armor strength is weak
Cost: $900
Passengers: 6

Posted Image
Mantis Tank
Anti-Infantry, Anti-Tank bullets. Bullet Sweep.
Cost: $1200

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Quad Cannon Tank
Anti-Infantry, Anti-Air bullets. Bullet Sweep.
Cost: $900

Posted Image
Airborne
Paradrops 16 G.I. Gunners to targeted area.
Prerequisite: Allied Air Force Command, Allied Battle Lab.
Recharge Time: 6.5mins

********************************************

need comments on these... i want to sure to have balance armies as C&C Gen:Zero Hour has.
suggestions and ideas are welcomed...

Edited by genobreaker, 21 April 2007 - 01:39 PM.

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#22 need my speed

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Posted 21 April 2007 - 10:09 AM

Firstly I would make the Quad Cannons cost around $800 - $900 and the Mantis Tank $1000 - $1200. Also the Amphibious Assault Transport should act like a weak Batlefortress, after all, Infantry Gen specialize in infantry and not in missiles. Same for the Battlelord, let it carry more infantry then the Batlefortress and remove it's AT Cannons. And the Guard Tower replaces the Prism Tower? So you have an great anti-ifantry defence (Pillbox), a Sniper defence (upgraded Pillbox), and a much costlier anti-infantry defence (Guard Tower)? No anti-tank defence or such?

Edited by need my speed, 21 April 2007 - 10:19 AM.

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#23 genobreaker

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Posted 21 April 2007 - 01:48 PM

ive updated the post, now with pictures...


well the guard tower is also an anti tank defense...
and ive set have battlelords passengers set to 8 and remove anti tank weapon and replaced the old battle fortress ones but burst of 2..

the assault transport has weaker armor (500) and changed its weapon to 20mmRapid

and ive change some costs on other units...
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#24 genobreaker

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Posted 21 April 2007 - 02:02 PM

Updated:

New laser colors for some units...
Black Eagle and Harrier removed laser weapons, now have laser targeting, longer range and faster maverick missiles.
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#25 need my speed

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Posted 21 April 2007 - 02:06 PM

It's good now but I suggest a better SHP for the AA Gun. And that new Infantry General, is that not the guy of one of the RA2 Soviet missions where you must defend the motherland from Korea?

Edited by need my speed, 21 April 2007 - 02:09 PM.

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#26 genobreaker

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Posted 21 April 2007 - 02:23 PM

:p mmm... its hard to get people here to work with and recently im newly forum hosted... and others have their projects or in the other hand, closest here in the forum ;))



general? yep... thats him.. ;)
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#27 need my speed

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Posted 21 April 2007 - 03:24 PM

Well there are also recource sites like YR Argentina. Oh and why does the Quad Cannon replace the Prism Tank?
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#28 genobreaker

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Posted 21 April 2007 - 06:13 PM

well ravaged as always ^__^
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#29 Medusa

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Posted 21 April 2007 - 06:46 PM

Will this work as the new AA gun?
http://media.ps2.ign...mg_2348405.html

Might not be possible because it actually has four barrels.

Edited by Medusa, 21 April 2007 - 06:48 PM.

They shall perish...

#30 genobreaker

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Posted 21 April 2007 - 08:49 PM

*some stuff that were done and i want to share it for improvements... visuals will be put later ;) * this is still incomplete :crazed:


these are the changes and additions that the Allied Army will take benefit.

