Oooh, I've been wanting a WB version for 1.06 for so long!
I've been trying to make my own, but so far have had no success. The asset.dat that's installed with the WB is huge, so i guess it has both the bfme II assets and the RJ assets in it. I just can't figure out how Mr. robnkarla managed to combine them into one.
Hmm.. Extracting all the original bfme II textures, models, etc. to put them in a new asset.dat with RJ assets would be.... .... .... ... alot of extracting.
Edit: Then again, I'm not exactly sure what I'm talking about.
Edited by oblivionator, 26 August 2009 - 03:39 AM.