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[Release] Prerelease Iron Curtain


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#21 OmegaBolt

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Posted 11 June 2007 - 02:55 PM

Yes, cut n' pasting isn't the most exciting thing to do. ^_^

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#22 Guest_BP/Warhawk_*

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Posted 11 June 2007 - 04:10 PM

lol well if the mod is almost done there's no point in releaseing anymore stuff to the public... at the moment :)

Although i'm sure alot of people would swarm to get and download anything that is made public... infact that reminds me, i need to TRY and bloody finish that nuke reactor 0_o


Yes and Teach me ^_^ If you would :grin: would really Help me out with a lot of things if i knew how to make SHP's Like that :lol:


I could teach you if you want...

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#23 Shine On

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Posted 11 June 2007 - 04:47 PM

That'll be good imo... you have potential Hogo and I feel that i've gone beyond my Modding days now (such as they were ^_^) people such as GM, Mig and yes... Prime have the spark still with them :grin:

If you do teach him though prime and i find you've "miss-treat" him at all i will come and break your legs :lol: For fun :)
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#24 Guest_Guest_*

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Posted 11 June 2007 - 05:53 PM

That'll be good imo... you have potential Hogo and I feel that i've gone beyond my Modding days now (such as they were ^_^) people such as GM, Mig and yes... Prime have the spark still with them :lol:

If you do teach him though prime and i find you've "miss-treat" him at all i will come and break your legs :lol: For fun :)


The community is dying, it needs more talent. I won't "mistreat" him :grin:

By the way hogo, email me at brianprime@gmail.com for my MSNM address.

#25 Hogo

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Posted 11 June 2007 - 09:59 PM

That'll be good imo... you have potential Hogo and I feel that i've gone beyond my Modding days now (such as they were ^_^) people such as GM, Mig and yes... Prime have the spark still with them :lol:

If you do teach him though prime and i find you've "miss-treat" him at all i will come and break your legs :p For fun :)


The community is dying, it needs more talent. I won't "mistreat" him :lol:

By the way hogo, email me at brianprime@gmail.com for my MSNM address.


Thanks A lot Prime I would love that :grin: And Xeno Thanks for the back-up hehe
Email Prime Just a moment ago :p
I know Prime Hasn't Broken Any rules At the moment has he? And i hope you wont prime because you have a lot of potential And your Now my friend i guess :p

#26 Guest_Guest_*

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Posted 12 June 2007 - 01:35 AM

That'll be good imo... you have potential Hogo and I feel that i've gone beyond my Modding days now (such as they were ;)) people such as GM, Mig and yes... Prime have the spark still with them :)

If you do teach him though prime and i find you've "miss-treat" him at all i will come and break your legs :) For fun ^_^


The community is dying, it needs more talent. I won't "mistreat" him :p

By the way hogo, email me at brianprime@gmail.com for my MSNM address.


Thanks A lot Prime I would love that ^_^ And Xeno Thanks for the back-up hehe
Email Prime Just a moment ago ;)
I know Prime Hasn't Broken Any rules At the moment has he? And i hope you wont prime because you have a lot of potential And your Now my friend i guess :)


I have broken no rules this time around. :p

But I have been banned for past issues.

#27 BobingAbout

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Posted 12 June 2007 - 08:48 AM

yes, he seems to keep getting banned because his original account is banned, and nothing more.
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#28 GodSun666

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Posted 15 June 2007 - 02:59 PM

one word... go away.
для матери Россия! Советский Союз победит! Америка может облизывать мои яйца
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#29 wthigon

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Posted 21 June 2007 - 07:39 AM

Are the animations messed up? Been a while since I modded and might just be something minute...

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#30 TX1138

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Posted 21 June 2007 - 07:43 AM

:thumbsupsmiley:
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Realism is so overrated it isn't even funny. You already know what happens in reality, how is that entertaining...?


#31 BobingAbout

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Posted 21 June 2007 - 09:54 AM

ROFL
it apears he didn't seperate red from remap red. that ball is the result of using remap reds on a section that wanted to not be remapable.

there is a tag in the art section to force it to be not-remapable, try playing "Remapable=no" on the animation sequence.
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#32 Beowulf

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Posted 21 June 2007 - 11:59 PM

Remapable=no doesn't work. :p

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#33 BobingAbout

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Posted 22 June 2007 - 08:10 AM

i said it exists, i never said it would work, i've personally never tried it, but didn't think that it would work anyway.

a fix would be to re-palette it, doesn't take long, mearly requires extracting to PNG/PCX, and applying the apropriate pallete (unittemp-noremap), then converting it back to SHP.
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#34 TX1138

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Posted 22 June 2007 - 09:07 AM

Which would get rid of all the remap :p The problem is that the animation and the building are all one SHP, getting rid of the remap would make the whole building remap-less
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Realism is so overrated it isn't even funny. You already know what happens in reality, how is that entertaining...?


#35 Allied General

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Posted 23 June 2007 - 01:07 AM

amusing ... since MO uses it :p
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#36 Guest_Guest_*

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Posted 24 June 2007 - 05:29 PM

Ill fix this, it's no real problem to do.

-Brianprime

#37 Guest_Guest_*

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Posted 24 June 2007 - 05:56 PM

i said it exists, i never said it would work, i've personally never tried it, but didn't think that it would work anyway.

a fix would be to re-palette it, doesn't take long, mearly requires extracting to PNG/PCX, and applying the apropriate pallete (unittemp-noremap), then converting it back to SHP.


Think you could do that? I don't have the palettes or the know-how to do any of what you just said. I thought the group of 3 red colors was remap, and that the group of red with much more colors was non-remap. :rolleyes:

-BrianPrime

#38 Guest_Guest_*

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Posted 24 June 2007 - 06:21 PM

Oh fuck it. Here you guys are, the new fix.

Download:
http://www.megaupload.com/?d=33GV034P

#39 TX1138

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Posted 24 June 2007 - 11:30 PM

There's a bit of bad remap in n*iron_a and n*iron_h :p Otherwise its a winner
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Realism is so overrated it isn't even funny. You already know what happens in reality, how is that entertaining...?


#40 Guest_Guest_*

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Posted 28 June 2007 - 06:33 PM

There's a bit of bad remap in n*iron_a and n*iron_h ;) Otherwise its a winner


Maybe this is fixed now :p

http://www.megaupload.com/?d=XKQA2WB1


-BrianPrime




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