WIP.
About the factionName of factionMae'Vun'Sen
HistoryElven and human warriors hidden in the mountains. They can easily use both magic and blade. They are also useful in almost every combat eventuality, but they excel in no one area, making them more reliant upon their superior quality weapons and powerful magic. Their armour tends to vary, depending more upon the individual warrior than a set dress code. Though their numbers are by no means low, their armies tend to be powerful, but small.
Describe the themesColour-wise, the Mae'Vun'Sen tends to wear a lot of neutral colours. Their main colours are garnet and silver.
-UnitsRank-and-file soldiers are the only units with a set dress code, and tend to be shorter than elite units. Chain covered by a surcoat, with plate greaves and bracers. (Think Crusaders, here.)
Elite soldiers elaborate robes, reinforced with armourweave to give adequate protection in the field of battle. Sometimes, they do wear heavy, Samurai-esque armour.
-ArchitectureCircular and stone, with a decorative vine motif around the tops and bottoms of the buildings. Like their warriors, the buildings are few, and often serve multiple purposes, but they are strong in their own right.
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Building names and description
CastleHall of the High Council-Three round buildings, all touching in the center (like a venn diagram.) Trains heroes and some infantry.
BarracksSalle-A relatively rectangular building, the corners are rounded, aside from the Hall of the High Council, it is the largest building. Trains cavalry and infantry units.
Resource productionMichin Farm-Basically, a small round farm, with a garden surrounding it along the outside.
Defense TowerMichin Outpost-Basic defensive Tower. Brings in a very small amount of resources when built. Amount increases marginally when it is garrisoned. (Garrison troops do need to eat, after all...)
Blacksmith/Lumber millTaizhan Forge-Forges equipment. Also bears upgrades for the heroes and allows faction-wide upgrades to defensive weapons
Healing, Armour & exp bonus StatuePillar of Garnet and Silver-A pillar of garnet that provides experience. A ring of silver around it acts as a fountain, holding blessed water in it.
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Unit names and DescriptionWorker/BuilderConstructorAside from building, can do a limited defensive role when attacked. Can also repair.
SoldierCommandant's Sword-Rank and file warriors. Crusader like armour, curved sword and a buckler. Can switch to spears for anti-cavalry. When wielding spears, can go into a Porcupine formation. When weilding swords, they have a block formation. Can upgrade to a larger shield and a steel cuirass.
ArcherCommandant's Arrow-Basic archers. Crusader like armour, longbows. They have a short sword as well, should the enemy get close enough. They have a skirmish formation. Can upgrade to have a steel cuirass.
Elite unitCommandant's FistLevel 3:
Magus Shield-Grants Commandant's Fist units increased defense, via magic, against all damage except magic. Nearby units also receive a small defensive bonus.
Level 5:
By the Commandant's Name!-Puts the Fist unist into a fervor, increasing strength, attack and speed, at the cost of defense, greatly (both ways).
-Samurai-esque equipment. Can mount and switch to bows (when unmounted.)
Sub Hero 1Master Smith DamashqiLevel 1:
Weaponskill-Increases Damashqi's attack power.
Level 4:
Smith-Increases the attack of all nearby melee heroes and units.
Level 7:
Forge Hammer-A powerful single hit magic attack. A blast of flame knocks back enemy battalions and causes damage. May cause minor fires.
Level 10:
Master of the Forge-A powerful magic that greatly increases the effectiveness of all weapons in a radius around Damashqi.
Damashqi is the Master Smith of the Mae'Vun'Sen. Rarely seen outside his forge, it is said that Damashqi is unable to fight. However, when he picks up his hammer, the enemy is in for a great defeat. His abilities are almost all directly related to the forge. A spell cast on his hammer gives it a fiery look, causing it to glow red.
Sub Hero 2Lady Sehlys AkluunLevel 1:
Rite of Healing-Sehlys can cast a healing spell in a small radius around her, instantly healing all units in her vicinity to max health.
Level 4:
Scion of Tarvast-Sehlys provides experience and defensive boost to surrounding soldiers.
Level 7:
Love for Vithar-When she is near Vithar, she is granted a small defensive, experience and attack bonus.
Level 10:
Sanguinem et Ferrum-Sehlys is granted an great increase to attack speed, allowing her to strike more often.
Second to Vithar in terms of power, Sehlys' is focused largely on healing. However, her power with a sword is nothing to sneeze at. Sehlys wears armour much like Vithar's, although, rather than breeches, she wears a reinforced riding dress. Wields a silver glowing katana. An upgrade from the forge equips Sehlys with scale mail over her chest and legs.
