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Voxel Section Editor III 1.37 released!


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#1 Banshee

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Posted 25 August 2007 - 05:08 AM

Hello fellow YR Argentina visitors! At Project Perfect Mod, I've finally released the Voxel Section Editor III 1.37. This new version has a smarter auto normals and also comes with several bug fixes. With this reinforcement, let's keep our voxels comming!


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1.37
- revisions by Banshee
- Added: Tangent Plane auto normals based on the article sent to SIBGRAPI 2007. This should find the lighting of the voxels in a more realistic way.
- Bug Fix: Import a section will no longer crash the system.
- Bug Fix: If the program is deactivated, the application will stop rendering, severely reducing the cpu load on idle moments.
- Bug Fix: Fixed some inconsistences with the coordinate system.
- Bug Fix: New Red Alert 2 voxels starts with normals of the type 4 (RA2) and no longer type 2 (TS).
- Bug Fix: Increased stability when opening and saving palettes, voxels and HVAs. Thanks VK.
- Updated: Community links, new program icon from IcySon55 and interface improved thanks to VK.




Support for this tool is available at the Voxel Section Editor III forum (guest posting allowed).

The Help file isn't being updated because I don't have its source (Stucuk may have it). So, the help is pretty much outdated.

The very latest internal/test versions and source code can be found at the Official Voxel Section Editor III SVN.

You can download it HERE, at our updated utilities section. If you accidentally own a C&C fan site or you are staff of it, you can place this program on your site for download. If you wanna modify it, go ahead. But on both cases, make sure that Will, Plasmadroid, Koen, Stucuk and I are credited for our efforts. And, have fun voxelling!
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#2 Romanul

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Posted 25 August 2007 - 05:33 AM

sounds great maybe it could help me with voxels
oh and were did you get that voxel?i saw it somewhere...

Edited by secret, 25 August 2007 - 06:32 AM.


#3 Jeeves

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Posted 25 August 2007 - 07:47 AM

Critical Bug that stopped me voxelling not fixed - TS normals pallete STILL shown as flat black instead of gradient grey.

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#4 Banshee

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Posted 25 August 2007 - 03:16 PM

Damn, I forgot to wipe that bug. Sorry, Jeeves.

The voxel in the picture is a private voxel made by Arikado.
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#5 Romanul

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Posted 25 August 2007 - 04:04 PM

impossible
i saw it posted in a rar or zip on PPM

#6 Gosho

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Posted 25 August 2007 - 04:33 PM

Good job once again, Banshee. ;)

This is what you're talking about secret.

Edited by Gosho, 25 August 2007 - 04:36 PM.


#7 Romanul

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Posted 25 August 2007 - 04:40 PM

no i said is imposible to be private.

#8 Romanul

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Posted 25 August 2007 - 05:10 PM

i have saw arikado posting it
he had made a sketch and then a 3D model and a voxel
i have seen it and a zip or rar

#9 Banshee

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Posted 25 August 2007 - 06:38 PM

I made a mistake by saying that it is private. And the link above shows that the voxel is public. When I got that voxel, it was private, but then I forgot it was posted and spotlighted at PPM.
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#10 Daz

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Posted 25 August 2007 - 07:00 PM

I think I asked before, but any chance of an updated batch processor for normals?

I had around 140 voxels in ICFRA at last count, loading them all in VXLSE is gonna be a major pain.

Edited by Daz, 25 August 2007 - 07:00 PM.


#11 Banshee

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Posted 25 August 2007 - 07:10 PM

Critical Bug that stopped me voxelling not fixed - TS normals pallete STILL shown as flat black instead of gradient grey.



I've re-uploaded VXLSE III 1.37 now with this bug fixed. It should indicate in the installation that you are installing the revision 11 with 'normals' palette fix.

I think I asked before, but any chance of an updated batch processor for normals?

I had around 140 voxels in ICFRA at last count, loading them all in VXLSE is gonna be a major pain.


I don't have any plans to bring this autonormals to Cube Normalizer at this point and I'm already overloaded at the moment. Sorry.
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#12 Jeeves

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Posted 02 September 2007 - 10:30 AM

And I only just noticed!
And there was much rejoicing!
And pie!
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