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#21 Grizzlez

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Posted 13 May 2008 - 05:13 PM

Ive done a bit of recuiriting, and RJ now has two new fx coders to help me out. One is {IP}Lascar and the other is Beserkidiot. Both have made gladiator maps that have this type of thing so will know exactly what to do. This will help me along with getting powers for every hero. At the moment we all have exams, so progress will be slow for around a month or so, after that there should be updates here quite regularly.
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#22 dojob

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Posted 13 May 2008 - 08:41 PM

Gandy: Fiery Light: Targeted area suffers a long, constant bombardment by bursts of light (that explode out of nowhere) that knock enemies back (not too much, to keep them from getting blasted out of the killzone) and do decent fire damage.

Aragorn: Glorious King: Enormous passive buff to Aragorn, strong buffs to all nearby allies, and big nerfs to nearby enemies (and they all run away if they get close, too)

Boromir: Gondorian Might: All friendly units, heroes, and buildings become invincible for a while and do more damage (if they do damage).

Faramir: Proven Worth: Strong buffs towards rate of fire, leadership bonuses, and damage (perhaps a shiney light effect and knockbacks too). Also debuffs enemies ofc.

Theoden: Red Dawn: Theoden and nearby friendly cavalry become invincible and gain godly trample effects with no slowdown. The visual effects would be everyone glowing redorangish-blackish.

Eomer: (?): A super-spearthrow that kills all units within the path of the spear and does strong damage to heroes.

Eowyn: (?): Eowyn temporarily becomes invincible and her attacks do more knockback and damage. Speed increases a bit too

Gamling/Hama: In the King's Name: Big passive buffs to him and nearby Royal guard units; more damage, knockback/spash effects, fear, more armor, etc

Legolas: See the gladiator version ;)

Glorfindel: Monster Bane: For a medium-longish amount of time, Glorfindel becomes uncontrollable but will automatically go chase/attack the nearest monster and will be invincible and will obviously do a LOT more damage to monsters, killing most in 1 attack. He'd also gain splash damage too in order to kill wargs and spiders.

Thranduil: Woodland Vengeance: Thrandy and nearby friendly units will temporarily become stealthed and will do a crapload more damage. Either this, or some kinda arrow-based power that has the effects of Word of Power

Elrond: Wrath of Vilya: Nearby enemy units (bigger radius than Word) get sucked in, spiral around Elrond, and then are sent flying (imagine an Angmar ally used Fell wind over Gandy and then he used Word, x2)

Galadriel: Nature's Fury: Either a) a gigantic Flood, b) 3 tornadoes, or c) some kinda earthquake.

Arwen: a gigantic flood or some fear-based thing vs heroes.

Gloin: Tremor: Will knockdown/kill/destroy every unit and building within a very large radius, but it takes a second or 2 to spread to the full radius.

Gimli: Sweep: A super wizard blast of sorts.

Dain: (?): Something like what Aragorn has.

I'll do evil heroes (and maybe a few of the other good heroes) a bit later.

Edited by dojob, 13 May 2008 - 08:42 PM.

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#23 Grizzlez

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Posted 13 May 2008 - 10:38 PM

Some of those are useful, but try to keep buffs out of it, and also try to not have powers similar to those in game like invulnerable. Thanks for posting.
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#24 dojob

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Posted 14 May 2008 - 01:04 AM

But some heroes are just better suited to have buffs than a "zomg killed ur army lololol" power and you'd end up running out of ideas or putting in stuff that doesn't feel particularly right. You don't need some click-place-click-andthenwatchthemalldie type of power to make a hero seem very powerful; buffs (if they're big enough and effect lots of stuff) can certainly get that point across.
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#25 Fyro11

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Posted 14 May 2008 - 01:57 AM

But some heroes are just better suited to have buffs than a "zomg killed ur army lololol" power and you'd end up running out of ideas or putting in stuff that doesn't feel particularly right. You don't need some click-place-click-andthenwatchthemalldie type of power to make a hero seem very powerful; buffs (if they're big enough and effect lots of stuff) can certainly get that point across.

Tbh, if some heroes were given buffs and passive powers/leaderships, people just wouldn't use them to pick up the ring. It's that simple tbh.

