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#1 Guest_Scythiak_*

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Posted 29 July 2008 - 04:01 AM

Hi, I have played almost trought everything in the mod and this is a very good job :grin: . But by playing i run into several bug glitches and I also get some suggestions. I know that there is some pinned post about that but a lots of things in diffrent section are connected and it will be a real mess if i post that in 3 or 4 topics.

This is going to be a long post (heh its like a complete review ... nan ...kiding) (This is more a post for the attention of the mod author)

-In general: -I know its a long thing to do but get a image/icon for all "wip" would be great.
-Putting more music ... playing for like 4 hours and only two musics are playing.
-Walls and buildings should be made a lot more toughter then they are. (Having your main gate breached by unarmed
peasants in less then 1 min. ARG !)
-Some factions have a missing "select all heros button" but I'm still able to select all the heros it just don't appear.

-Heros: In overall you did nice job by bringing new heros in the game but i do tink some are in needs of improvements or new heros

-Gondor: -Damrod: ok
-Boromir: -> perhaps add an invulnerability power or a battle rage
-Faramir: ok
-Imrahil: adding a power like glorious charge
-Aragorn: ok
-Gandalf: ok
-New hero: the weird guy who is with faramir in osgiliath attack i tink its is lieutnant but i don't remember is name
-New hero: Denethor ? but really here i'm not sure about it.
-Elves: -Sam: ok
-Arwen: ok
-Haldir: ok
-Glorfindel: ok
-Legolas: ok
-Thranduil: ok
-Elrond: ok
-Galadriel: when she died a "shockwave" come out but do nothing and it said like "elrond is dead"
-Celeborn: When he died the death of elrond sound is playing
-Elrohir: same as celeborn
-Elladan: same as celeborn
-Dwarves: -Bilbo: He really need one more power like he use the ring to disappear or a mithril armor power or maybe something
about the Arkenstone.
-Prince Bard: ok
-Gloin: ok
-King Brand: A "king's blessing" power or a "Black Arrow" power (instantly kill a monster, level 10 power) would be
great
-Thorin III: ok
-Borin IV: ok
-King Dain: ok
-Gimli: ok
-Isengard: -Wulf: fix the levels for the powers i have lvl 3 power at level 1
-Ugluk: he don't have any powers ?
-Lurtz: ok
-Sharku: ok
-Wormtongue: ok
-Saruman: ok
-Mordor: -Snaga: one more power like battle rage
-Gothmog: ok
-Akhurahil: ok
-Dendra Dwar: ok
-Hoarmurath: ok
-Morgomir: ok
-Ren the Unclean: ok
-Uvatha: ok
-Mouth of Sauron: ok
-Burzolog: ok
-Witch King: ok
-New hero: the orc with a missing nose in the return of the king extended edition (the one who inspect the orc legion
in wich there is sam and frodo) or perhaps as a new unit: "Orc Inspector"
-Goblins: -Goblin King: ok
-Azog: ok
-Shelob: one more power like one when she can throw spider web to nearby enemy units who can't move anymore and
die after some time
-Duramlug: ok
-Ghundur: ok
-Lozennarja: ok
-Drogoth: ok
-New hero: as "ring hero" I propose Smaug
-Angmar: Coming soon.
-Arnor: -Argeleb: one more power like summuning battalions of Fornost Guard
-Carthaen: ok
-Arvedui: ok
-Arveleg: ok
-Cirdan: ok
-Elrond: ok
-Rohan: -Meriadoc: ok
-Gamling: ok
-Hama: hero assistance power is not working
-Eowyn: ok
-Eomer: ok
-Erkenbrand: ok
-Theoden: ok
-Radgast: ok
-New hero: Theodred
-MotE: -Mahud Chieftain: No powers ? I would give him powers like Assasin, Horn of the Haradrims, Mounting an Oliphant, etc.
-Easterling Captain: ok
-Ji Indur: ok
-Khamul: ok
-Morinehtar: no powers ?
-Romestamo: no powers ?
-New hero: Its a powerful female warrior an haradrim I found somewhere reading tolkien books but its been so long i
can't remember her name.

-Maps tagged "RJ": Here I'm talking only about the castles because I havn't played much on these maps but I've that you bring new things on the map, perhaps too much in density I mean.