**********************************************************
Changes
Allied Buildings:

Allied Construction Yard
- Increased Strength by 50%

Power Plant
- Increase Power Output by 10%

Ore Refinery
- Graphical Enhancement: Pre-release Look
- Spawns Ore when destroyed
- Preproduction animation is restored


Barracks
- Graphical Enhancement: Pre-release Look

War Factory
- Graphical Enhancement: Pre-release Look

Ore Purifier
- Spawns Ore and Violently Explodes when destroyed


Allied Wall
- Forbidden to build for Soviets and Yuri


Grand Cannon
- Graphical Enhancement: New Cameo


Allied Infantry:


Guardian G.I.
- Audio Enhancement: Deploy Voices
- Now Effective against Buildings
- Can Penetrate Tank Bunkers


Navy Seal
- Can now detect submerged units


Tanya
- Can now detect submerged units


Allied Vehicles:


Grizzly Tank
- Graphical Enhancement: New Cameo, Vxl image




Other Changes:
New Lightning Storm Cameo
New Chronoshift Cameo
Missile Units will fire missiles with red-trailers when Elite


Allied Additions:


Battleship
Naval Artillery support
Cost: $2000
Prerequisite: Allied Naval Yard, Allied Battle Lab


Internet Center
Enables to get money in the Internet, only one can be built at a time.
Cost: $2500
Prerequisite: Allied Construction Yard, Allied Battle Lab


Avenger
Anti-Air Laser Defense vehicle, additional passengers for land defense
Cost: $1000
Prerequisite: Allied War Factory, Allied Battle Lab
Passengers: 2



Allied Upgrades:


Power Turbine
Upgrade Power Plant to Increase more Powers output by 25%
Cost: $500
Prerequisite: Power Plant, Allied Battle Lab, Allied Construction Yard


Laser-Guided Missiles Upgrade
Patriot Missile Upgrade, Increase Damage of Patriot Missiles by 25%
Cost: $500
Prerequisite: Patriot Missiles, Allied Battle Lab, Allied Construction Yard


Vulcan Gun Upgrade
Pillbox Upgrade, Increase Damage of Pillbox by 25%
Cost: $500
Prerequisite: Pillbox, Allied Battle Lab, Allied Construction Yard


Autoloader Upgrade
Grand Cannon Upgrade, Increase Grand Cannons ROF by 10%
Cost: $600
Prerequisite: Grand Cannon, Allied Battle Lab, Allied Construction Yard


Allied General Power:


Cash Hack
Hacks Money off the Internet, activated automatically from Internet Center.
Prerequisite: Internet Center
Recharge Time: 2mins

Edited by genobreaker, 21 April 2007 - 09:03 PM.

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#31 Jeeves

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Posted 22 April 2007 - 01:52 AM

But not GGI's?
FLH needs fixing, but looks damn sexy

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#32 genobreaker

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Posted 22 April 2007 - 06:43 PM

Armor General
Posted Image

General Robert "Iron Side" Smith
Rank: 4-Star General
Branch: Allied Army
Tactical Overview: Heavy armor cataphract

A man of strategic value. He's tactical defensive lines makes him a superior guard for a team. When alone, He fires up the ICBM on enemies. His defensive units and structures will not let anything through and before they can reach the other side of the road they are nothing more than scrap metal. His forces will be the last units standing.

********************************************
Changelog...

Army Buildings:
Fortified Pillbox (replaces Pillbox)
Fortified Grand Cannon (replaces Grand Cannon)
Fortified Patriot Missiles (replaces Patriot Missiles)
Gun Turret

Army Infantry:
Vanguard G.I. (replaces G.I.)
Guardian Viper (replaces Guardian G.I.)

Army Vehicles:
Iron Grizzly Tank (replaces Grizzly Tank)
Mirage Humvee
Howitzer Artillery
Mirage Battlefortress (replaces Battle Fortress)
Armored Nighthawk (replaces Nighthawk)
Armored Amphibious Transport (replaces Amphibious Transport)

Army Aircraft:
Harrier Bomber (replaces Harrier)

Army General Power:
ICBM

Army Modifications:
IFV is unavailable
Prism Tank is unavailable
Increased more strength for Primary Buildings by 25%

********************************************

Posted Image
Fortified Pillbox
Increased Armor by 10%
Cost: $500

[No Preview]
Fortified Grand Cannon
Increased Armor by 10%
Cost: $2000

[No Preview]
Fortified Patriot Missiles
Increased Armor by 10%
Cost: $1000

Posted Image
Gun Turret
Anti-Tank Defense
Cost: $700
Prerequisite: Allied Construction Yard, Radar

