Jump to content


Photo

Expanding Create-A-Hero


  • Please log in to reply
114 replies to this topic

#21 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 12 July 2007 - 11:53 AM

Sages=Wizards :p

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#22 Juissi

Juissi

    AWESOM-O

  • Hosted
  • 1,555 posts
  • Location:Finland
  • Projects:Last Alliance modification, The Hobbit mod
  •  Forger Of (Last) Alliance

Posted 12 July 2007 - 12:30 PM

I should have said it clearer :p I meant that when Nertea said "MoTW, Elf, Dwarf, Corrupted Man and Servant of Sauron"
There is 6 CaH Class slots or whatever you call them :p Nertea said that there was 5 so I corrected him ;)

#23 Nertea

Nertea

    ...lo sa raptor!

  • Hosted
  • 3,349 posts
  • Location:Vancouver, Canada
  • Projects:Star Villains and Space heroes, The Dwarf Holds
  •  T3A Chamber Member
  • Division:BFME/Unity

Posted 12 July 2007 - 07:22 PM

Good point... can anyone think of another class? If not we don't necessarily need to use it.

Another problem I see is separating the classes graphically - say what will separate Captain Elf from Warrior Elf and the like...

sig.png
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.


#24 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 12 July 2007 - 07:36 PM

only one problem i see, and its that dont subclasses share abilities and armor selections? cause if they do, you could have an evil warrior summoning a whole bunch of good reinforcements and one that has gondor armor etc.

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#25 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 12 July 2007 - 07:36 PM

Good point... can anyone think of another class? If not we don't necessarily need to use it.

Another problem I see is separating the classes graphically - say what will separate Captain Elf from Warrior Elf and the like...

How about their gear? Helmet with or without a plume. More elaborate decorative armor for captain. More worn but useful arms for for warrior, etc.
Not to mention, and elf Captain could be a Noldo, a simple warrior maybe rather a Sinda.

Also their bearing could be different. Think of a (human) captain more likely to possess nûmenorean blood, wheras a simple warrior might have more common strains, thus being more likely to NOT possess typical nûmenorean features such as dark hair, less facial hair, etc. More normal humans should posess beards and/or mustaches.

Plenty of ways to make them differ. :xd:


only one problem i see, and its that dont subclasses share abilities and armor selections? cause if they do, you could have an evil warrior summoning a whole bunch of good reinforcements and one that has gondor armor etc.


Pieces can distinguish between subclasses. Abilities can require ANY kind of CaH upgrade. If i made a GondorFighter summoning depending on the existence of either one of the 'captain of gondor'-body upgrades (which only they would be able to have, which i can determine), then only a CoG will ever be able to buy the summon.

Edited by Sûlherokhh, 12 July 2007 - 07:42 PM.

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#26 Nertea

Nertea

    ...lo sa raptor!

  • Hosted
  • 3,349 posts
  • Location:Vancouver, Canada
  • Projects:Star Villains and Space heroes, The Dwarf Holds
  •  T3A Chamber Member
  • Division:BFME/Unity

Posted 12 July 2007 - 08:08 PM

All right, this seems to be working out...

Another idea - A lot of heroes in LOTR have cloaks, but the CaH don't have any. What if we replaced the shoulder pauldron slot with a cloak slot, so the player could pick a cloak instead?

sig.png
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.


#27 robnkarla

robnkarla

    title available

  • Hosted
  • 1,849 posts
  • Location:California
  • Projects:RJ-RotWK
  •  crazy coder

Posted 12 July 2007 - 08:12 PM

This would be great! Just be careful of the upgrade limit. CaH takes a HUGE chunk of upgrades. For BFME you got a couple hundred, and more if you redo a bunch, but this could be a limit to what you can do.

#28 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 12 July 2007 - 08:24 PM

Yeah, i mentioned that before. We shouldn't use up too many of the upgrades. How many additional upgrades do you think are possible, rob? (based on the unmodded game) Just so we know where this is going.

@nertea: We could do both, either as an 'either/or' option, or actually use both, much like the fountain guard (in the movie) has shoulder plates over the cloak (unpractical, i know).

Edited by Sûlherokhh, 12 July 2007 - 08:27 PM.

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#29 robnkarla

robnkarla

    title available

  • Hosted
  • 1,849 posts
  • Location:California
  • Projects:RJ-RotWK
  •  crazy coder

Posted 12 July 2007 - 08:29 PM

I'd say about 200 that you can play with in BFME2. To give you an idea - the additional changes between BFME2 and RotWK in terms of upgrades weree 75, so you can burn through them really quick.

#30 Nertea

Nertea

    ...lo sa raptor!

  • Hosted
  • 3,349 posts
  • Location:Vancouver, Canada
  • Projects:Star Villains and Space heroes, The Dwarf Holds
  •  T3A Chamber Member
  • Division:BFME/Unity

Posted 12 July 2007 - 08:33 PM

Or we could just incorporate the shoulder stuff into the vambrace selection, as an arm choice.

I drew up a basic set of equipment possibilities, and you're right, there should be enough to create distinctions between classes without any duplication. However, it is a hell of a lot of work (probably at least 30 complete costumes)

sig.png
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.


#31 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 12 July 2007 - 08:39 PM

We might start with the organization first. Lets gather input and draw up a basic map for the structure. Then insert what we have already (EA cah parts), no matter if we use it in the final version or not. Once we have them distributed, i'll adjust the cah inis for the models and modelconditions (that we have already) so we can at least test the structure first, using duplicates of the cah stuff that is there already for the sections that we want to add but still have no parts for.

