I cant say how much of this will go in what release, but this will be a standing list that will go along with any "official" ToDO List that we might follow at any given time
Some things are slightly pending also, but anyway, here they are. And I doubt we're gonna ad much more than this. I just think it's time to let you know what has been approved of all suggestions and ideas...
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EDIT: As of now (20070520) this is the Official ToDo List, since I moved the remaining things into this list now. Most things was finished as you can see if we check out that thread. We need to keep order and it's easier to do that with just one ToDo List than two... =p
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The Battle for Middle Earth II (BFME2)
”Special Extended Edition”
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Updated: 2007-06-01
Next release is: BETA IV
Release Date: ASAP
“ToDo List”
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This list will be continusly updated when things are fixed, or new things are added...
Credits are given where other modders than me were involved in the soultion! =)
P = HIGH PRIORITY!!!
- = ToDo
i = In progress!
X = Temp fix!
V = FIXED!
? = Unconfirmed!
Balance check ups
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V Ships must take more damage from Siege Weapons and trown Rocks!
V Ships need to make less damage to flying beasts!
V Flying beasts need to make more damage to Ships!
V Silverthorn is too strong against things such as Fellbeasts, Mumakils, Trolls, etc!
V Dwarven Axethrowers are too strong against structures!
V Dunlendings are too strong!
Minor fixes
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P Mumakils and Grond needs to be able to pass through Mordor gate!
V WK lost his fire for the sword??? (Very high prio fix!)
V Reduce penalty for many resource buildings to not kick in until 6 are built (on 7th)!
V Reduce Fortress build cost from 40000 to 25000 $!
V Reduce Siege Machines build time from 4 mins to 3 mins!
V Mordor Hero Statue says "Hero Bonus", should say "Infantry Bonus"!
V Change "Dwarven Diamond Mine" into "Dwarven Mithril Mine" (more logical!)
V Change "Steel Mace" to Siege Mace or Iron Mace (no alloys in Middle Earth?)
V Rohan Golden Hall needs to be renamed and moved into Men/Structures to be built by AI!
V Noldor Weapon Song power show wrong banner carrier (Lórien Archer) for 10 seconds?
V Men of Dale uses Rohan banner carrier. Switch to Dale model/skin!
V Sting should only glow when orcs, uruks and spiders are near!
V Remove knockback from CaH archers, and move to Legolas! (But with less strenght!)
V Move Mordor Basic Training to Tavern!
V Wizard Blast (Gandalf's and Saruman's) should be able to attck Flying Units!
x Magic Spell Points maximum limit needs to be higher so all powers can be bought!
x Check filter of Wormtounges 10th level "control" ability! Should not be permanent and not affect everything like powerful heroes...
i Give Uruks a different (less plate armor) skin for LA!
- Skulls of Mordor Catapults seem to affect some evil units? (Allies)?
- Giants should have the same dust FX as Ents when falling down dead!
- Polish LA skins for Goblins!
- Evil Statues should maybe not have Pigeon sound? =p
- Trolls to Stone should be permanent and equal Death! (5 mins now)
- Harad Archers should fall MUCH faster from Mumak Houdas! They "float" now?
- Dwarven units should fall MUCH faster from the Summoned Citadel when destroyed!
- "Blood Thirsty" should work on all allies!
- "Guard Unit" for Uruk Elite (on Saruman) doesn't work?
- Many powers like mass devastation, falling creatures, fire, should do damage to allies too for logic!
(RadiusDamageEffects = ANY +HERO ALLIES)
- Fortress range power weapons like Spire and such should have shroud vision (for the player)
- Fortress weapons should be able to attack on Water (thus Ships)!
V Treasures (from Lairs) should give much more money!
V Glorfindel should do more damage against Nazgul! (200%)
V Eowyn should do more damage against WitchKing! (200%)
V Wall segment upgrades (gates, catapults, etc) seem to be weaker than non upgraded wall segments?
Medium fixes
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V Gwaihir can (sometimes) be built by the AI without them having to build Nest???
V Rohan Archers still uses Men of Dale skin despite of reskin given/made!
V Polish WK's Fire Sword FX! (Credit: IP-LoD)
V Move Uruk Scouts into Level 1 Pit, making them early game Ururk unit for Isengard!
i Damage skins would be good for structures that lack Damage States
(Hobbit House, Dwarven Mithril Mine, Dunland Tent...)
V Porters should be the ones that repair structures for their faction (makes them extra useful)
- Walls should always leve repairable rubble, incl the upgraded parts!
- Check and adjust all Exit Paths of new buildings!
- Nenya should (maybe?) not affect flying creatures in regards of the cripple, but the healing should affect on higher ground elevation though!
- Maybe Ash should have Stomp ability like Giants?
- Rohirrim should be able to fire arrows while riding! (See "Anims")
- Treebeard can not Toggle Weapon (Throw Rocks/Hit) while hobbits are mounted?
Big fixes
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P Decals & Shadows reset bug!
i "Library System" for all factions!
V Rework the use of Inns!
x Rohan Heroes should be moved to Golden Hall!
- "English Splash" mod!
i Add Strings for all new things... *pheeew*
- Adapt "scenery maps" commandsets to the mod (Rivendell, Helm's Deep, Minas Tirith...)
- Remove most duplicate spells in Spell Books to make them unique?
- More LOTR music!
- Bring down the SKYLINE (there are tons of unused sky textures!!!)
- Make SEE 100% Campaign Compatible?
- <pending> New Ring Heroes for each faction...
* MotW: Isildur, summoned from death!
* Elves: Galadriel, change into Storm Queen skin and get those Ring Powers!
* Dwarves: <pending> some new Dwarven hero, maybe Balin?