As for cav. heroes (i.e. Rohan), they could have a 'wave trample'. Let me explain: the hero would have two waves flowing from either side, with a 'close line' effect like in wrestling. If you have both of your arms stuck out you would knock everything down, but rather two lines would be protruding from either side of the horse:


;) ;) :evgr: :evgr: :evgr: :evgr:

^
--------------- :umad: -------------


Edited by Fyro11, 14 May 2008 - 02:07 AM.

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#26 Rafv Nin IV

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Posted 14 May 2008 - 04:18 AM

For Dwarves:

Bard II: Ballistic Shot--Gains x2 attack speed and x3 damage. Attacks travel through units and can hit up to 10 successive units. Gains a siege type attack verses buildings.
Sabateur (sp?)--Like his Firebomb power, but instead is a change in attack type that shoots x2 speed and causes fire damage.
Black Arrow (he'd have inherited the arrow from Bard I)--Kills target enemy flying unit.

Brand: Flurry of Arrows--Sends a continuous (as in firing the second before the first one even gets halfway to its target) stream of arrows which can be directed as seen fit by the player.
That's kind of lame, but I can't think of any more for Brand.

Thorin IV: Dwarven Fury--Attacks deal a massive AoE for a duration.
(nameless)--Target Mineshaft has its output boosted by 800% for a duration

Gimli: Glittering Caves--Stalactites fall from the sky, dealing high damage to units and buildings alike.
Cut them down to Size!--Target enemy units are dealt damage equal to 50% of their remaining health, and are slowed to 10% of their previous speed.

Gloin: Subvert--Gloin sets down his axe and switches it to a pickaxe. Miners arise from holes in the ground. These summoned miners do little damage to units but have seige damage equivalent to a Demolisher on aggresive stance. Gloin also wields a pickaxe (like the miners) for the duration, so he loses use of his axe for a while.
Implode--Target building collapses (doesn't work on the forretress). This has a very short cooldown.

King Dain: Fanatic Ferver--The cooldown of Summon Royal Guard is reduced to 15 seconds. Dain and any nearby units gain 2x attack rate. Royal Guard are twice as large in number when summoned.

I think I covered all the Dwarven Heroes. Remind me of any I missed.
Of these I like Gloin's Subvert, Bard II's Ballistic Shot, and Gimli's Glittering Caves best.

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#27 Grizzlez

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Posted 14 May 2008 - 11:44 AM

Well Rob asked meto make a load of big powers which is what i'm doing. Buffs just make them normal heroes, personally if my expensive hero had the ring and started to die, the last thing i'd care about is buffing my units, it would be causing as much damage as possible to the enemy before he dies. Besides buffs are boring, i'd much rather an arsenal of deadly blasts to play with.
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#28 Allathar

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Posted 14 May 2008 - 01:01 PM

Hey, buffs can be deadly powers too ;)
It has been reported that some victims of rape, during the act, would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they weren't being raped. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP

#29 Grizzlez

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Posted 14 May 2008 - 01:15 PM

It looks like this is totally not working. So, i'll just try to think up powers on my own and hopefully people will like them. If anyone actually understands, then feel free to post. Make them similar to the example I gave, if not just wait for the videos etc of new powers as we make them and can give us feeback.
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#30 xno The Black

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Posted 14 May 2008 - 01:59 PM

This gonna be fun! ;)

Make sure it's an EPIC power

Edited by xno The Black, 14 May 2008 - 02:12 PM.

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#31 myster

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Posted 14 May 2008 - 03:54 PM

It looks like this is totally not working. So, i'll just try to think up powers on my own and hopefully people will like them. If anyone actually understands, then feel free to post. Make them similar to the example I gave, if not just wait for the videos etc of new powers as we make them and can give us feeback.


you dont really mean that do you? you are asking for help, we are trying the best we can. And then you say ''you all dont understand, ill do it myself''. Wich in my opinion is kinda ignorant. We actually all do understand what you ask but we are all trying to help in our own way. For me i wasnt suggesting specific powers but just general directions to where you could go, BY lore.

I do agree with you that having uber powers on everyone seems kinda cool. But well actually we should try to keep it a little realistic to the least. Not have arogorn get an ultimate big explosion wich is in my opinion stretching the very limits of middle earth logic. For aragorn it would be more realistic to have power where he would get uber strong with meta impact + super speed and get a buff kinda skill wich would be map-wide and totally op. In this way: No you cant kill the entire base with just Aragorn, but YES you can destroy an entire base with an backup army. Wich is basicly the same thing.

