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Should archers and Long range seige weapon have less than 100 % accuracy ?


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#1 whitewolfmxc

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Posted 30 August 2007 - 09:01 AM

As topic , i noticed not anyone or mod has ever tired to mod the accuracy for archers or siege weapon , so i don't know if its not moddable or not but lets just talk about why something should be done to it .

1) Currently both siege and archer accuracy are 100% which is totally off the realistic chart (Dah ><)

2) who has the best archer (and the longest range) pawns anything on its way in game (including siege weapons , and i still don't understand why elfish upgraded arrows can second kill a catapult in real life....)

3) after walls being only attacked by siege , its more crucial for players to maneuver their troops to counter the siege attcks , so if siege becomes too powerful and TOO ACCURATE , there;s basically no change for you to men your walls or what ever...cause he walls still going to be pawned in a short time , and really whats the fun about that ?

4) If the system is to be changed i suggest ,

a) mordor / globin / angmar archers should only have like 30% of accuracy for their archers (levrel1 onwards will increase by level) , because their bows are simple and crude made and archers arent the major force

b) isangard / evil men / Dwarfs , archers / crossbow / axe throwers mens should have like around 50 % accuracy (increased by level onwards)

c) gondor / rohan should have around 60 % (increased by level) cause archers are well used

d) Elves /anor should have around 70% cause they are the most skilled ones

PS: changes should also be given to gurd towers / other wall upgrades

e) all long range siege weapon according to factions defer as follow , most accurate Giant crossbows 70% (but much less powerful and short range) > catapults 60 %(medium damage / range) > treubucials 50 % (gondor /anor) (good damage and longest range) > monsters . ents 40% (medium range , lowest accuracy , but fastest reload time)

Edited by whitewolfmxc, 30 August 2007 - 09:38 AM.


#2 Sûlherokhh

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Posted 30 August 2007 - 11:03 AM

Since patch 1.05 for BfME2 there is already a beautiful and working scatter system for artillery. Check it out (in weapon.ini).

Reducing standard missile fire is also working, but scatter range should be adjusted as well. As a starting point i recommend checking out how the hobbit stonethrow works (which has 0% accuracy yet scatters by 0.0 each time).

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#3 whitewolfmxc

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Posted 30 August 2007 - 11:38 AM

Really ? thast good , but i never noticed anything changed by it ? Then why hasn't any mod do further study to this system ? i mean its a very important thing to players like me who don't like shotting contests ><

#4 Sûlherokhh

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Posted 30 August 2007 - 11:49 AM

They have, but thought it wasn't worth the workload of overhauling the whole weapon.ini file. Which i did btw. Don't wanna advertise another mod in RJ's forum though. :p

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#5 whitewolfmxc

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Posted 30 August 2007 - 12:07 PM

OK im checking your mod XD but still i want this mod to add it in too >< i mean its totally worth the work !

#6 Sûlherokhh

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Posted 30 August 2007 - 12:16 PM

You'll have to wait for Beta 4.5 to be released for a glimpse at a revised system. Sorry about that. ;P

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#7 lycan

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Posted 30 August 2007 - 12:33 PM

elves should have 90% and uruks 80% rohan are not that good with arrows

#8 whitewolfmxc

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Posted 30 August 2007 - 01:23 PM

Hey at least its worth the wait mate XD and you guys forums are at least friendly compared ><

PS: so whats ETA for 4.5 ? XD

On topic : well yeah elves should be urber accurate but to balance the game a bit its ok to say 70 % and besides the % goes up as level of the unit go up and in this mod level 10 is teh max , so i ebelvie when level 10 elves ....200 % XD ?

#9 robnkarla

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Posted 30 August 2007 - 04:16 PM

I am in the process of overhauling the siege and archer systems, as well as the building/structure strengh and siege warfare. I do like the scatter system of 1.05, but it does take a lot of work to go through and make sure it is working correctly for all weapons/units.

And Sul, don't worry about mentioning other mods here, and I guess this forum's not as friendly :xcahik_: I really should get a team to at least have more people who can have a forum presence. I'm focused so much on modding, I am not in the forums as much as I'd like.

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#10 Devon

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Posted 30 August 2007 - 07:32 PM

theres way too much difference in your suggestions imo. basic archers should have 60% or so average, give or take 10 percent, with elites at 80% or so.

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