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Favorite factions!


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#81 Rafv Nin IV

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Posted 16 March 2009 - 03:19 AM

In a 1v1, that is. If it's 2v2 (where my partner unexpectedly leaves) that doesn't count. :)

My Revised List:

1) Goblins--I did not used to enjoy them much (that's horrible grammar, isn't it? ;)), but I've grown rather fond of Drogoth and spamming and Drogoth and spamming trolls and Drogoth.
2) Dwarves--Always liked using Demolishers and Battlewagons, and I always will.
3) Elves--It's new stuff.
4) MotE--See Elves.
5) Mordor--I've grown rather fond of [Nazzies] and spamming and [Nazzies] and spamming trolls and [Nazzies].
6) Rohan--I don't particularily enjoy using cavalry, but it's nice once in a while.
7) Arnor--plenty of stuff I haven't examined yet.
8) Isen--Nothing about it is exciting except setting people on fire with torches.
9) Gondor--See Isen, and then take away the torches part.
10) Angmar--WTF was EA smoking?

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#82 Dunedain Lord

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Posted 10 April 2009 - 01:11 AM

after a while, ive chosen arnor as my new fav.
"Now, men of Arnor. Let us restore the glory of the Dunedain! To battle, and victory!" King Argeleb

#83 andrej

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Posted 10 April 2009 - 06:50 PM

i think that MOTE is the best faction in the game ;D rob has done a great work with it :rolleyes:

“On a given day, a given circumstance, you think you have a limit. And you then go for this limit and you touch this limit, and you think, 'Okay, this is the limit'. And so you touch this limit, something happens and you suddenly can go a little bit further. With your mind power, your determination, your instinct, and the experience as well, you can fly very high.” Ayrton Senna


#84 Dunedain Lord

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Posted 10 April 2009 - 11:07 PM

i think that MOTE is the best faction in the game ;D rob has done a great work with it :rolleyes:

if it's for the mumaks, not rlly, b/c there is a secret to killing massed numbers of em.............
but yes, MOTE is semi-amazing, now that i have seen what it can really do in the right hands................
"Now, men of Arnor. Let us restore the glory of the Dunedain! To battle, and victory!" King Argeleb

#85 Lord Aragorn

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Posted 11 April 2009 - 08:18 AM

my top factions:
1.Arnor
2.MOTE
3.Elves
4.Gondor
5.Mordor
6.Rohan
7.Angmar
8.Dwarves
9.Isengard
10.Goblins
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#86 Florisz

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Posted 11 April 2009 - 08:59 AM

I made a new list :p

1. Rohan. Last night I played them online, and I was almost untstopable. Never use leave the heralds unsommoned (or just don't use 'em)
2. Isengard. Strong Uruk-hai, and guys settings other guys on fire, mines, strong Heroes. Well, if you aren't playing with a handicap (Yoda can explain XD)
3. The Elves. Strong, and cool and strong and cool and I love Lorien fortress.

I don't play as any others anymore. :blush:
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#87 {IRS}Athos

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Posted 11 April 2009 - 02:04 PM

Here's my list...

1. Arnor= These guys are my all-time favorite, and definitely the faction I play as the most. The elves and especially the heroes always leave me wanting more of this amazing faction. My general strategy is an Arnor-troop spam at the beginning of a battle to carry the battle through the enemy base, then elves to back them up when I'm embroiled in battle.
2. Mordor= There's nothing quite like the feeling of ordering hundreds of orcs to charge the enemy base, or having seven Nazgul simultaneously dive-bombing the enemy forces. Attack Trolls later on help mop the enemy base up, and it's always fun to see their troops fly. ;)
3. Rivendell= Buying Glorfindel and a group of cavalry early on in the battle makes me well-nigh invincible... and it's extremely satisfying to watch the Noledhil destroy an enemy army. Sul is the favorite of my brothers and I, mainly because of its awesome FX. :p
4. Rhun= Rhun has the feeling of evil Gondor, but their architecture and troops are amazing and I feel like some sort of eastern warlord when I control them. The baby dragons are fun for late game, but creating a group of Wainriders and rampaging them through an enemy army is entertaining.
5. Harad= The infantry is what really makes this faction for me. Sure, the Mumakil are amazing, and the Mahud Chieftain is useful during a battle, but seeing an army of Haradrim Lancers devestating the enemy base sure is my idea of fun. :p
6. Isengard= An early-game warg spam can bring the enemy base to a premature end... or, if you wait longer, you can start investing in upgrades for your Uruk-hai and awesome siege weapons... especially mines. I never use those darn MHHs... :blush:
7. Gondor= Generally, I'll invest in solid infantry early on, with a hero such as Boromir to lead them. If I'm playing only one enemy, I'll use that infantry to destroy their base in overwhelming numbers, but if I'm battling two I'll create the fantastic Gondor Knights. There's nothing quite like the powerful feeling you get when you send ten battalions of them trampling into the enemy swordsmen and archers.
8. Lorien= The architecture is amazing, and their troops are fantastic. I've always wondered how the AI felt when they saw ten battalions of Silverthorn-toting archers running at their base to tear it down... I enjoy watching the enemy go sailing.
9. Goblins= The faction for a quick win. Despite the fact that their swordsmen are more expensive than Mordor Orcs, the goblins make up for that with cave trolls for a reasonable price. Six or seven trolls, and the enemy can kiss their base good-bye.
10. Rohan= They have the potential to be No. 2 or 3, but their weak ents discourage me from getting in any drawn-out battles. Mostly, I use Hama and Draft to create the ultimate peasant rush, and take the enemy out that way.
11. Dwarves= Been there, done that.
12. Angmar= Don't get me started.
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#88 Dunedain Lord