So just dont go writing off all the idea we are suggesting and at the same time calling us dumb by saying we dont understand what is asked. We do, but we have different opinions on where to go to. IMO letting everyone get a ''uber-destructive-power'' would be kinda repetitive, even if it looks cool. YOu should have some originality to back it up.

anyway /end rant ;)

#32 Puppeteer

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Posted 14 May 2008 - 05:35 PM

Elrond:
  • Vilya Unleashed = big shockwaves appear out of nowhere around elrond in big radius, like mini-word of powers, that send units flying with random bolts of white electricity
  • Brunine Flood = brunine flood everywhere in all directions, sends out like 3 complete waves of them
  • Elven Ring of Air = shoots rays of light in random directions out of his hand, causing severe knockback and big damage
  • Evening Star Power = bombards of white comets fall to the ground, like barrage (big damage)
  • Last Alliance Leadership = all enemy units in "x" radius just die when near him, and all enemy units in "y" radius cower from fear, and all enemy units in "z" radius runaway

This the sort of thing? Or bigger...

#33 Grizzlez

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Posted 14 May 2008 - 05:56 PM

It looks like this is totally not working. So, i'll just try to think up powers on my own and hopefully people will like them. If anyone actually understands, then feel free to post. Make them similar to the example I gave, if not just wait for the videos etc of new powers as we make them and can give us feeback.


you dont really mean that do you? you are asking for help, we are trying the best we can. And then you say ''you all dont understand, ill do it myself''. Wich in my opinion is kinda ignorant. We actually all do understand what you ask but we are all trying to help in our own way. For me i wasnt suggesting specific powers but just general directions to where you could go, BY lore.

I do agree with you that having uber powers on everyone seems kinda cool. But well actually we should try to keep it a little realistic to the least. Not have arogorn get an ultimate big explosion wich is in my opinion stretching the very limits of middle earth logic. For aragorn it would be more realistic to have power where he would get uber strong with meta impact + super speed and get a buff kinda skill wich would be map-wide and totally op. In this way: No you cant kill the entire base with just Aragorn, but YES you can destroy an entire base with an backup army. Wich is basicly the same thing.

So just dont go writing off all the idea we are suggesting and at the same time calling us dumb by saying we dont understand what is asked. We do, but we have different opinions on where to go to. IMO letting everyone get a ''uber-destructive-power'' would be kinda repetitive, even if it looks cool. YOu should have some originality to back it up.

anyway /end rant ;)


Well if you have a problem with it, speak to RobnKarla, seeing as i'm doing this on behalf of him.

Finally Puppeteer, someone who has done it, thanks. I asked for these types of powers, not for anything else, so if your going to post please do it to what is required, not what you think is best when your not going to be the one spending time to make it all so others can enjoy it. If you disagree take it up with the mod leader or you make the powers-other than that stop posting your rants here when we don't need them.
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#34 Allathar

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Posted 14 May 2008 - 07:08 PM

Elrond:

  • Vilya Unleashed = big shockwaves appear out of nowhere around elrond in big radius, like mini-word of powers, that send units flying with random bolts of white electricity
  • Brunine Flood = brunine flood everywhere in all directions, sends out like 3 complete waves of them
  • Elven Ring of Air = shoots rays of light in random directions out of his hand, causing severe knockback and big damage
  • Evening Star Power = bombards of white comets fall to the ground, like barrage (big damage)
  • Last Alliance Leadership = all enemy units in "x" radius just die when near him, and all enemy units in "y" radius cower from fear, and all enemy units in "z" radius runaway

This the sort of thing? Or bigger...



Cool, but... that's 5 'zomg i k1ll3d ur 4rmy!' powers with a different name and fx... Can't we hame something different?
It has been reported that some victims of rape, during the act, would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they weren't being raped. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP

#35 Mathijs

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Posted 14 May 2008 - 07:15 PM

no wai man, armykillerspells are liek totally fair and awesome

the fx is so awesome and great lol

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#36 Allathar

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Posted 14 May 2008 - 07:28 PM

[/sarcasm]

I agree with myself, Dojob and Matias here... NOT many army-killer powers, please!

