Jump to content


Photo

Isengard


  • Please log in to reply
26 replies to this topic

#21 Kwen

Kwen

    Vileartist

  • T3A Staff
  • 4,865 posts
  • Location:Korea I wish
  • Projects:It'sa secreeet
  •  T3A's First N00b
  • Division:BFME
  • Job:T3A Expert
  • Donated

Posted 15 March 2008 - 07:37 PM

I'm just stuck with how I would put them in. I dont want to have them as a regular unit, because then isengard would be pwnage...

                           https://www.twitch.tv/vileartist - Yes shameless self-promotion

          ----------------------------------------------------------------------------------------------------------------------

                            "Old modders never die, they just fade away" ~ Hostile


#22 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 15 March 2008 - 07:48 PM

A Spellbook summon I say...
Trolls of the Mountains, or something... After all, they can be captured cave trolls, or "captured" :thumbsupsmiley: Ah whatever, not breed :D
Would probably be tier 3 though, and 6 trolls are summoned... or a tier 2 with 3 trolls... ;)

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#23 Kwen

Kwen

    Vileartist

  • T3A Staff
  • 4,865 posts
  • Location:Korea I wish
  • Projects:It'sa secreeet
  •  T3A's First N00b
  • Division:BFME
  • Job:T3A Expert
  • Donated

Posted 15 March 2008 - 07:54 PM

hmmm, or else a saruman spell. I dont know... I like the idea of a spellbook, thats probably what i'll do.

                           https://www.twitch.tv/vileartist - Yes shameless self-promotion

          ----------------------------------------------------------------------------------------------------------------------

                            "Old modders never die, they just fade away" ~ Hostile


#24 mike_

mike_

    Student of Homer.

  • Global Moderators
  • 4,323 posts
  • Location:Gulfport, MS
  • Projects:The Peloponnesian Wars Mod.
  •  There are no heroes, no villains - only decisions.
  • Division:Community
  • Job:Global Moderator

Posted 21 March 2008 - 08:09 PM

Perhaps the neutral Cave Troll Lair could serve a purpose? Instead of destroying it like other factions you could come up with a way to recruit the Trolls already there..
-mike

#25 Eldarion

Eldarion

    Global nomad

  • Project Team
  • 407 posts
  • Location:USA
  • Projects:MME, this and that
  •  Skinner, modeler, and coder

Posted 22 March 2008 - 09:00 AM

Perhaps give one of the Isengard Orc/Uruk heroes (Lurtz, Ugluk, Sharku) an ability to "intimidate" any neutral creature into joining you permanently? Once you've done that, you could upgrade the Cave Trolls with heavy armor to get the Isengard Trolls.
Posted Image

#26 mike_

mike_

    Student of Homer.

  • Global Moderators
  • 4,323 posts
  • Location:Gulfport, MS
  • Projects:The Peloponnesian Wars Mod.
  •  There are no heroes, no villains - only decisions.
  • Division:Community
  • Job:Global Moderator

Posted 22 March 2008 - 04:45 PM

And perhaps the Goblins/Wargs as well? Could turn into quite an interesting game mechanic.
Seems like the easiest method would be to edit - or reverse engineer - the BFME2 'Untamed Allegience' power.
Gah, now I'm rambling :rolleyes:
Cheers,
-mike
EDIT: I'm no coder, so I dunno whether or not the concept of reverse engineering is even possible for this game. So..I'm mainly going off of logic, lol.

Edited by elfhelm.., 23 March 2008 - 01:08 PM.


#27 Baki

Baki

    title available

  • Project Team
  • 357 posts
  • Location:Germany
  • Projects:TDH AI

Posted 04 July 2008 - 10:26 PM

oh no, please dont add that "untamed allegiance" power...
one of the things I hated most of Bfme2
Posted Image




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users