how can i put a .shp turret into a building??
because i cant understand the coding in the component tower??
Offtopic
Tank Paradrop
Ion Cannon
Tank Party
Edited by Allied General, 21 January 2008 - 01:20 AM.
Posted 30 September 2007 - 07:18 AM
Edited by Allied General, 21 January 2008 - 01:20 AM.
Posted 01 October 2007 - 01:45 PM
Edited by n0th1nG sp3c1aL, 01 October 2007 - 01:48 PM.
Posted 01 October 2007 - 03:59 PM
Posted 02 October 2007 - 09:08 AM
Posted 02 October 2007 - 10:41 AM
Realism is so overrated it isn't even funny. You already know what happens in reality, how is that entertaining...?
Posted 02 October 2007 - 10:48 AM
Edited by SSTG, 02 October 2007 - 10:50 AM.
Posted 02 October 2007 - 10:51 AM
Edited by n0th1nG sp3c1aL, 02 October 2007 - 11:03 AM.
Posted 02 October 2007 - 12:08 PM
Posted 03 October 2007 - 02:02 PM
[AI]
BuildConst=GACNST,NACNST,YACNST
BuildPower=NAPOWR,GAPOWR,YAPOWR ;DB NANRCT;gsNAAPWR ; buildings to build to generate power
BuildRefinery=NAREFN,GAREFN,YAREFN;gs ; refinery ratio based on these buildings
BuildBarracks=NAHAND,GAPILE,YABRCK ; barracks ratio based on these buildings
BuildTech=NATECH,GATECH,YATECH ; should build on each of these
BuildWeapons=GAWEAP,NAWEAP,YAWEAP ; war factory ration based on these buildings
;BuildDefense=TESLA,ATESLA,YAGGUN ;gs these 4 do nothing ; base defenses are based on these buildings
;BuildPDefense=TESLA,ATESLA,YAGGUN ; excess power base defense
;BuildAA=NASAM,NAFLAK,YAGGUN ; air defenses based on these buildings
;BuildHelipad=GAAIRC,AMRADR ; air helicopter offense based on these buildings
BuildRadar=GAAIRC,NARADR,AMRADR,NAPSIS
ConcreteWalls=GAWALL,NAWALL,GAFWLL; temp wall for yuriYAWALL
NSGates=GADUMY ;GEF NAGATE_B,GAGATE_B
EWGates=GADUMY ;GEF NAGATE_A,GAGATE_A
BuildNavalYard=NAYARD,GAYARD,YAYARD
BuildDummy=GAPILL,NALASR,YAGGUN
NeutralTechBuildings=CAAIRP,CATHOSP,CAOILD,CAOUTP,CAMACH,CAPOWR
AlliedBaseDefenses=GAPILL,ATESLA,NASAM
SovietBaseDefenses=NALASR,NABNKR,TESLA,NAFLAK
ThirdBaseDefenses=YAGGUN,YAPSYT,NATBNK
AIForcePredictionFudge=5,25,80
;gs To decide what base defense to use, since all of our new ones do not
;do conventional damage, the AI will analyze the Enemy's force (in money terms)
;and pick Air Armor or Infantry. This analysis will be fudged by difficulty level by
;the above percent (+/- n%). Once the pick is made, all currently buildable base
;defenses will be made into a weighted distribution based on their AntiXXXValue numbers.
;PS, It knows to consider Rocketeer as Air, as well as Blimps and V3s
Posted 03 October 2007 - 02:07 PM
Posted 03 October 2007 - 02:12 PM
Posted 03 October 2007 - 02:16 PM
Posted 03 October 2007 - 03:00 PM
Posted 04 October 2007 - 12:07 PM
Edited by imarafan, 04 October 2007 - 12:08 PM.
Posted 04 October 2007 - 12:27 PM
Posted 04 October 2007 - 03:12 PM
Posted 06 October 2007 - 12:44 PM
Posted 06 October 2007 - 10:30 PM
while thinking what to do with that problem...
i have last question before i go to bed... cause its like 11:00pm
how can i make the ai build like a double factory... or double barracks..???
and is the AIBuildThis= tag is needed in a defense building??
Edited by Allied General, 06 October 2007 - 10:32 PM.
Posted 08 October 2007 - 11:57 AM
Edited by n0th1nG sp3c1aL, 08 October 2007 - 12:00 PM.
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