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Beta released!


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#41 Guest_Elvenwarrior86_*

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Posted 09 July 2007 - 03:08 PM

My apologies for the typo in the sentence: "There are now icons available when I select Ally Factions."
see the return button."
I actually meant: There are no icons available when I select Ally Factions.
Sorry for my poor English!

#42 m@tt

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Posted 09 July 2007 - 06:07 PM

The beta only contains Angband
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#43 Pixel

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Posted 09 July 2007 - 09:07 PM

the link wont work =/

Just checked, Seems to be working fine for me.

#44 Guest_Guest_*

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Posted 12 July 2007 - 06:38 PM

Hey I have the spanish problem 2 but I think that's not a problem. The fact is I dont have the app data bfme2 folder. Plz Help!!!!!!!!!! :xd:

#45 m@tt

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Posted 12 July 2007 - 08:45 PM

Then where it says in the target field "-mod ldga.big" or whatever the big is called, you need to use the full file-path to where the big file is location.
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#46 Guest_Navin (level 4 online player BFM_*

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Posted 13 July 2007 - 06:05 PM

Umm.... i got some error message about combo squad...angbad...something..

No idea WTF it meant. :evgr:

I put the .big file in the main BFME2 folder. Was that right?

Still the screenshots looked :p

I hate error messages.... :lol:

#47 Juissi

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Posted 13 July 2007 - 06:19 PM

You put the .big into your Documents and Settings/Application Data/My Battle For Middle-Earth 2 Files or something like that :p

#48 Pixel

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Posted 13 July 2007 - 07:29 PM

2Reaons the error may have happened, You have placed the BIG file inside the Main bfme2 folder(the game folder) or... You have not got the correct patch installed.

#49 Guest_Navin_*

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Posted 13 July 2007 - 08:36 PM

I put it in the main BFME2 folder, yes. It had an error message abot angbad combo-squads... Didn't understand a word of it :p

#50 Pixel

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Posted 13 July 2007 - 09:58 PM

That is why you are getting the error, You should not put it in your main bfme2 folder. It must go inside C:/Users/Username/Docs and Settings/Application Data/Bfme2 files.

#51 Guest_Navin_*

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Posted 15 July 2007 - 03:40 AM

Ok i did, but wen i play BFME 2, its unchanged. :p help?

I didn't understand the whole shortcut thingy.... mabey thats it?

#52 m@tt

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Posted 15 July 2007 - 08:30 AM

Read all the other posts in this topic. And yes, you do have to edit the new shortcut.
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#53 Guest_Navin_*

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Posted 15 July 2007 - 05:01 PM

When i added -mod l4e.big to the "target" field of the shortcut, it didnt work. it said it was invalid
:ninja:
looked like
TARGET TYPE: APPLICATION
TARGET LOCATION- THE BATTLE FOR MIDDLE EARTH II
TARGET: "C:\Program Files\EA GAMES\The Battle For Middle Earth II\lotrbfme2.exe"-mod l4e.big
START IN: "C:\Program Files\EA GAMES\The Battle For Middle Earth II"

What did I do wrong? (kind of a moron when it comes to this stuff, sorry)
:p

#54 Guest_Guest_*

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Posted 15 July 2007 - 05:12 PM

Ok. I added a space before the -mod l4e.big part, but now it says "game.dat error. We are sorry for the inconvenience" yadda,yadda,yadda. -_-

Is this destined not o work for me? :ninja:

#55 Guest_Navin_*

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Posted 18 July 2007 - 02:58 PM

^
|
| That was me, BTW
|

#56 Lotrfan2

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Posted 18 July 2007 - 03:06 PM

Read the past posts
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#57 Guest_Guest_*

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Posted 28 July 2007 - 08:25 PM

Right I've been playing with this Mod going through as many of its features as possible, and I have to say its the most playable/interesting mod I've ever downloaded, and it appears to be no-where near complete. I hope you guys aren't letting this slip...unless you got something better on the way...

Yes I bet you know most of the errors and stuff but what the heck I'll post what I found. The only problems apart from what aren't that I encountered are (if you guys are still on this):
Fingolfin's horse is completely mashed up. Im not sure if you used a default horse template or made one from scratch, but its definately not right.
I take it whoever did the panels, powers and unit descriptions wasn't english because there are some crazy spelling/grammatical errors all over the place.
All the buildings look really cool and that, but with for example the dragon building (can't remember its name) for Angband, there is the situation of overlap where the actual building base doesnt ground the entire building's skin.
I also understand the time that has to go into audio additions after witnessing it myself from a friend who attempted it for his map, but it would make a great feat for the mod.
There is one other thing, but it could just be me: It all appears to move a bit too slow, for example with having to get that upgrade inorder to get the other 2 builders and then building the fortresses to get the OTHER units and buildings for upgrades. But like I said, it could just be me, might need getting used to.

Can't wait for the campaigns, sounds mega-l33t still my favourite mod to date!

~.:SkyBaxx:.

#58 snoopyzero

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Posted 29 July 2007 - 02:27 PM

GREAT MOD

Edited by snoopyzero, 29 July 2007 - 02:39 PM.

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#59 pf7612

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Posted 02 August 2007 - 07:29 PM

Right I've been playing with this Mod going through as many of its features as possible, and I have to say its the most playable/interesting mod I've ever downloaded, and it appears to be no-where near complete. I hope you guys aren't letting this slip...unless you got something better on the way...


Well, it is in the archived mods forum, which means work is not being done now and might not and probably won't be done in the future. This is a great dissapointment to me, and wanted to know if this mod might be worked on again. Wether its morgoth or someone else, it should be completed so it can live up to its full potential.
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#60 Guest_Venoxxis._*

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Posted 11 September 2007 - 07:55 PM

I was one of the first guys who tested this beta..
Its really O_o kinda great its like impossible ..
-all models are perfect ..
-Ai works very well ..
-greaat job, really!

Best mod for bfme2 ..
its just rocks,
thx

-Venoxxis.




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