Expanding Create-A-Hero
#21
Posted 12 July 2007 - 11:53 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#22
Posted 12 July 2007 - 12:30 PM
There is 6 CaH Class slots or whatever you call them Nertea said that there was 5 so I corrected him
#23
Posted 12 July 2007 - 07:22 PM
Another problem I see is separating the classes graphically - say what will separate Captain Elf from Warrior Elf and the like...
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#24
Posted 12 July 2007 - 07:36 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#25
Posted 12 July 2007 - 07:36 PM
How about their gear? Helmet with or without a plume. More elaborate decorative armor for captain. More worn but useful arms for for warrior, etc.Good point... can anyone think of another class? If not we don't necessarily need to use it.
Another problem I see is separating the classes graphically - say what will separate Captain Elf from Warrior Elf and the like...
Not to mention, and elf Captain could be a Noldo, a simple warrior maybe rather a Sinda.
Also their bearing could be different. Think of a (human) captain more likely to possess nûmenorean blood, wheras a simple warrior might have more common strains, thus being more likely to NOT possess typical nûmenorean features such as dark hair, less facial hair, etc. More normal humans should posess beards and/or mustaches.
Plenty of ways to make them differ.
only one problem i see, and its that dont subclasses share abilities and armor selections? cause if they do, you could have an evil warrior summoning a whole bunch of good reinforcements and one that has gondor armor etc.
Pieces can distinguish between subclasses. Abilities can require ANY kind of CaH upgrade. If i made a GondorFighter summoning depending on the existence of either one of the 'captain of gondor'-body upgrades (which only they would be able to have, which i can determine), then only a CoG will ever be able to buy the summon.
Edited by Sûlherokhh, 12 July 2007 - 07:42 PM.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#26
Posted 12 July 2007 - 08:08 PM
Another idea - A lot of heroes in LOTR have cloaks, but the CaH don't have any. What if we replaced the shoulder pauldron slot with a cloak slot, so the player could pick a cloak instead?
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#27
Posted 12 July 2007 - 08:12 PM
#28
Posted 12 July 2007 - 08:24 PM
@nertea: We could do both, either as an 'either/or' option, or actually use both, much like the fountain guard (in the movie) has shoulder plates over the cloak (unpractical, i know).
Edited by Sûlherokhh, 12 July 2007 - 08:27 PM.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#29
Posted 12 July 2007 - 08:29 PM
#30
Posted 12 July 2007 - 08:33 PM
I drew up a basic set of equipment possibilities, and you're right, there should be enough to create distinctions between classes without any duplication. However, it is a hell of a lot of work (probably at least 30 complete costumes)
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#31
Posted 12 July 2007 - 08:39 PM
From here on, we can replace the parts, bit by bit, model by model, in any order you'd like to work on it. I know how boring it is to work on the same thing the whole time, so this leaves the possibility to just work on the things coming to you anyway, hehe.
@rob: thanks buddy. This is a number i can work with. Of those 75, how many were just for the adjusted RotWK-CaH?
Edited by Sûlherokhh, 12 July 2007 - 08:41 PM.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#32
Posted 12 July 2007 - 08:55 PM
#33
Posted 12 July 2007 - 08:57 PM
Captains
Captain of Gondor
-'hero' equipment (Boromir, Faramir, Elendil, Aragorn, Isildur)
-Second Age equipment
Captain of Rohan
-'hero' equipment (Eomer, Theoden, Theodred)
-Royal Guard equipment
Captain of Eriador (Elf)
--Last Alliance garb
--Elrond/Gil-Galad garb
Captain of Harad
-Mumak rider equipment?
-Harad Captain equipment
Captain of the White Hand
-Uruk scout equipment
-Uruk warrior equipment
Warriors
Warrior of Rohan
-Rider equipment
-Royal Guard equipment
Dwarf Warrior
-?
Ranger
-Dunedain Ranger garb
-Ithilien Ranger garb
Warrior of Rhovanion (Elf)
-Galadhrim armour
-Marchwarden robes
-Mirkwood leather
Uruk-Hai
-Berserker equipment
-Uruk warrior equipment
Orc
-Orc equipment
-Morgul Orc equipment
-Moria equipment
Evil Man
-Haradrim equipment
-Easterling equipment
-Men of Dunland equipment?
Sages
Wizard
-Istari garb
Elven Loremaster
-Various robes
Black Numenorian
-Various robes
-MoS style equipment?
-Nazgul style garb?
Dwarf Sage
-?
Rogues
Hobbit
-Hobbit stuff.
Evil Man
-Robes
-Asassin style garb
Monstrous Creatures
Ent
-Branch styles
-Faces
-Interesting stuff here
Warg Chieftan
-Fur colour, teeth, etc
Troll
-EA's current stuff is pretty good here...
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#34
Posted 12 July 2007 - 09:00 PM
Now that i look at it: This is gonna be a lot of work! And it's gonna be great!
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#35
Posted 12 July 2007 - 09:43 PM
cant wait!!! gl to everyone making this
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#36
Posted 12 July 2007 - 09:43 PM
Warrior of Rohan:
Royal Guard Helmet
Rider helmet 1
Rider helmet 2
Rider helmet 3
Chainmail coif
Various heads
Captain of Rohan:
Theoden's helmet
Theodred's helmet
Eomer's helmet
Merry's helmet
Eorl's helmet (From GW, the concept that I have is pretty cool)
Various heads
Royal Guard Helmet
Captain of Gondor
Isildur's hemet
Elendil's helmet
Faramir's helmet
GotFC helmet
Citadel Guard helmet
Last Alliance helmet
Soldier helmet
Dol Amroth helmet
Various heads
Ranger
Dunedain Circlet
Ranger hood
Ranger face mask
Ranger hood and mask
Various heads
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#37
Posted 12 July 2007 - 10:07 PM
anyways, would the Warriors get a chance to bows? cause, well.... if the Rangers are there, I know that you can find a way to get it work, but still.... Would be cool to throw in Rouges, and perhaps rename the Rouges to something diffrent.... I don't know really
The 4th Age version 0.8 has been released: Link
#38
Posted 12 July 2007 - 10:41 PM
That, or making excessive use of #includes (far easier, but leaves less choice as to which CaH parts to incorporate) to load your stuff.
The second solution sounds the best. I have already tried coding a a few objects in one single INI file with all the stuff related to them, and it caused many a game.dat (the loading order is complicated to deal with)
If you need hosting for this common project (even though you all have FTPs already I believe), ring me
#39
Posted 12 July 2007 - 11:00 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#40
Posted 13 July 2007 - 03:58 AM
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