coz bayern sucks
btw...
most some stuff you see here will be cut out for next release.
terrain will be removed till i got it "completely" done, the new roads and billboards too.
i will fokus more on coding this time and on GUI-Stuff.
RAlike
Started by
raminator
, Oct 27 2008 06:56 PM
27 replies to this topic
#22
Posted 20 December 2009 - 09:31 AM
Hey ho...long time no progress...
to keep things short:
- i removed the terrain (will be back when completed)
- i added to last release the USA and China
- USA is like in previous posts described
- China has currently only 2 Units (Type 59, just a modification of my T-55, and a Flametank version called Type 59 F, i will add some artillery Unit later) and is missing Basedefences...
- i made a basic good working AI for all four sides(codingwise they are countries)
- there will be a new awesome sidebar created by Arselona
- some civilian Units
questions?
Me playing Americans and attacking with captured Chinese Equipment a Soviet AI that attacks an Allied AI
Soviet AI attacking American AI
Soviet AI attacking Soviet AI
Mixed Forces (Allied, American, Chinese) attacking Soviet AI
AI nearly dead
to keep things short:
- i removed the terrain (will be back when completed)
- i added to last release the USA and China
- USA is like in previous posts described
- China has currently only 2 Units (Type 59, just a modification of my T-55, and a Flametank version called Type 59 F, i will add some artillery Unit later) and is missing Basedefences...
- i made a basic good working AI for all four sides(codingwise they are countries)
- there will be a new awesome sidebar created by Arselona
- some civilian Units
questions?
Me playing Americans and attacking with captured Chinese Equipment a Soviet AI that attacks an Allied AI
Soviet AI attacking American AI
Soviet AI attacking Soviet AI
Mixed Forces (Allied, American, Chinese) attacking Soviet AI
AI nearly dead
#26
Posted 20 December 2009 - 02:20 PM
As stated on PPM, this is looking rather good. I can't wait to play it. And your voxel style is rather fitting for your mod.
#27
Posted 23 December 2009 - 06:38 AM
thank you guys =)
the mlrs-turrets started floating when i copied the code together from other development versions...
still have to adjust it. the base will most likely stay as it is. things that are still missing before a next release is gui-related...
loadingscreens and such...
so keep looking for it
the mlrs-turrets started floating when i copied the code together from other development versions...
still have to adjust it. the base will most likely stay as it is. things that are still missing before a next release is gui-related...
loadingscreens and such...
so keep looking for it
#28
Posted 15 January 2010 - 05:44 PM
added a flamethrower-artilery for China yesterday.
will post a screenshot later (unit is losely based on BM13).
one thing i didn´t post before is that i created a new worldmap for the loadingscreen now covering the world an not just europe.
basing on this i will create loadingscreens and maybe other stuff.
the new MP-Flag currently just suck... (having this new worldmap as background and just a crappy faction-logo)
the menu will be changed once the new BIK-anim is done which will surprise a lot of people
updates will come...though maybe not this month
will post a screenshot later (unit is losely based on BM13).
one thing i didn´t post before is that i created a new worldmap for the loadingscreen now covering the world an not just europe.
basing on this i will create loadingscreens and maybe other stuff.
the new MP-Flag currently just suck... (having this new worldmap as background and just a crappy faction-logo)
the menu will be changed once the new BIK-anim is done which will surprise a lot of people
updates will come...though maybe not this month
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