Posted Image
Vanguard G.I.
Increased Armor and cannot be crushed by vehicles when deployed
Cost: $250

Posted Image
Guardian Viper
Long Range Anti-Tank and Building, Cannot fire at Aircrafts
Cost: $400

Posted Image
Iron Grizzly Tank
Heavy Armor Tank, Fires 2x 105mm
Cost: $900

[No Preview]
Mirage Humvee
Infantry Bunker and can disguise as terrain objects
Cost: $600
Passengers: 2
Prerequisite: Allied War Factory

Posted Image
Howitzer Artillery
long range Seige artillery, effective againts buildings and infantry
Cost: $1200
Prerequisite: Allied War Factory, Allied Battle Lab

Posted Image
Mirage Battle Fortress
Infantry Bunker and can disguise as terrain objects, increased unit strength by 10%
Cost: $2500
Passengers: 5

Posted Image
Armored Nighthawk Transport
Heavy Chopper, Infantry Transport
Cost: $1500
Passengers: 6

Posted Image
Harrier Bomber
Heavy Bomber, carpet bombs the targeted area/enemy
Cost: $1500

[No Preview]
ICBM
Fires a missile that can heavily damage the targeted area in a radius
Recharge Time: 9mins
Prerequisite: Allied Battle Lab, Allied Air Force Command

********************************************

i need comments on these written for some improvements, Visuals will be posted later...

Edited by genobreaker, 23 April 2007 - 09:52 PM.

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#33 need my speed

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Posted 22 April 2007 - 06:57 PM

So this is basically a Super Weapons general (she specializes in defences and super weapons)? But what's the difference between them? That's like making a Vehicle General and a Tank General.
Please, if you see a mistake in my posts - spelling, grammar, punctuation, or whatever else - point it out. How can one learn from mistakes, if one is not corrected?
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#34 genobreaker

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Posted 23 April 2007 - 01:12 PM

Tank General
Posted Image

General Ta Hun Kwai
Rank: 4-Star General (генера́л а́рмии)
Branch: Soviet Liberation Army
Tactical Overview: Tanks

Efficient and Lightning-fast assaults with the armor division of the Soviets. His tanks are considered indestructible and the 'Iron Anvil' Of the Soviets. With his streamline command and rush tank attacks, He will rock your world flat out of your miseries. General Kwai will surely you will be out of sight.

********************************************
Changelog...

Army Buildings:
Tank Bunker

Army Vehicles:
Battlemaster Tank (replaces Rhino Tank)
Advance War Miner (replaces War Miner)
Armored Flak Trak (replaces Flak Trak)
Advance V3 Launcher (replaces V3 Launcher)
Enigma Apocalypse Tank (replaces Apocalypse Tank)
Neo Tesla Tank
Giraffe Artillery
Tank Killer
Mobile War Factory

Army General Power:
Tank Drop

Army Modifications:
Aircrafts cost more
Tanks will start as veterans
Kirov Airship is Unavailable
Seige Chopper is Unavailable

********************************************

Posted Image
Tank Bunker
Cost: $400
Prerequisite: Soviet Construction Yard

Posted Image
Battlemaster Tank
Increased Firepower and Speed
Cost: $1000

Posted Image
Advance War Miner
Fires The war miner elite gun at low ROF and increased armor
Cost: $1400

Posted Image
Armored Flak Trak
Increased Armor
Cost: $700
Passengers: 6

Posted Image
Advance V3 Launcher
Fires two V3 missiles and Decreased Speed and ROT
Cost: $1500

Posted Image
Neo Tesla Tank
Increased Armor, self heal
Cost: $1000

Posted Image
Enigma Apocalypse Tank
Infantry Bunker, increased armor
Cost: $2000
Passengers: 5

Posted Image
Giraffe Artillery
Seige Tank, Effective against Buildings and Infantry
Cost: $2000
Prerequisite: Soviet Battle Lab, Soviet War Factory

Posted Image
Tank Killer
Effective against Tanks
Cost: $1500
Prerequisite: Soviet War Factory, Radar

Posted Image
Posted Image
Mobile War Factory
Cost: $2500
Prerequisite: Soviet War Factory, Soviet Battle Lab

Posted Image
Tank Drop
Drops 5 Battlemasters on the targeted area
Recharge Time: 6mins
Prerequisite: Soviet Radar, Soviet Battle Lab

********************************************

visuals will be posted later, need comments on these listed..