* Mordor: Sauron
* Isengard: Saruman
* Goblins: <pending> The Great Goblin, summoned from death!
New units
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- MotW: Rohan Archers need new banner! Use same as Rohirrim! (Since they got new non-Dale skin now)
- MotW: Rohan Royal Guard for Rohan Golden Hall?
- MotW: Gondor Spearmen? (Use model from Reality Mod)
V Elves: Another (4th) Ent model; Ash, should be (is now) implemented! (Only melee though, but 10% stronger in melee!)
- Dwarves: King Brand for Men of Dale! (Use from Reality Mod!)
V Dwarves: Dale Swordsmen as early units? (Use from Deluxe Edition!) (FB don't work though!)
- Mordor: Mahud, the Mûmakil riders as Mumak upgrades! (Needs new model)
V Mordor: Morgul Orcs that use HA and FB! (Use "Morgul Warriors" from Deluxe Edition!)
V Mordor: Black Uruks of Barad-dûr? (Credit: Lauri)
x Mordor: Shagrat - the Black Uruk leader!
V Isengard: Wild men of Dunland (Dunlendings) as early units!
V Goblins: Drummers that act like Troll Drummers? (from Wars of Arda)
New structures
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- "Library" structures for all 6 factions!
- "Stoneworker" for Gondor! (Enables Numenor Stonework upgrade?)
V "Dale Barracks" for Dwarves!
V "Dunland Tent" for Isengard (for Dunlendings)!
V Walls for Goblins!
V Walls for Mordor!
New powers & abilities
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- "Mithril Coat" for Frodo!
- "Disguise" (to Orc) for Frodo! (Move unseen amongst all Evil!)
V "Frying Pan" for Sam!
- "Disguise" (to Orc) for Sam! (Move unseen amongst all Evil!)
V "Draft" for Peasants! (From Golden Hall)
V "Bubble Shield" for Gandalf from BFME1!
V "Last Stand" for Boromir!
- "Pillage" for Ugluk, same as Lurtz?
- "Meat's on the Menu" for Ugluk (Healing like "Athelas" for uruk scouts)
- "Let's Move" for Ugluk (Nearby Uruk Scout Raider speed is increased!)
- <pending> "Summon Master" for Sauron (Gives Morgoth for 30 seconds!)
- "Call the Horde" from BFME1 for Orcs & Goblins!
- "Mount Eagle" for Gandalf?
- New set of powers for Shagrat!
- "Mahud Rider" upgrade for Mûmakils!
- Archer Formations that let them take firing positions and stop moving (with an additional stop command) while giving them some advantage and possibly disadvantage. Something in the line of the Porcupine Formation.
Anims
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P Mordor Gate needs new opening animations - BADLY!!!
V New falling death anims for Eagles & Fellbeasts! (Credit: Cahik)
- New falling forward death anim for Giants needs skeleton Decay (use scaled Trolls?)
V Death anim for the new unit; Goblin Drummer, needs fix!
- Haradrim's arrows leave the bow a little late, compared to the anim?
- Ents should run to water (if any) to put it out, like in BFME1!
- Ents should use Tear Down anim against structures if available?
- Galadreil (without Ring) needs an attack anim!
V Rohirrim Weapon Toggle glitch should be polished if possible!
- Rohirrim should be able to fire arrows while riding? (See "Medium fixes")
- Hobbit Heroes needs to be able to SIT and throw rocks, not stand! (Solution is in Frodo's ini according to Argolis)
FX
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- Fire Drake's Inferno needs polishing (too big and ugly burn marks, should be less square in shape)!
AI
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Adding new structures & their units (if any) to the AI system!:
V MotW: Golden Hall + Rohan Heroes, Archery Range + Rohan Archers, Stable + Rohirrim, Armory (now with levels!), Battle Tower, Well & Statue!
V ELVES: Hobbit House + Hobbits!
V DWARVES: Dale Barracks + Men of Dale Swordsmen & Archers!
V MORDOR: Black Uruks of Barad-dûr + Morgul Ocs!
V ISENGARD: Dunland Tent + Dunlendings! (Wild Men of Dunland)
P All new Inn units must be given SkirmishAI!
V Ent Ash can throw rocks when AI use him? Disable!
- The AI can simply walk by Outposts and similar to capture them? Fix needed to make them stop!
- When capturing a ship yard, current production should be stopped!
- Gollum's AI needs checking. Must flee better!
- AI don't use Isengard Mines, they only build them?
- AI can't use the Grond!?
- Dwarven Axethrowers AI can not attack Eagles? (Good vs Good problem?)
Modeling issues
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- Adjusted Bounding Boxes for easier clicks of new units in game!
(Cylinder Geometry in INIs didn't help)
- Saruman statue need a rock to stand on, instead of "chips", before being inserted into SEE!- Shields for Noldor Warriors?(Cancelled: wouldn't fit anims)
V Remove shields from Lórien Swordsmen!
- Rohan Stables worker graphics bug!
- Rohan Battle Tower arrow exit points needs to be raised!
- Rohan Golden Hall arrow exit points needs to be raised!
- Build up anims for Hobbit House!
- Build up anims for Dwarven Mine!
- Build up anims for Dunland Tent!
- Build up anims for Dale Barracks!
- New unit models...
Final fixes
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- Check ALL EMOTION filters in ALL inis!
- FINAL BALANCING after MUCH beta testing of final beta...
Obsolete fixes due to being too hard or even impossible!
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O The Freezing Rain bug!
O Legolas Monster Slayer ability/anim!
O Scale some Siege units like Trebuchets!
(Not "possible" cause of operators being a part of same model)
O Mumaks should have more Harad Archers in their Houdas!
(Too much complicated modeling work involved!)
Edited by Nazgûl, 10 June 2007 - 03:56 PM.