Beta released!
#41 Guest_Elvenwarrior86_*
Posted 09 July 2007 - 03:08 PM
see the return button."
I actually meant: There are no icons available when I select Ally Factions.
Sorry for my poor English!
#43
Posted 09 July 2007 - 09:07 PM
Just checked, Seems to be working fine for me.the link wont work =/
#44 Guest_Guest_*
Posted 12 July 2007 - 06:38 PM
#46 Guest_Navin (level 4 online player BFM_*
Posted 13 July 2007 - 06:05 PM
No idea WTF it meant.
I put the .big file in the main BFME2 folder. Was that right?
Still the screenshots looked
I hate error messages....
#47
Posted 13 July 2007 - 06:19 PM
#48
Posted 13 July 2007 - 07:29 PM
#49 Guest_Navin_*
Posted 13 July 2007 - 08:36 PM
#50
Posted 13 July 2007 - 09:58 PM
#51 Guest_Navin_*
Posted 15 July 2007 - 03:40 AM
I didn't understand the whole shortcut thingy.... mabey thats it?
#53 Guest_Navin_*
Posted 15 July 2007 - 05:01 PM
looked like
TARGET TYPE: APPLICATION
TARGET LOCATION- THE BATTLE FOR MIDDLE EARTH II
TARGET: "C:\Program Files\EA GAMES\The Battle For Middle Earth II\lotrbfme2.exe"-mod l4e.big
START IN: "C:\Program Files\EA GAMES\The Battle For Middle Earth II"
What did I do wrong? (kind of a moron when it comes to this stuff, sorry)
#54 Guest_Guest_*
Posted 15 July 2007 - 05:12 PM
Is this destined not o work for me?
#55 Guest_Navin_*
Posted 18 July 2007 - 02:58 PM
|
| That was me, BTW
|
#57 Guest_Guest_*
Posted 28 July 2007 - 08:25 PM
Yes I bet you know most of the errors and stuff but what the heck I'll post what I found. The only problems apart from what aren't that I encountered are (if you guys are still on this):
Fingolfin's horse is completely mashed up. Im not sure if you used a default horse template or made one from scratch, but its definately not right.
I take it whoever did the panels, powers and unit descriptions wasn't english because there are some crazy spelling/grammatical errors all over the place.
All the buildings look really cool and that, but with for example the dragon building (can't remember its name) for Angband, there is the situation of overlap where the actual building base doesnt ground the entire building's skin.
I also understand the time that has to go into audio additions after witnessing it myself from a friend who attempted it for his map, but it would make a great feat for the mod.
There is one other thing, but it could just be me: It all appears to move a bit too slow, for example with having to get that upgrade inorder to get the other 2 builders and then building the fortresses to get the OTHER units and buildings for upgrades. But like I said, it could just be me, might need getting used to.
Can't wait for the campaigns, sounds mega-l33t still my favourite mod to date!
~.:SkyBaxx:.
#58
Posted 29 July 2007 - 02:27 PM
Edited by snoopyzero, 29 July 2007 - 02:39 PM.
#59
Posted 02 August 2007 - 07:29 PM
Right I've been playing with this Mod going through as many of its features as possible, and I have to say its the most playable/interesting mod I've ever downloaded, and it appears to be no-where near complete. I hope you guys aren't letting this slip...unless you got something better on the way...
Well, it is in the archived mods forum, which means work is not being done now
"This ought to be the greatest gatherin' of pirate lords in our lifetime."
"And I owe them all money." - Hector Barbosa and Jack Sparrow
#60 Guest_Venoxxis._*
Posted 11 September 2007 - 07:55 PM
Its really O_o kinda great its like impossible ..
-all models are perfect ..
-Ai works very well ..
-greaat job, really!
Best mod for bfme2 ..
its just rocks,
thx
-Venoxxis.
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