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Posted 11 April 2009 - 02:20 PM

Are the ents that terrible? theyre basically a bad aiming very slow but very powerful siege
"Now, men of Arnor. Let us restore the glory of the Dunedain! To battle, and victory!" King Argeleb

#89 Florisz

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Posted 11 April 2009 - 02:26 PM

Our friend IRS is right. Ents are too weak. Isengard with a -50% handicap killed 2/3 Ents before my Elves came...(the Ents summon)
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#90 Dunedain Lord

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Posted 11 April 2009 - 11:04 PM

whoa, 50% handicap?
that's alot........
"Now, men of Arnor. Let us restore the glory of the Dunedain! To battle, and victory!" King Argeleb

#91 Neutron4ever

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Posted 13 April 2009 - 12:50 PM

My revised (sort of) list:

1. Angmar: Sheer awesomeness, the sorcerors are cool, I like the Witch King with armor, Karsh!!
2. MOTE: Very fun faction to play with, lots of choices, though I miss the mini oliphant guys...
3. Elves: Mainly Rivendell. I always liked them and they used to be my fav....until Angmar and MOTE came :D
4. Rohan: I used to not like them because I always lose but meh, it's always fun to trample people :good:
5. Gondor: Aragorn w/ Scorpion FTW!
6. Arnor: Pretty fun faction to use
7. Mordor: Like the heroes, don't really like anything else except the trolls
8. Isengard: Uruks are awesome! Saruman is awesome! Hate everything els
9. Goblins: No...just no....the AI gets on my nerves...I can never beat a brutal!
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#92 Dunedain Lord

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Posted 14 April 2009 - 01:08 AM

9. Goblins: No...just no....the AI gets on my nerves...I can never beat a brutal!

just get all archers and trebs and u can win easily
"Now, men of Arnor. Let us restore the glory of the Dunedain! To battle, and victory!" King Argeleb

#93 Devon

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Posted 14 April 2009 - 01:09 AM

...cav

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#94 Neutron4ever

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Posted 14 April 2009 - 01:25 AM

It's hard ;)
I like making my games "epic" by building a huge army but befor I can get even a small one built, a HUGE army of goblins comes and attacks me (Did I mention they brought a troll? ;))
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#95 Dunedain Lord

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Posted 14 April 2009 - 11:15 PM

...cav

add a few pikes too........geesh!
and spider riders suck.
"Now, men of Arnor. Let us restore the glory of the Dunedain! To battle, and victory!" King Argeleb

#96 Rafv Nin IV

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Posted 16 April 2009 - 04:57 PM

Cav actually is a big problem for Goblins, because half-trolls don't receive knockback. This means that they don't deal knockback revenge, which is the massive damage cav gets when running through pikes. If you're Rohan, you can run straight through the Half-trolls and trample the GW's without fear of getting hurt unless you decelerate too much.

Then again, goblin pikes fix that problem for the most part, as to trolls with trees.

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#97 Devon

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Posted 16 April 2009 - 08:12 PM

Um, no, you got it wrong, unless Rob's changed it.


They don't get knocked down, but they still do trample revenge. So I run through, but I still get hurt.

That's the way it was when I played you anyway.

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#98 Rafv Nin IV

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Posted 16 April 2009 - 11:09 PM

Ah. I figured that it was a hangover from BFME2.

In BFME2 patched 1.06, half-trolls neither become trampled nor deal trample revenge, making them a really bizarre unit; you have to mix them in with a bunch of goblins so that the cavalry decelerates, and then you could own the horses.

I didn't have the Show All Health Bars turned on when I played you, so I just assumed that you weren't being damaged. I have yet to check.

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#99 CTLN7

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Posted 13 June 2009 - 05:22 PM

1 Lorien :strong vs anything except cav
2 Isengard:strong vs CAV

#100 Florisz

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Posted 13 June 2009 - 05:37 PM

1. Isengard. The White Hand. The White Wizard. Whatsoever. Wildmen. Torches. Uruk-hai. Warg Riders. Mines. Wizard's Tower. Power of the One Ring. Lurtz. Saruman. Dragon Strike. Devastation. Saruman.
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