From here on, we can replace the parts, bit by bit, model by model, in any order you'd like to work on it. I know how boring it is to work on the same thing the whole time, so this leaves the possibility to just work on the things coming to you anyway, hehe. :xd:


@rob: thanks buddy. This is a number i can work with. Of those 75, how many were just for the adjusted RotWK-CaH?

Edited by Sûlherokhh, 12 July 2007 - 08:41 PM.

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#32 robnkarla

robnkarla

    title available

  • Hosted
  • 1,849 posts
  • Location:California
  • Projects:RJ-RotWK
  •  crazy coder

Posted 12 July 2007 - 08:55 PM

All 75 were CaH. I did not include the number for any other upgrades.

#33 Nertea

Nertea

    ...lo sa raptor!

  • Hosted
  • 3,349 posts
  • Location:Vancouver, Canada
  • Projects:Star Villains and Space heroes, The Dwarf Holds
  •  T3A Chamber Member
  • Division:BFME/Unity

Posted 12 July 2007 - 08:57 PM

Anyone, feel free to add/make suggestions to this structure.

Captains

Captain of Gondor
-'hero' equipment (Boromir, Faramir, Elendil, Aragorn, Isildur)
-Second Age equipment

Captain of Rohan
-'hero' equipment (Eomer, Theoden, Theodred)
-Royal Guard equipment

Captain of Eriador (Elf)
--Last Alliance garb
--Elrond/Gil-Galad garb

Captain of Harad
-Mumak rider equipment?
-Harad Captain equipment

Captain of the White Hand
-Uruk scout equipment
-Uruk warrior equipment

Warriors

Warrior of Rohan
-Rider equipment
-Royal Guard equipment

Dwarf Warrior
-?

Ranger
-Dunedain Ranger garb
-Ithilien Ranger garb

Warrior of Rhovanion (Elf)
-Galadhrim armour
-Marchwarden robes
-Mirkwood leather

Uruk-Hai
-Berserker equipment
-Uruk warrior equipment

Orc
-Orc equipment
-Morgul Orc equipment
-Moria equipment

Evil Man
-Haradrim equipment
-Easterling equipment
-Men of Dunland equipment?

Sages

Wizard
-Istari garb

Elven Loremaster
-Various robes

Black Numenorian
-Various robes
-MoS style equipment?
-Nazgul style garb?

Dwarf Sage
-?


Rogues

Hobbit
-Hobbit stuff.

Evil Man
-Robes
-Asassin style garb

Monstrous Creatures

Ent
-Branch styles
-Faces
-Interesting stuff here

Warg Chieftan
-Fur colour, teeth, etc

Troll
-EA's current stuff is pretty good here...

sig.png
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.


#34 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 12 July 2007 - 09:00 PM

Yieeeh! :grin: *shudder*

Now that i look at it: This is gonna be a lot of work! And it's gonna be great!

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#35 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 12 July 2007 - 09:43 PM

woah, ent heroes :grin:.

cant wait!!! gl to everyone making this

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#36 Nertea

Nertea

    ...lo sa raptor!

  • Hosted
  • 3,349 posts
  • Location:Vancouver, Canada
  • Projects:Star Villains and Space heroes, The Dwarf Holds
  •  T3A Chamber Member
  • Division:BFME/Unity

Posted 12 July 2007 - 09:43 PM

Yeah... I quickly made a prototype list of possibilities for helmets only, for the 4 MoTW classes :grin:. So much stuff...

Warrior of Rohan:
Royal Guard Helmet
Rider helmet 1
Rider helmet 2
Rider helmet 3
Chainmail coif
Various heads

Captain of Rohan:
Theoden's helmet
Theodred's helmet
Eomer's helmet
Merry's helmet
Eorl's helmet (From GW, the concept that I have is pretty cool)
Various heads
Royal Guard Helmet

Captain of Gondor
Isildur's hemet
Elendil's helmet
Faramir's helmet
GotFC helmet
Citadel Guard helmet
Last Alliance helmet
Soldier helmet
Dol Amroth helmet
Various heads

Ranger
Dunedain Circlet
Ranger hood
Ranger face mask
Ranger hood and mask
Various heads

sig.png
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.


#37 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 12 July 2007 - 10:07 PM

god dang this will surely be good :sad2:

anyways, would the Warriors get a chance to bows? cause, well.... if the Rangers are there, I know that you can find a way to get it work, but still.... :grin: Would be cool to throw in Rouges, and perhaps rename the Rouges to something diffrent.... I don't know really :mad2:

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#38 ched

ched

    .

  • Undead
  • 4,431 posts
  • Location:Angers (France)
  • Projects:Rhovanion Alliance
  •  T3A Team Chamber Member
  • Division:BFME
  • Job:Previous Division Leader

Posted 12 July 2007 - 10:41 PM

whoever codes this, and for this to be as modular as possible, try to incorporate most of the units' code in one file;

That, or making excessive use of #includes (far easier, but leaves less choice as to which CaH parts to incorporate) to load your stuff.

The second solution sounds the best. I have already tried coding a a few objects in one single INI file with all the stuff related to them, and it caused many a game.dat (the loading order is complicated to deal with)

If you need hosting for this common project (even though you all have FTPs already I believe), ring me :grin:
Software is like sex; it's better when it's free ~Linus Torvald

#39 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 12 July 2007 - 11:00 PM

I thought about hijacking the original CaH codes (with their includes and all). I wouldn't start from scratch with this. :grin:

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#40 Eonwe

Eonwe

    title available

  • Project Team
  • 534 posts

Posted 13 July 2007 - 03:58 AM

Maybe a class under elf like Noldor Captain, or sindar/silvan things like that (Vanyar)




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users