Jump to content


Photo

MB's ideas for WotE


  • Please log in to reply
209 replies to this topic

#201 Smartdude1301

Smartdude1301

    title available

  • Members
  • 367 posts
  • Location:Louisiana
  • Projects:WarsOfEast,Rise Of The Hobbits
  •  Leader Of Bfme2 Redone 1.7 Mod,Wars Of The East Advertiser, ,&:Ini Coder, Mapper,

Posted 30 December 2007 - 03:02 AM

i cant wait till the new beta comes uot its probaly gonna be the best mod yet cause this one already is under my opionam cause i dont realy like rj,s mod yalls is way better Thnx Modders :thumbsupdrool:
Posted Image
Posted Image
Posted Image

Visit My New bfme forum :)


Here

#202 MorrisB

MorrisB

    Wanderer of the East

  • Project Team
  • 884 posts
  • Location:Szombathely, Hungary
  • Projects:Wars of the East mod
  •  Loremaster of WotE

Posted 30 December 2007 - 09:50 AM

Well... thanks :thumbsupdrool:

(...but spend a bit more time on learning English please, 'cause I don't understand half of the things you're sayin' ! Thanks.)
Posted Image
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB

#203 Smartdude1301

Smartdude1301

    title available

  • Members
  • 367 posts
  • Location:Louisiana
  • Projects:WarsOfEast,Rise Of The Hobbits
  •  Leader Of Bfme2 Redone 1.7 Mod,Wars Of The East Advertiser, ,&:Ini Coder, Mapper,

Posted 30 December 2007 - 03:56 PM

sorry about my english Ill speak better :thumbsupdrool:
Posted Image
Posted Image
Posted Image

Visit My New bfme forum :)


Here

#204 Grizzlez

Grizzlez

    title available

  • Project Team
  • 667 posts
  • Location:England
  •  Coder/ini/FX writer, Skinner

Posted 30 December 2007 - 06:07 PM

Its good you like wote-but please dont make comments about other mods-especially negative ones because they arent really neccesary
Posted Image
Posted Image
Posted Image
Posted Image

Posted Image

#205 Smartdude1301

Smartdude1301

    title available

  • Members
  • 367 posts
  • Location:Louisiana
  • Projects:WarsOfEast,Rise Of The Hobbits
  •  Leader Of Bfme2 Redone 1.7 Mod,Wars Of The East Advertiser, ,&:Ini Coder, Mapper,

Posted 30 December 2007 - 07:21 PM

im sorry
Posted Image
Posted Image
Posted Image

Visit My New bfme forum :)


Here

#206 MorrisB

MorrisB

    Wanderer of the East

  • Project Team
  • 884 posts
  • Location:Szombathely, Hungary
  • Projects:Wars of the East mod
  •  Loremaster of WotE

Posted 07 January 2008 - 07:35 PM

It seems I'm obsessed with Evil Men lately... here comes the Hasharin !

--------------------------------------------------------
- Hasharin -

Side: Evil Men

Strenghts: strong against heroes, has a variety of dangerous abilities

Weaknesses: very vulnerable to almost any damage

Appearence: a Haradrim assassin, wering a green robe with a hood, wielding a dagger in his right hand.

Description: "Mystical and dangerous, the skills of these stealthy killers of the South outmatch perhaps any other assassin guild in the realms of Evil Men, whether in Rhun, Khand, Far Harad or even Umbar. Employed by chieftains to remove their rivals the quickest way as possible, the Hasharin are always prepared to face the greatest dangers to accomplish their tasks. Being experts at the art of killing, their skills with the daggers combined with the poisonous herbs of Far Harad and Khand makes them potent allies for any warlord of either Rhun or Harad; a great threat towards their rivals - including the commanders of the West."

Abilities:

Tend Wounds - the Hasharin is capeable of slowly healing his wounds (like Commander Units or Hero Hordes); passive, not shown in palantir

Move in Shadows - the Hasharin is invisible, even when moving; passive, not shown in palantir

Poisoned Water - selected battalion becomes poisoned, and suffers moderate damage over time.

Venemous Dart - requires level 3; the Hasharin uses a blowpipe to shoot a poisonous dart into an enemy hero or monster; the initial damage is low, but the poison damage can easily result in death...

Upgrades: Bounty Hunt*

*basic upgrade (like the "Torches" at Wildmen of Dunland); when upgraded, the Hasharin receives +20% line of sight, +10% movement speed, +50% damage against heroes, and earns resources for every killed enemy !

In-game Use: the Hasharin is a special late-game scout/assassin unit. While he is not really strong, he is still capeable of harassing your enemies in effective ways. If you can keep them alive, you can kill off smaller armies only with a few Hasharin ! They are also very effective against enemy heroes, especially when they receive the "Bounty Hunt" upgrade.


Posted Image
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB

#207 Caluadan

Caluadan

    "When you cease to exist, then who will you blame?"

  • Project Team
  • 1,101 posts
  • Location:Göteborg, Sweden
  • Projects:Wars of the East
  •  Artist, Skinner, Modeller, Website Designer

Posted 08 January 2008 - 01:17 PM

these guys could be dangerous to the heroes of west, potentially yes, but not practically. to be an effective assasin you have to be part of the culture where you find your targets. talking the language, knowing how to avoid attention. i guess a greater threat for the middle-earth heroes were traitors among their own, like grima.
i think we could replace it with a scout unit.
Posted Image
Posted Image
My artwork this far
| Battles of Gondor | Wars of the East | Last Alliance

Positive to nuclear energy, taxes (preferably high) and the European Union
Negative to car traffic and US foreign policy

#208 MorrisB

MorrisB

    Wanderer of the East

  • Project Team
  • 884 posts
  • Location:Szombathely, Hungary
  • Projects:Wars of the East mod
  •  Loremaster of WotE

Posted 08 January 2008 - 01:39 PM

Well, I guess we could argue about these things for long hours without coming to a conclusion. However, you could imagine them as the assassins of the Crusader Wars (I think it was during the time of Richard Lionheart and Saladin that the people known as the "assassins" began to show up) - they are fanatistic but agile people, who would sacrefice everything to accomplish their tasks. They can sneak past behind any enemy defense (imagine a camp with many tents and guards :grin: ), find the leader's tent, and eliminate the target in a quick way. Also, they can sneak up and poison the water supplies. That's realistic, if you ask me.

As an alternative, we could make the Hasharin into an early-game scout, which can specialize itself in later game at different things (much like my Harondor Wardens :blush: ).
Posted Image
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB

#209 Grizzlez

Grizzlez

    title available

  • Project Team
  • 667 posts
  • Location:England
  •  Coder/ini/FX writer, Skinner

Posted 11 January 2008 - 02:44 PM

I dont know all the ideas for this mod really-i just make what im told :p But if it isnt already somethig discussed maybe have an ithilien minifaction, one unit just with swords, one with bows and the cavalry-it can all be done via coding seeing as ive acheived it in map.ini-just an idea
Posted Image
Posted Image
Posted Image
Posted Image

Posted Image

#210 MorrisB

MorrisB

    Wanderer of the East

  • Project Team
  • 884 posts
  • Location:Szombathely, Hungary
  • Projects:Wars of the East mod
  •  Loremaster of WotE

Posted 11 January 2008 - 03:35 PM

Sorry, Grizzlez, but Ithron doesn't plan to make any mini-faction systems in WotE, thus this idea has currently no potential. Not bad, just not neccesary.
Posted Image
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users