Main HeroCommandant Vithar AkluunLevel 1:
Toggle-Allows Vithar to switch between bow and sword.
Level 3:
Song of Vun'Savo-Hones Vithar's mind to a sharp point, increasing his attack power and attack speed (sword) or increasing his range and rate of fire (bow). Disables toggle while active.
Level 5:
Mind over Matter-Vithar's skill at kinesis allows him innate control of the elements. A single blast of Ice, Fire, Water and Earth hits enemies in an arc front of Vithar.
Level 7:
Love for Sehlys-When he is near Sehlys, he is granted a small defensive, experience and attack bonus.
Level 9:
Mind Blast-A shockwave spreading out from Vithar kills basic units, injures elite units and heroes. Also takes a percentage of health away from Vithar when it is used.
Level 10:
The Lord Commandant Supreme-Vithar's leadership of the Mae'Vun'Sen. A boost to all Mae'Vun'Sen units and heroes. Experience, attack and defense minor increase.
Vithar is one of the more dangerous warriors in the Mae'Vun'Sen, skilled with both blade and mind. Married to Sehlys, the two share a bond unmatched, allowing them to aid each other in certain ways. He wears little in the way of armour aside from a cloak and some lacquered greaves and bracers in addition to a fine reinforced tunic and breeches. Wields a gold glowing katana. An upgrade from the forge equips Vithar with scale mail over his chest and legs.
Champion (God)IsamukatsuSpell list 1:
Healing and Friendly BuffsWarrior Spirit: Blows the Horn of Swords. All allies gain an attack and speed increase for the duration of the effect.
Angel of Life: Heals any targeted battalion or hero.
Guardian Spirit: Blows the Horn of Shields. All allies gain a defensive and speed increase for the duration of the affect.
The White Edge of Deepercut: Swings the white edge of Deepercut, which heals whatever it touches. Heals all allied units, heroes and structures in an arc in front of Isamukatsu instantly.
Spell list 2:
War and Enemy DebuffsCarnage Anthem: Blows the Horn of War. Enemies in a small radius cower in fear.
Archers of Heaven: Calls down a powerful flight of arrows from the heavens. Does great damage to any enemies in targeted area.
Angel of Death: Poisons a targeted enemy battalion or hero.
The Black Edge of Deepercut: Swings the black edge of Deepercut, which cuts down to the very soul of the target. Does massive damage to any enemy building unit and hero in an arc in front of Isamukatsu.
One of the greatest Spirits of War. Wears a golden suit of Samurai armour and the greatsword, Deepercut. Signed a Pact with one of the first lord Commandants of the Mae'Vun'Sen.
((Deepercut: A greatsword with two edges (literally a double edged sword...), one black and one white.))-------------------------------------------------------------------------------
Row 1 (top row)Horn of Isamukatsu-Increases the attack speed and power of any battalions that are targeted.
Mind-Scout-A small familiar is sent out to scout the area.
Water of Life-Targeted units are healed
Row 2 (2nd row)Mandate of the High Council-All friendly units and heroes gain a slight (perhaps 5%?) increase to attack, speed, defense and experience over a long period of time
Alliance with the Spirits-Summons some Spirit Units to aid the Mae'Vun'Sen in battle. (Sword, Bow, Cavalry)
Mind ShieldIncreases Defense of units (not heroes) in a small radius.
Plane Gates-Teleports targeted battalions (enemy
and ally) to a target location near a Michin Outpost.
Row 3 (2nd last row)Coalition with the Spirits-Allows an upgrade to be purchased at the Taizhan Forge that slightly increases weapon damage and defense of all allied units and heroes. (upgrade will be costly, and take a while to complete.)
Commandant's Mandate-A targeted battalion continues to fight for a time, even if health has reached zero.
Fog of the Mountains-A fog covers the map, stealthing allied units, debuffing enemies.
Row 4 (last 2 spells)Reign of Thunder-Calls a Thunderstorm. Cast an effect similar to rain over the map. Lightning damages enemy structures and units, as well as knocking back enemy units for a time. The rain continues for a time after the lightning stops.
Energy Release-Mae'Vun'Sen Magi concentrate energy in one small space, and then release it. Basic units are unlikely to survive, Elites will receive major damage, heroes health halved. Structures not effected.
EDIT: Added colour-scheme for the MVS. Seemed necessary.
Edited by Vithar Megilaglar, 23 December 2008 - 05:28 AM.