XSI or Maya export?
Started by
Guest_Guest_Justin_*_*
, Aug 29 2007 07:44 PM
7 replies to this topic
#1 Guest_Guest_Justin_*_*
Posted 29 August 2007 - 07:44 PM
could we get a XSI , or Maya export for this game , i HATE max, and XSI and Maya are better modelers anyways , plus i dont have max , and dont want to by it just for modding this game , when i hate it anyways
anyways peace
anyways peace
#2
Posted 29 August 2007 - 08:02 PM
Unless you want to write an exporter or find someone to write it, the answer is no.
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#5
Posted 30 August 2007 - 12:58 AM
Use of Max8, 9, and the forthcoming 10 makes the use of Maya look like a field of gerbils. I recruit artists from every point on the NET for Dawn of War and trust me: 75% of em are MAX users. Maya, XSI, Zbrush, Poser, Blender, SoftImage, etc etc don't even compare to the #s that use Max. Maya, though, is a superior rigging/animation tool but with CAT 3.0 for Max that pretty much makes it even now.
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#7
Posted 30 August 2007 - 02:40 AM
I would take Maya over Max, though. Maya looks and feels very refined and powerful. Like its layout. Max is outstanding since anyone can gain use of it for the core 3d work which is for architecture, landscaping, and game development. But yes.. Maya = mass Film productions!
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Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
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#8
Posted 01 September 2007 - 08:41 PM
If you want to use Maya for your C&C3 modeling you're going to need Max anyways. Export as .obj from Maya and grab an .obj importer for Max, then export from Max to .w3x.
Or you could just learn Max because it makes you an even better modeler if you know both programs.
Or you could just learn Max because it makes you an even better modeler if you know both programs.
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