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Ideal Lord of the Rings Game


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#21 Devon

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Posted 15 October 2008 - 07:17 PM

If your leg or arm got sliced off, you wouldn't be fighting...period...

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#22 Vithar-133

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Posted 16 October 2008 - 11:47 AM

If oyu lose an arm or a leg in the first place, then you really shouldn't be fighting, more than likely...

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#23 {IP} Aridor

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Posted 17 October 2008 - 04:16 PM

Realistic combat. If you make realistic the way you play has to change dramaticly. Like in a realistic FPS you can't just run in guns blazing and bunny hopping. I like games were if it don't work in the real world it don't work in the game. I like the idea of no health bars. If you screw up you block and take a sword to the gut, your over.

#24 Rafv Nin IV

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Posted 18 October 2008 - 03:25 AM

If you want realism, then why are you playing a game? Real life is pretty damn real. ;)

Edited by Ravnin IV, 18 October 2008 - 03:25 AM.

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#25 {IP} Aridor

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Posted 18 October 2008 - 04:09 AM

When was last time you were faced with an army of orcs attacking your castle, when was the last time had to thwart a terrorist plot, or fly a jet fighter in an intense dogfight? I only will maybe get to do the last. I want to play a game that feels alive and real. A game were I feel like I am in it.

#26 Emperor of the East

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Posted 18 October 2008 - 12:35 PM

A game that's coming out on PS3, X360, PC, and DS on Juanuary 2009 called Lord of the Rings Conquest, made by Pandemic Studios. Here is where to learn more:
http://www.gamespot....e/video/6194808 put that in your adress bar, hit enter, and watch the whole video.

Trust me, this game is AWESOME!!!!!!!! :xcahik_:

PS, you control one guy and have about 150 others behind you, like a battlefront. :p

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#27 Puppeteer

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Posted 18 October 2008 - 12:41 PM

I'd quite like to see an LotR game where people don't have health bars. I would quite like damage to be realistic. Does anyone remember how, in Starcraft, when your people got injured bits of them got more injured first? Like that, except that it would be serious and not just for effect. If you get shot in the leg, you are injured and probably can't walk. If someone slices your arm off, you're losing a hell of a lot of blood and no longer have your sword/shield. If you get a sword to the face, you're dead. That's that. Earth 2160 was kinda like that, in that once someone got shot, they died, but it was just really annoying because everyone died all the time, all over the place. Also, yeah, the difference between heroes and regular folk would have to be speed, skill and intelligence, not superhuman-ness.

Company of Heroes had health bars, but the damage wasn't always linear and the same. For example, a sniper might hit someone in the leg and take off half the health bars, but if he scored a chest or head shot they were down and out. Period.

#28 {IP} Aridor

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Posted 18 October 2008 - 01:39 PM

That is the kind of realism that I like. That way knowledge from the real world transfers its usefulness.

#29 Vithar-133

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Posted 19 October 2008 - 12:49 AM

Hmm...Realistic combat...Would require one heck of a game engine to look good.

If I lob of some louts' arms I really don't think that the cuts would be identical...

Anyways, What I think would be interesting is if you could make a game where you played as one character, but you could (somehow) make a fighting style unique to your character.

Kinda like an RPG mixed with a Hack-and-Slash...

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