-Gondor: Its good but perhaps extend it a little bit to provide more space.
-Elves: Ok but the walls really need to be improved (blending, war towers).
-Dwarves: Good but same as Gondor for space.
-Isengard: Good
-Mordor: Good
-Goblins: Good
-Angmar: Wow nicely done
-Arnor: same as Gondor
-Rohan: Missing wall corner (but I only tested then on Cair Andros map)
-MotE: Perhaps larger walls to allowed men on top of them + corsair ballista wall improvement
And perhaps give an other fortress disposition for Harad.

-Units, Building, etc bugs and suggestions on regular maps: One word: WOW ! I really like the way you put a music for each faction at the loading screen and the different views very cool.

-Gondor: Well not much to say about this faction.
-When the Citadel Guards are upgraded with fire arrows the fire texture don't appear and they still shot normal arrows.
-Pikemens, Knights, Soldiers, Archers heavy armor skin missing
-The faction really need another foot unit like peasants or perhaps Itilien Guards

-Elves: Also not much to say about them.
-Fix the flashing mist around the "Shrine to Iluvatar" its really getting on my nerves (I destroyed the shrine for that !) and
perhaps adding a visible war tower at level 3 upgrade.
-Lorien archers and Lorien warrior heavy armor skin missing
-Lorien warrior, Mithlond Sentry, Rivendell Lancers forged blades missing skin
-Perhaps increase alittle bit the Ent resistance to fire.
-Give War Towers to elven walls woulb be great.
-I noticed that the views buttons are missing when playing with elves.
-Give the elven fortress a horn upgrade (elven horn) ->power associated: calling for reinforcements: four elven battalions
come out of the fortress.
-Add Galadhrims warriors or replace Lorien warriors by them.

-Dwarves: ...
-Siege hammer guardian missing (only spawn regular guardians)

-Isengard: Well not much things have changed there.
-Wildmens of Dunland heavy armor skin missing.
-Give the fortress the horn upgrade (Isengard horn) ->power associated: I havn't tink about it yet.

-Mordor: I liked the way you made them an orc faction.
-Forged blades skin missing
-The doors on the walls have the wrong animation, I tink you you use the one from Dol Guldur (BFME 2).
-Orc trackers fire arrows skin missing and they fire normal arrows.
-After purchase fellbeasts upgrade at the fortress, nothing happen. Where to train them how to equid the nazguls with
them ?
-Perhaps add to mordor fortress the horn upgrade (the one playing when the Black Door open in The two Towers) -> power
associated: cancel cloud break power and 50 % armor bonus to all orcs.

-Goblins: ...
-Goblin pikemen forged blades skin missing
-Give the fortress the Drums upgrade -> power associated: spawn sevral goblin units anywhere in the radius of the
fortress.

-Angmar: A few things to say.
-Snow troll heavy armor skin missing
-Easterling captain have no power and can't level up, he stay at level 0
-Make the summoned units (Rhudaur Pikemen and Rhudaur Axe Thrower) upgradable with banner carrier, forged blades
and heavy armor.
-Add a cavalry unit recruitable from lvl 2 Hall named Black Numenorean Riders upgradable with banners, forged blades and
heavy armor.

-Arnor: Heh you did a really good job by bringing new buildings and the "alliances" system, I really liked that but it still need some
improvements.
-I propose to add cavalry stables to the faction wich can be named King's Stables with a building animation and a building
who looks in the same way as the barracks or the armory.
-Add a cavalry unit wich will be a basic cavalry unit upgradable with banners, forged blades, heavy armor. I propose
the name Arnor Lancers. Recruitable from lvl 1 cavalry stables.
-Add another cavalry unit upgradable with shields, banners, forged blades, heavy armor. I propose the name King's
Bodyguards. Recruitable from lvl 2 stables.
-Move Royal Guard units from barracks to stables (lvl 3).
-Add catapult and/or postern gate to Arnor walls.
-Add a pikemen unit to the barracks upgradable with banners, forged blades, heavy armor. Name: Cardolan Pikemen
(barracks lvl 2).
-Add a heavy pikemen unit to barracks upgradable with banners, forged blades, heavy armor with a special ability: Glorious
Stand wich give them a huge damage and defense bonus. Name: Fornost Guard. Only two units allowed at same time.
-Change the building of the Siege work for a one who looks the same way as other (currently using Gondor building).
-Give the fortress a wall upgrade.
-Give the fortress a "super-power" like the others. I propose Earth Hammer.
-Heavy armor skins missing.
-Give an animation to barracks, elven barracks, ranger tent and armory buildings.
-Perhaps upgradable Hobbits.
-Give them a market building ? -> alliance with traders.
-Adding a "Shrine to the Seven Stars" building but I'm not sure here.