Edited by genobreaker, 23 April 2007 - 09:28 PM.

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#35 need my speed

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Posted 23 April 2007 - 01:29 PM

So the Enigma is a Apocalypse ank that can carry 5 passengers that can fire out...Maybe a but unbalanced.
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#36 genobreaker

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Posted 23 April 2007 - 02:04 PM

Nuke General
Posted Image

General Tsing Shi Tao
Rank: 4-Star General (генера́л а́рмии)
Branch: Soviet Liberation Army
Tactical Overview: Nuclear Energy

Ah the wonders of science is beyond this general's view. His view is power and to achive such power one must let it loose. Nuclear shells, rockets and bullets are what his army packs and efficient and low costs gives him a good amount off funds to destroy his opponents. His tanks are powered by nuclear reactors making them lethal when they die. His overuse of his Nuclear Arsernal gives shivers down the spine of UN officials whenever who mentions 'Nuke Tao'. We might like it as if he is our comrade in battle, but as an enemy... well let's just say your base will be crampled by several nuclear warheads. Resistance is Futile. Another name for this superior generals' Nuclear Arsernal is 'The Golden Fist of Destruction'

********************************************
Changelog...

Army Buildings:
Fusion Reactor (replaces Tesla Reactors)
Nuclear Ore Refinery (refineries generate power too instead of being powered)

Army Upgrades:
Nuke Shells (Flak Cannon upgrade)
Depleted Uranium Bullets (Sentry Gun upgrade)

Army Infantry:
Heavy Desolator (replaces Desolator)
Nuclear Terrorist (replaces Terrorist)

Army Vehicles:
Nuclear Rhino Tank (replaces Rhino Tank)
Nuke V3 Launcher (replaces V3 Launcher)
Nuclear Seige Chopper (replaces Seige Chopper)
Nuclear Kirov Airship (replaces Kirov Airship)
Nuclear Apocalypse Tank (replaces Apocalypse Tank)
Rad Tank
Nuke Cannon

Army Aircraft:
Tactical Nuke MiG (replaces MiG)

Army Navy:
Typhoon Nuclear Sub (replaces Typhoon Attack Sub)
Nuclear Dreadnought (replaces Dreadnought)

Army General Power:
Nuke Bomber

Army Modifications:
Seige Choppers and Nuke Cannons are built as veterans
Tesla Tank is unavailable
Conscripts and Flak Troopers wears radiation suits

********************************************

Posted Image
Fusion Reactor
Cost: $400

Posted Image
Nuclear Ore Refinery
Cost: $2000

Posted Image
Nuke Shells
Flak cannons will use nuclear warheads
Cost: $1000

Posted Image
Depleted Uranium Bullets
Increased Sentry Guns firepower by 25%
Cost: $700

Posted Image
Heavy Desolator
Increased Armor and firepower
Cost: $700

Posted Image
Nuclear Terrorist
Explodes with nuclear warhead and do more damage against buildings
Cost: $1000

Posted Image
Nuclear Rhino Tank
Fires Depleted Uranium shells, increased speed. Do more damage against buildings.
Cost: $1200

Posted Image
Posted Image
Nuclear V3 Launcher
V3 Missiles are now equipped with nuclear warheads
Cost: $1500

Posted Image
Nuclear Seige Chopper
Deployed Seige Choppers fires nuclear warheads
Cost: $1500

Posted Image
Nuclear Kirov Airship
Increased speed, Blimp Bombs is now equipped with nuclear warhead
Cost: $2200

