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#1 SquallBK

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Posted 08 June 2007 - 09:47 PM

Well I was wondering if the Return Of Angband Mod could by any chance get hosting on t3a? We had hosting on mevault which we still do, but we figure that t3a would give us more publicity.

Coder- SquallBK
Skinner-Lotrfan2
Modeller- Black_Serenade
Also looking for another skinning position.

Here is info on the mod (copied and pasted from our mod topic on bfme2 and rotwk forums)

new forums and website

first off, the website- http://returnofangba...evault.ign.com/

and the forums- http://returnofangba...phpbb/index.php

also, I am looking for a modelling team. I currently have a skinner(lotrfan2), coder(me lol) and a modeller (black_serenade), I would like to also have another skinner if that is a possibility. Anyone who contributes to the mod gets to come up with the ideas, no questions asked, besides complete conversions of our current idea lol.

The Return of Angband- A mod for Rotwk

The Storyline-

Welcome to the storyline page. First off I would like to say, the storyline to this mod is not completely within the likings of tolkien fans, so I figured I would give that warning, but here it is anyway. I will list in this page, The return of Angband, and the effects it had on the other Factions of middle-earth.

Angband- Gothmog, lord of the balrogs, after the destruction of the ring and death of Sauron's spirit, made the decision to revive Angband, after hearing word that his Lord Morgoth was still alive. Gothmog began reviving the power Angband once posessed, and with that power, Morgoth returned, and with the power of the Valar of whom he had obviously betrayed, revived his valuable lieutenant, Sauron.

The Valar- The Valar was happy to hear of Sauron's defeat and of Men being united under one banner. When they heard of Angband's revival, they did not want the age of peace that the lands of Middle-Earth had finally faced to be destroyed by the power of Angband. The Vala got on Elven Ships, and sailed to the shores of Middle-Earth, to assist in destroying this growing threat.

Men Of The West- when Aragorn, king of men had heard of Angband's return, he immediatley started preparing his armies for attack. Eomer, horse lord of Rohan, did not agree with Aragorn's tactics, but Aragorn continued on. Eomer broke off from the union of Men, and formed his own government to deal with the threat of Angband and Morgoth's armies. Arnor, hearing word of this, also broke off, with Arvudei as their leader. Thus civil war broke out in the Union of men, causing them to break into three branches, fighting civil war and angband at the same time. Gondor, Rohan, and Arnor.

Elves- during the war of the ring, the Elven race was diminishing from the lands of middle earth. When word had reached them that Angband was making a come back, they immediatley gathered their armies, and United to fight them. Glorfindel, Elrond, and Celeborn all gathered a great army of warriors from Lorien, Rivendell, and the Noldor in the lands of the Valar.

Dwarves- The dwarven race had never cared of the wars of men or of the departing of the Elves, but they did not want evil to rise in middle earth again, with them as slaves. The dwarves fought war alone, as they always have, against Angband. King Dain, however, did ask for aid from Men when Angband sieged Erebor, but received no reply as they contacted them at the unfortunate time that Men were breaking once again.

Isengard- When word reached Saruman of the revival of Angband, he did not seek to create Alliance with the dark lord as he once had before with Sauron, but instead he chose not to fight Angband but found it to be an advantage. The other factions would be low on resources with fighting Angband, so Saruman raised an army once again, and chose to crush the factions of Elves, Dwarves, and Men. When Isengard heard word of the valar coming to middle earth, this worried Saruman, so he looked to ally with the Men of the East, as they were neutral in this war, but found no reply.

Mordor- The forces of mordor were crushed after the destruction of their Lord Sauron, but when he was revived by Morgoth, they followed Sauron wherever he would go, and chose to unite with Angband under one banner.

Angmar- after the war of the ring, Angmar had also reformed, with the Witch King as their leader, but choose not to interfere with other factions until their power had reached its full potential once again. When Angband had returned, Angmar seeked an alliance, but because the Witch King did not follow his Lord Sauron, Morgoth saw that has a betrayal, and instead chose Angmar to be the first to be destroyed.

Goblins- Goblins, hearing of their intimidating leader, Gothmog, reviving Angband, chose to join him in his conquest. until this time, no one truly acknowledged the Goblin's full power.

I will also say in the game, Rohan, Arnor, and Gondor will be new factions of good, which will unbalance the faction number between good and evil, but I will say Angband is going to be quite overpowered.Also men of the west will still exist as a faction, these three factions are just being made to follow the storyline. Here is a list of the Individual effects of Angband's return on the three factions.

Gondor- Lord Aragorn led gondor alone now, with Gandalf the white as his advisor. Aragorn was more concerned with fighting Angband then he was reuniting his people. Aragorn and his Nation, Gondor, believed that to win the War of Evil against Angband, they had to raise a great army, and attack immediatley before Morgoth could get back the great power he once had.

Rohan- Lord Eomer led the Armies of Rohan, and balanced himself between reuniting his people and also fighting Angband at the same time. Eomer and his Nation, Rohan, believed to win the War of Evil against Angband, he had to fight, but at the same time attempt to reunite his people, because with the full potential of the men of the West, Morgoth could be defeated more quickly.