-Rohan: Also thre a nice job have been done.
-Give Yeoman Herald a spawning sound.
-Change the sound when the herald summoned a unit (actually playing angmar sound).
-Perhaps give the barracks an animation (like two guards at the entrance).
-The morning mist animation on walls is missing.
-Perhaps change the horn of the fortress to Helm's Deep horn.
-Change the foot units shields for round shields.
-Perhaps too much foot units selection.

-MotE: Wow i really liked played as them and its probably the most complete faction.
-Harad: -Animations needed for harad farm, stables and armory.
-Change the bazaar building for a new one (actually usiing Gondor building).
-Mumakils can't level up ?
-Dude ! Size down the size of the Oliphant...Awwwwww. And decrease alittle bit their vulnerability to fire.
-Add a visible tower to lvl 3 stables who fire arrows.
-Fortress: -Give the poison arrows upgrade an animation (like cups around with green liquid).
-Give the oasis upgrade an animation (like a little lake with palm trees around it or a little river snaking
between the fortress buildings with palm trees).
-Change the scorpion den building for a new one.
-Give the fortress at least a siege upgrade. I mean like you can build on plots, here you build towers or
scorpion den, a sized down corsair ballista (but same range).
-Change the horn for a new one like the one who play when the oliphants charge in the pelennor field
battle.
-Don't give them walls but perhaps a barricade not in wood but will looks like the top of mumakil pen (the roof).
-Add battering ram ? but I'm not sure about it.
-Rhun: -Fortress: -Make the sanctuary upgrade visible.
-Buildable wall hub from fortress plots
-Give a "super-power" upgrade (Havn't tink about it yet).
-Visible banners ?
-Give animation to stables and armory buildings.
-Level up visible upgrade for stables (tower firing arrows, for barracks too).
-Istari alcove visible level up upgrade.
-Add a siege work building recruiting battering ram and siege beast (a sized up beast who looks like the one who are
on the dwarven demolisher.
-Soldier of Rhun forged blades and heavy armor skin missing.
-Easterlings archers fire arrows skin missing they still fire normal arrow.
-Easterling warriors heavy armor skin missing.
-A completly new spell book. (as soon as I have ideas I'll write them down)

-Good Campaign: Wow the mine of moria were really well done I enjoyed slauthering goblins but at the beginning I was like "Awww
crap I'm so dead" like in the movie. I did have the time however to bring Gandalf to level 5 so hehe... :thumbsupsmiley: What I played there really make my want to do the Helm's Deep battle or Minas Tirith (this should be fun ... DIE, DIE, DIE *darkside points* ugly orcs), or
the battle at the Back Gate (you will fill the waves with orcs I hope ... hmm GAndalf word of power will be devastating hehehe).

-Evil Campaign: Well pretty much the same but I guess there is still lots of work with this one because Isengard was very buggy.

NOTE: My english is very bad so please forgive me for that.
If you need screenshots to understand some things don't hesitate to ask me.

Scythiak

#2 Guest_Scythiak_*

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Posted 29 July 2008 - 04:18 AM

Here are the Angmar heros I forgot:
-Hwaldar: ok
-Morgomir: ok
-Karsh: ok
-Easterling Captain: can't level up he stay at level 0 powers are not working. Does he really have is place there ... I mean Angmar is far north and an easterling captain...
-rogash: ok
-Witch-King: ok

Note that sometimes some heros are not revivable (is that a word ?) from the fortress.

Scythiak

#3 Dalf32

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Posted 29 July 2008 - 04:29 AM

ok, its kinda late so i probably wont get to most of this stuff, but here it goes:
most of the bugs that you are reporting are known or fixed by now.
the WIP artwork is almost (if not completely) finished and in-game right now.
a lot of the new heros you suggested i see no reason for having. for example, the first suggestion for gondor ("the weird guy who is with faramir in osgiliath attack i think its his lieutnant") would jsut end up being a damrod/faramir clone and wouldnt serve any actual purpose. denethor really has no place as a hero because iirc, he never even fights. the orc inspector also seems pointless. i hope you catch my drift, im not gonna go over all of them. at least not now :grin:

umm, i guess at this point ill pass responsibility on to someone else to address whatever i missed, but i suggest that you be patient and wait up for the next release, it should address a lot of what you have said here. also please register if you plan on sticking around.