Posted Image
Nuclear Apocalypse Tank
Fires Depleted Uranium shells, increased speed. Do more damage against buildings.
Cost: $1850

[No Preview]
Rad Tank
Fires a radiation beam, effective against infantry and tanks
Cost: $1000

Posted Image
Nuke Cannon
Seige Artillery, Effective against buildings, tanks and infantry, slow speed and ROF
Cost: $2000

Posted Image
Tactical Nuke MiG
MiG fires nuclear missiles
Cost: $1500

[No Preview]
Typhoon Nuclear Sub
sub torpedoes now have nuclear warheads, does more damage against naval buildings
Cost: $1200

[No Preview]
Nuclear Dreadnought
Missiles now have nuclear warheads
Cost: $2200

Posted Image
Nuke Bomber
Drops a nuclear bomb on the targeted area
Recharge Time: 6.5mins
Prerequisite: Soviet Radar, Soviet Battle Lab

********************************************

The default radiation color will now be yellow as the Toxin General will use green

visuals will be posted later, need comments on these listed..

Edited by genobreaker, 23 April 2007 - 10:02 PM.

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#37 genobreaker

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Posted 23 April 2007 - 02:41 PM

Demolition General
Posted Image

General Rodall "Demo" Juzhiz
Rank: 4-Star General (генера́л а́рмии)
Branch: Soviet Liberation Army
Tactical Overview: Explosives

This General will make sure you go into a certain big bang that throws you out off your seats. With countless tactics on using explosives, terrorist bombings and booby traps will make sure the battlefiled is crisp. Better watch out when he puts a demo truck up your base.

********************************************
Changelog...

Army Buildings:
Demo Trap

Army Infantry:
Mortar Conscript (replaces Conscript)
Master Terrorist (replaces Terrorist)

Army Vehicles:
Rhino Demolition Tank (replaces Rhino Tank)
Emperor Apocalypse Tank (replaces Apocalypse Tank)
Demolition Truck MkII (replaces Demolition Truck)
Iron Kirov Airship (replaces Kirov Airship)
Nova Platform (replaces V3 Launcher)

Army Navy:
Demolition Boat

Army General Power:
Kamikaze Planes

Army Modifications:
All units will have demolitions ability

********************************************

Posted Image
Demo Trap
Defense building, automatically explodes when land units acrossed over the trap
Cost: $500
Prerequisite: Soviet Construction Yard

Posted Image
Mortar Conscript
Fires mortar when deployed, more effective against buildings
Cost: $200

Posted Image
Master Terrorist
can travel in water, explodes heavily damage structures and vehicles
Cost: $1000

Posted Image
Rhino Demolitions Tank
Fires demo shells, do more damage against infantry and buildings
Cost: $1250

Posted Image
Emperor Apocalypse Tank
Fires demo shells, do more damage against infantry and buildings
Cost: $2000

Posted Image
Demolition Truck MkII
Explodes Nuclear Bomb in a large radius
Cost: $2000

Posted Image
Iron Kirov Airship
Blimp bombs have splash damage and does more damage
Cost: $2200

Posted Image
Nova Platform
Missile have splash damage when exploded
Cost: $1500

Posted Image
Demolition Boat
damage and Explodes like the normal demo truck
Cost: $1500

Posted Image
Kamikaze Planes
calls 4 planes that will suicide and hit the target area
Prerequisite: Soviet Battle Lab, Soviet Radar
Recharge Time: 6.5mins



********************************************

need comments on these listed for improvements...

Edited by genobreaker, 23 April 2007 - 09:55 PM.

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#38 genobreaker

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Posted 23 April 2007 - 09:30 PM

updated with screenies ;)
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#39 genobreaker

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Posted 23 April 2007 - 09:42 PM

update:
pictures added Ü
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#40 genobreaker

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Posted 23 April 2007 - 09:47 PM

the concept of superweapons is having an advance technologies and overkill firepower...

this is slighter to superweapons as its more on unit/building strength
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