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Mods aren't taking effect


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#21 Kelso

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Posted 29 August 2007 - 03:36 AM

Your game.dat error is from having 2 modules in a single object with the same id tag.
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#22 GodSun666

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Posted 29 August 2007 - 09:09 AM

so, i somewhere copied and line twice :p.. let me see.... "searches the .xml files i modded"
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#23 Kelso

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Posted 29 August 2007 - 04:05 PM

Not necessarily. They could have been 2 totally different modules and you just flubbed the id tags. For example:

<StructureUnpackUpdate
	 id="Foo">
	 ......
</StructureUpackupdate>

<ProductionUpdateInfo
	 id="Foo">
	 ........
</ProductionUpdateInfo>

will generate the same error.
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#24 GodSun666

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Posted 30 August 2007 - 11:37 AM

Ok, well i geuss iam going to make seperate mods for my .XML files.. and pick the bad ones out.. since iam to lazy to read them all :p!
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#25 MaDDoX

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Posted 04 September 2007 - 07:48 AM

ffs. You have got to be kidding me.

No, no kidding Kelso, owned me over too. Well, maybe it IS a joke from EA in the end, making us lose hours on end to find a non-bug lol :p

#26 Phil

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Posted 04 September 2007 - 08:07 AM

They'd better hired a comedian for the joke job then. Shitting modders is where the fun stops :p

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