Arnor- Lord Arvudei led the armies of Arnor, and believed fully he needed to unite Gondor and Rohan once more, and dispatched only maybe three thousand Arnor soldiers to help fight the war of evil. Arvudei and his Nation, Arnor, believed to win the war of evil, the Men of the West had to once again be reunited, for if they were, they could lead both Elven and Dwarven races in fighting this war, and unite The three races of Men, Elves, and Dwarves under one banner to quickly destroy this threat.


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The Changes-

MOTW
-Increased health and damage to all units
-Increased speed to rohirrim, basic gondor infantry, and dunedain
-Dunedain replace ithilien rangers
-New Hero- Damrod
-Dol amroth Knights horde size increase to 10
-Glorfindel, Haldir, Legolas, and Gimli added to motw heroes.
-More resources from farms

Elves
-Increased health and damage to all units
-Increase Noldor Warriors horde size to 10
-Increased speed to cavalary, basic infantry, and archers
-Aragorn, Gandalf, Eomer, and Gimli added to Elven heroes
-New Hero- Celeborn
-More Resources from Mallorn Trees

Dwarves
-Increased health and damage to all units
-Increased speed to men of dale, dwarven infantry, and battle wagons
-Increase Dwarven Zerkers horde size to 10
-Aragorn, Gandalf, Eomer, and Legolas added to Dwarven heroes
-Increase damage of Zerkers
-More resources from mineshafts

Angmar
-Increased health and damage to all units
-Increased speed to Black Numenorians and rangers
-Mouth of sauron, Khamul, Lurtz, and Sharku added to heroes
-Mini Hero Horde- The undead servants of Arnor
-More resources from lumbermills

Mordor
-Increased health and damage to all units
-Increased speed to haradrim riders, mordor orc warriors, black orcs, and all rangers
-Karsh, 2 black riders, and Lurtz added to heroes
-New Mini Hero Horde- Easterling Swordsmen
-More resources from slaughter houses
-Reskin of haradrim riders and banners (with credit given to whoever made bfme2 deluxe edition, sorry forgot the name)

Goblins
-Increased health and damage to all units
-increased speed to spider riders, goblin infantry, and archers
-Mouth of sauron, Karsh, Lurtz, and 1 black rider added to heroes
-More resources from mine shafts
-Thrall Master added to goblin units
-Minhero Horde size increased to 10 (forgot if they even got one lol

Isengard
-Increased health and damage to all units
-increased speed to warg rider, uruk-hai, and archers
-Mouth of sauron, Karsh, Khamul, and Sharku added to heroes.
-more resources from furnaces
- minhero horde size increased to 10(forgot the name lol)

-Arnor-
-Diverse units, instead of a lesser, basic copy of MOTW, probably will just involve reskinning arnor units and things like that.
-Earnur added to arnor

-Also all the basic balance changes will be added to Arnor.

Create-a-hero-
-Increased health and damage to all create a heroes
-Motw dunedain create-a-hero added
-Able to equip capes on create-a-heroes
-Elven create-a-heroes able to mount.
-Numenorian added to the create-a-hero list
-Black numenorian added to the list
-Goblin create-a-hero added

WOTR
-20 units able to be built in one barracks at a time instead of just 7.
-decreased cost of buildings


More info will be released on this faction when i can research it some more.probably it wont even be worked on until i learn modelling and skinning and stuff, i could probably begin adding it in the ini though

Other
-Command point limit greatly increased
-Command point cost per unit decreased

Most things about the ini in here i have already changed.

If anyone has any suggestions feel free to message me (squallBK) on t3a forums or by email at squallrofl@hotmail.com

--------------------------------

-Angband-

Not much here yet. As the mod advances, more will probably be added here, but here is what is listed so far-

-Units- Reskinned Orcs, trolls, Goblins, and more when i get more info on Angband
-Heroes- Carcharoth, Sauron (obviously a different sauron than the ringhero, that would be overpowered)
Boldog, Gothmog the lord of the balrogs, Glaurung, Ulfang,
-Ring Hero- Morgoth

---------------------------------

-The Valar-

Not much added here, probably more will be added as the mod advances. Here are the ideas for this faction right now-

-Units: The Eldar(vanyar, teleri, and noldor), credit given to lord of the grunts for coming up with the idea for eldar units.
-Heroes: Aulë, Manwë, Ulmo, Oromë, Tulkas, Námo, Irmo, Nienna, Varda
-Ring Hero- Ilúvatar

-----------------------------

vanyar skin, done by Lotrfan2 (not yet fully finished, some modelling also has to be done)-
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may not look different, but the hair is different color, and there is armor on the chest. That is why we need modelling eventually for the armor. lotrfan2 said that was the temporary solution. It is also reskinned from an existing ea skin.

Here are a couple models done by black_serenade, they are not yet skinned-
boldog(done by black_serenade and rudgey)-
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ulfang(once again, not yet skinned)-

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I may be wrong but I beleive black serenade also based this model off an existing model of ea's.

also here is the skinned model of boldog-

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lotrfan2 also wanted me to say that the skin of boldog is a WIP.