Btw, how's it gonna be balanced? Good faction can pick up the ring and upgrade a hero with it, but i.e. Mordor needs to bring it to fortress, buy Sauron for 10000 and wait a long time for him to come out...

Edited by Allathar, 14 May 2008 - 07:35 PM.

It has been reported that some victims of rape, during the act, would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they weren't being raped. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP

#37 dojob

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Posted 14 May 2008 - 08:11 PM

Finally Puppeteer, someone who has done it, thanks. I asked for these types of powers, not for anything else, so if your going to post please do it to what is required, not what you think is best when your not going to be the one spending time to make it all so others can enjoy it. If you disagree take it up with the mod leader or you make the powers-other than that stop posting your rants here when we don't need them.


It's frustrating though, because when we give reasons as to why it's ok/good/reasonable to have buffs (big ones, ofc), you just ignore us, but I'll continue arguing and supporting my reasoning that you CAN have dangerous heroes that can mess up an army without necessarily having some sort of click-place-click-andwatchthemalldie type of power in the hopes that you (and robnkarla) will get the point. So please, don't just dismiss this post as rant because I'm just supporting and arguing as to why my Ring Hero Power ideas (which is what this topic is for) can be good and should be used and why I think it's stupid that you're limiting ring-heroes to "click and destroy" powers.

First of all, a hero with buffs can be even MORE dangerous than the heroes that can waste an army with 1 or 2 clicks because people are less likely to focus-fire the crap out of a buffed hero than one that can obliterate an army with one power, but yet they're both equal in damage capability over time; the one with the "zomg killed ur army lololol" power isn't as great while he's not using the power, so while he can mess up an area/group/whatever something pretty good, he's not gonna be much more powerful than normal heroes after that power's used whereas a buffed hero will keep knocking around enemies and will still do lots of damage, but not all in one moment.

This brings me to my 2nd point: having a ranged hero whose normal shots gain a crapload of damage and knockback/splash effects is THE SAME (if not better) as a hero with a power in which they shoot a volley of powerful knockback arrows/shots/attacks, especially when the high-powered shots of the buffed hero aren't limited to a single barrage in a single area. Likewise, a melee hero with lots of splash damage and a strong splash/knockback effect is going to be just as effective as a hero with a wizardblast-like power; although he can't do as much damage with a single attack, he can do the same (if not more) damage over time, whereas the guy with the wizardblast-like power can only use its awesomeness occasionally.

Also, an incredibly-well-buffed ARMY (IE one with superleadership from a ring hero) can be just as deadly if not more so as a single unit with the ability to take out one targeted area since they'll a) able to take on lots of damage and fight for longer than normal, b) wreck enemy units, and c) be harder to stop (its much easier to focus-fire on a hero than a whole army since u have to keep targeting different things).

Besides, (Ima bring this up again since u seem to have completely ignored this before) some heroes are more fitting to have a buff of some sort than the abilities that you are so blindly intent on having every hero to have.

So you see, buffed heroes can be just as powerful (if not better) than a hero with a powerful ability, so you shouldn't limit heroes to just having "zomg killed ur army lololol" powers. I don't see why they "can't" be buffs when we've proven that they can be just as good as any power and would better suit lots of heroes.
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#38 Devon

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Posted 14 May 2008 - 08:30 PM

^^ agreed. I'd take an uber buffing hero with some splash and knockback over a WoP power one almost any game.


And also grizzles....rob is pretty free with what he wants. I can understand your frustration, but you asked for suggestions and you got them, so why not just try and do them anyway?

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#39 Shikari

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Posted 14 May 2008 - 08:31 PM

I'm gonna chip in and say here, that it is not that the ring heroes will not have leadership abilities, it is simply that this thread is for suggesting the 'zomg' powers as the have affectionately been named, as grizzlez is the guy who makes them.

So... it may be that some ring heroes do not get any 'zomg' powers as they are just not suited, e.g. aragorn.

But... this thread is not for arguing whether they should or shouldn't, simply for suggesting which heroes should have 'zomg' powers and what they should look like.

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#40 Devon

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Posted 14 May 2008 - 08:32 PM

But, some sweet leadership fx's and such are needed too.

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