Evil Mod II
#41
Posted 11 November 2007 - 03:02 PM
#42
Posted 11 November 2007 - 06:08 PM
Honestly, Are you reffering to that Rohan Building? It seems he just took some rohan buildings and put them together imo. Been done many times before, In most mods.Have you got permission to use that building?
Edited by FlameGuard, 11 November 2007 - 06:10 PM.
#43
Posted 11 November 2007 - 06:43 PM
No fuel left for the pilgrims
#44
Posted 11 November 2007 - 06:44 PM
#45
Posted 11 November 2007 - 07:26 PM
please take note that, until further notice, I don't care, so get lost.
#46
Posted 11 November 2007 - 07:42 PM
im going to check my WB and see if it is in worldbuilder if it is he coded it in or took the stuff from celeglin and used his coding
but doesnt bfme1 use different coding?
edit: there was none of this structure in WB but there was a purple one so i have no idea
its fairly simple to turn this building into a constructable building
Edited by elvenfury, 11 November 2007 - 07:50 PM.
#47
Posted 11 November 2007 - 07:59 PM
No fuel left for the pilgrims
#48
Posted 11 November 2007 - 08:55 PM
#49
Posted 12 November 2007 - 04:19 AM
My current projects: Wars of The East, Project Siege
--------------------------------------
99% Fat Free.
#50
Posted 12 November 2007 - 04:32 AM
It wasn't Celeglins it's Robnkarla's and im waiting for a response to use it, it uses the rohan archery range skin .
Wrong. I gave robnkarla the damaged and build-up states for the rohan barracks and the original model came from Celeglin. You are allowed to use the original model made by Cel, but if you wish to use the damaged and build-up states, please pm me first
#51
Posted 12 November 2007 - 05:58 AM
My current projects: Wars of The East, Project Siege
--------------------------------------
99% Fat Free.
#52
Posted 15 November 2007 - 12:43 AM
Enjoy .
Recruiting part:
Recruiting any coder(must be able to code heroes, units and lotr.str)
Animator(any skill level)
Map scripters(any skill)
Idea guy(for hero and unit names and descriptions).
This will make this mod easier and better .
The Team so far is:
Me(guess who)= modeller, skinner, coder, 2d art person.
Deathbringer= Mapper
Link = Mapper
Jimmyman = Mapper
Little beta 0.2 description(WIP description):
Alot of new heroes and units including: Druedain, arnor soldier(reskins), hobbits and more.
New maps, several bug fixes, 'eg. Arnor Barracks will have a description'.
Later on plan to add hobbits as a proper faction, then maybe more...
Edited by Guess Who, 24 November 2007 - 07:04 AM.
My current projects: Wars of The East, Project Siege
--------------------------------------
99% Fat Free.
#53
Posted 15 November 2007 - 10:03 AM
You must realise that you don't get a team that large with just a few screenshots of a mod you started a few weeks ago. A good respected mod like RA and SEE can get a team like that, because they showed potential before the team got that big.Recruiting part:
Recruiting any coder(must be able to code heroes, units and lotr.str)
Skinners(any skill level)
Modellers(any skill level)
Animator(any skill level)
Mappers(any skill level)
Map scripters(any skill)
Idea guy(for hero and unit names and descriptions).
On top of that, you can't lead a mod if you need an Idea guy. Idea guys are seriously the stupidest thing ever
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#54
Posted 15 November 2007 - 10:13 AM
I don't need idea's they are just their to name units and heroes and what to write in the lotr.str(i haven't read the books) those are the positions that need filling are their, i just put everything their, i can do it all myself but the more the better and easier.
And Dain told me to recruit in this topic so i will.
And i hope i get Hobbits in before Juissi .
Edited by Guess Who, 15 November 2007 - 10:14 AM.
My current projects: Wars of The East, Project Siege
--------------------------------------
99% Fat Free.
#55
Posted 15 November 2007 - 10:16 AM
By which he meant that if you recruit, do it here. He didn't say you absolutely had to go recruitAnd Dain told me to recruit in this topic so i will.
And i hope i get Hobbits in before Juissi
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#56
Posted 15 November 2007 - 10:23 AM
What do you mean by ?, and i was just posting the positions, i don't care if i do not get any recruiting, but its worth a try .By which he meant that if you recruit, do it here. He didn't say you absolutely had to go recruitAnd Dain told me to recruit in this topic so i will.
And i hope i get Hobbits in before Juissi
How about we go back ontopic , how can i improve the Arnor Reskins or are should i just leave them?
Edited by Guess Who, 15 November 2007 - 10:24 AM.
My current projects: Wars of The East, Project Siege
--------------------------------------
99% Fat Free.
#57
Posted 16 November 2007 - 12:25 PM
Well Im quite sure that if you get hobbits in, you do it before me...Seeing that I aint even doing a hobbit factionAnd i hope i get Hobbits in before Juissi .
#58
Posted 16 November 2007 - 01:30 PM
No fuel left for the pilgrims
#59
Posted 16 November 2007 - 04:27 PM
#60
Posted 16 November 2007 - 04:37 PM
No fuel left for the pilgrims
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