Edited by SquallBK, 16 June 2007 - 12:10 PM.

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#2 SquallBK

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Posted 09 June 2007 - 08:07 PM

sorry for double posting, I just figured I would post this picture of Rhun Riders and Assassins Done by TheDeadPlayer and also the portrait of the Assassins was done by Kotsos13.

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and also, here is a pic of arnor soldiers, originally footman of ringlovale, done by nertea with his southern fiefdom mod I believe-

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Edited by SquallBK, 16 June 2007 - 12:14 PM.

92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

#3 Solinx

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Posted 09 June 2007 - 10:18 PM

The time available to me limits me to scrolling over this topic, but that alone gives me the impression you have a good chance at getting hosted.

It's put up at the team chamber now, where there is always a bit of discussion before a new hostee is accepted. With a bit of luck you'll soon get your answer. :thumbsupsmiley:

Solinx
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#4 SquallBK

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Posted 09 June 2007 - 10:58 PM

ok, thanks for the info. I hope I get hosted, but if I don't thats ok because me and my mod team expected it to be difficult to be hosted on t3a.
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#5 Bart

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Posted 09 June 2007 - 11:08 PM

Not difficult. All you need is a decent mod and some motivation, not a "add 10000 command points and rename Gollum to Smeagol" made by somebody who's going to forget about it in a week :thumbsupsmiley:
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#6 SquallBK

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Posted 10 June 2007 - 03:08 PM

well we definitley got a good mod going and some good motivation, just gonna take quite a while to finish the mod. but im not setting any dead lines lol

anyway heres another pic of dol amroth knights on foot, along with king arvedui (originally prince imrahil. both models done by nertea and his southern fiefdom mod)-

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Edited by SquallBK, 16 June 2007 - 12:14 PM.

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#7 Lotrfan2

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Posted 10 June 2007 - 03:31 PM

If Nertea will let me, I can edit imrahil to make him look more kingly.
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#8 Black_Serenade

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Posted 10 June 2007 - 09:16 PM

Glaurung I will post a pic of my model and what he should look like for comparison.

What he should look like
[attachment=15194:attachment]

[attachment=15195:attachment]
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136 spine bones on his back, very tiring lol

Edited by Black_Serenade, 10 June 2007 - 09:17 PM.

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#9 SquallBK

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Posted 10 June 2007 - 09:20 PM

nicely done job black.

Edited by SquallBK, 10 June 2007 - 09:21 PM.

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#10 Juissi

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Posted 10 June 2007 - 09:34 PM

Thats very good model :rolleyes: There aint so many Glaurung models out there but this is propably my second favourite from the few I have seen :p

#11 Lotrfan2

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Posted 10 June 2007 - 09:57 PM

WIP of King Arvendui
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A Quote from Nertea:

Hello, I am the skinner for Return Of Angband mod and i was wondering if you can allow me to edit your prince Imahil to make him to look like a Arnor King(i will credit you)



Sure, go ahead.


CREDITS:
Model: Nertea
Skin: Nertea,Me

Solinx: Added the quote tags for easy reading

Edited by Solinx, 10 June 2007 - 10:06 PM.

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#12 SquallBK

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Posted 10 June 2007 - 10:53 PM

very nice job on the new skin lotrfan, this makes him seem more like arvedui if you ask me
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

#13 Lotrfan2

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Posted 10 June 2007 - 11:04 PM

I still have to edit shield and the Swan images.

EDIT: The King on his Horse(WIP)

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EDIT: The Royal Knights Of Arnor

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CREDITS:

Model: Nertea
Skin : Nertea,Me

Edited by Lotrfan2, 11 June 2007 - 12:12 PM.

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#14 Black_Serenade

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Posted 11 June 2007 - 07:35 PM

Here is an improved version of Boldog
Still a WIP unfortunatley :(.

Done by Rudgey and will be further improved by me.
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#15 Lotrfan2

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Posted 11 June 2007 - 07:41 PM

nice.
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#16 SquallBK

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Posted 11 June 2007 - 08:04 PM

nice job both lotrfan and black serenade. I obviously can't display much at this moment, but I have prepared a majority of INI files for future use. Now its just a matter of adding some buildings in the commandbutton.ini and commandset.ini. Plus I still need to make custom commandsets for a majority of units/heroes.
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

#17 Solinx

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Posted 11 June 2007 - 08:05 PM

Certainly. Haven't got the time to set you up myself, but I'm putting up a message at the chamber.

Congratz. ^_^

Solinx
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#18 SquallBK

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Posted 11 June 2007 - 08:07 PM

Thank you very much ^_^ This will help us out quite considerably. Again thanks.

edit- also lotrfan2 wanted someone to contact him about the site

Edited by SquallBK, 11 June 2007 - 08:10 PM.

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#19 Black_Serenade

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Posted 11 June 2007 - 08:10 PM

Much thanks solinx ^_^
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#20 Lotrfan2

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Posted 11 June 2007 - 08:10 PM

Thank you very much.

EDIT: a quick skin.

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Credits:

Model: Nertea

Skin: Nertea,Me

Edited by Lotrfan2, 11 June 2007 - 08:15 PM.

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