"A wizard is never late, nor is he early; he arrives precisely when he means to."

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#4 Myrdin

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Posted 29 July 2008 - 12:43 PM

fully agree with dalf, and yeh, most things are already fixed.
Damrod ( tss tss dalf ) is in game as archer hero with 3 powers.
i understand you are fan of this mod, and i understand that its painfull to read all the stuff ( 2 "sides" each with 5 faction can take several looong winter evenings ), but if you would, then you could spare a huge amount of time when you were writing thoose bugs down.
but your hard work is apriciated, w8 for the beta, it will (eventually) come out soon (hope i wont get old before that omg), and there should be another bunch of things fixed (+the awasome new elfes)
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#5 Vithar-133

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Posted 29 July 2008 - 01:12 PM

Bad news to the guest, I believe that the design of the Shrine is here to stay, as it came from another mod team. Though, a defensive upgrade is not out of place. Also, the Elves are getting a major overhaul. So, most of what you stated won't apply. Sorry. Lastly, please do wait for the next beta. As both Dalf and Myrdin stated, most of you post is or was addressed.

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#6 Dalf32

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Posted 29 July 2008 - 03:48 PM

@myrdin, lol i know that damrod is already in (he has 4 powers actually :grin:) its just he was suggesting another ranger-type hero for gondor, to make for 3; i was talking about a new ranger hero being too similar to damrod and faramir.

a few things i forgot to address the first time:
the siege-hammer guardians are no different from the normal guardians until it comes to upgrades. the normal ones can get a forged blades upgrade (increased damage overall) while the siege-hammer ones get a siege-hammer upgrade (increased damage to buildings).
as for the nazgul power, your nazgul must die and be revived before you can mount him on a fellbeast. so he has a horse his first life, then once you revive him and purchase the fellbeast upgrade from the fortress, he will be able to mount a fellbeast. note that he will not be able to mount a horse again.
also, any hero that you see without powers is simply not done yet. most of them will be finished, or at least have powers, by the next beta.

"A wizard is never late, nor is he early; he arrives precisely when he means to."

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#7 Guest_Scythiak_*

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Posted 29 July 2008 - 04:21 PM

Well tank you for the replies and I'll wait for the next beta. Really good job guys keep it up and I can come back with another "report" when it will come out if you want.

Scythiak

#8 Allathar

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Posted 29 July 2008 - 04:33 PM

Much appreciated :grin:

Great you're enjoying it!
It has been reported that some victims of rape, during the act, would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they weren't being raped. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP

#9 Myrdin

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Posted 29 July 2008 - 08:54 PM

didnt know he ment another guy, i thought hes referring to damrod, well thx for clearing dalf ( and im sure he has 3 powers :grin: )
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#10 Dalf32

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Posted 29 July 2008 - 10:20 PM

well he has 4 powers (including a leadership) in my version :grin:

"A wizard is never late, nor is he early; he arrives precisely when he means to."

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#11 Fyro11

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Posted 29 July 2008 - 11:08 PM

By my estimate, our guest has saved more time, trouble, pain and agony writing up what he did then dig deep into endless archives of posts and threads that can be described as a spiralling quagmire of eternity.
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#12 Dalf32

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Posted 30 July 2008 - 12:04 AM

perhaps; but if every new person opened a thread like this, we would be inundated with useless topics all concerning the exact same things and pushing the important topics farther and farther back into the abyss that is the RJ-RotWK forum.

i suppose i could deal with people splitting posts similar to this one into 2 parts. 1 would go into the bugs thread and the other into the comments/suggestions thread. everyone would be much happier as we would have smaller bites to deal with and things would actually be in the correct places; not incessantly filling up the forums with redundant topics.

"A wizard is never late, nor is he early; he arrives precisely when he means to."

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#13 Myrdin

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Posted 30 July 2008 - 06:58 AM

then just delete this topic, and such as theese, or ask admin to do it. Just write him list of uselles topics and ask for help to delete em
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"




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