But TEA getting in the top 25 was a great thing so maybe there is still hope yet.
Edited by Radspakr, 25 December 2008 - 02:55 AM.
Posted 25 December 2008 - 02:55 AM
Edited by Radspakr, 25 December 2008 - 02:55 AM.
Break dancing into the hearts of millions
Posted 25 December 2008 - 05:07 AM
Posted 25 December 2008 - 10:44 AM
RIP 2323
Posted 25 December 2008 - 11:38 AM
Posted 25 December 2008 - 08:55 PM
Break dancing into the hearts of millions
Posted 25 December 2008 - 10:19 PM
Edited by ambershee, 25 December 2008 - 10:21 PM.
Posted 27 December 2008 - 06:37 AM
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Posted 27 December 2008 - 10:46 PM
Edited by ambershee, 27 December 2008 - 10:54 PM.
Posted 28 December 2008 - 04:38 PM
Break dancing into the hearts of millions
Posted 29 December 2008 - 12:36 AM
Posted 29 December 2008 - 11:36 AM
There's only so long you can add features / upgrades to an existing engine before it gets to the point where it needs to be replaced entirely. The core code base becomes riddled with redundancy and inefficiency, and likely may not necessarily support certain features that new inclusions might require. Source has lasted a long time, no doubt, but it is getting dated.
Comparing Left 4 Dead as the most recent Source game with it's contemporary rivals of Unreal 3, CryEngine 2 and iD Tech 5, and you can see that it's beginning to seriously lag behind visually, and while it scales down well, it's no longer necessary for an engine to scale down to a late 90s GeForce 4, because so few people in their target market (or indeed many people at all) have that kind of hardware anymore.
Heck, Left 4 Dead doesn't even look as good as Doom 3, which is getting on for 5 years old now.
Oh and psst, the Portal and TF2 version are the same - EP2.
Edited by DIGI_Byte, 29 December 2008 - 11:41 AM.
RIP 2323
Posted 29 December 2008 - 11:39 AM
Break dancing into the hearts of millions
Posted 29 December 2008 - 11:43 AM
Edited by DIGI_Byte, 29 December 2008 - 11:44 AM.
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Posted 29 December 2008 - 05:33 PM
The 4th Age version 0.8 has been released: Link
Posted 29 December 2008 - 05:52 PM
Posted 29 December 2008 - 08:19 PM
What!? man where does your logic come from?
Are you saying that Game company's once they've made an awesome engine and then once its brilliant, scrap most of it and start again?
Why would Any one do that!? your statement has no logic, game engines take Years of work.
First of all if support for something becomes redundant IE vertex animations, They simply remove it and its the coders job in to team to keep clean and stable code, Else there not doing there job
2nd Source, Unreal 3, CryEng2 are as powerful as each other and they support different things
As far as I've seen CryEng 2 cant support walls and corridors its all open terrain
and ID's games look like that since they have detail UV bumping with high gloss visual effects, which Source can do, How ever the Devs didn't want any Glossy crap or making every piece of metal look like rusted plastic *cough* Doom3/Quake4
Oh and Doom3/Quake4 made a choice of using Bump mapping on EVERYTHING , Nothing worse than seeing glossy and smooth everything from UV Bumping
And don't judge and engine by its game skin
Just cause how the game looks, DOESN'T say the limits of the engine, Hell look at your "fav" engine it used to support Doom and Quake 1
And lets not mention that engine support the so called acclaimed FEAR, That cant even support doors function properly I wonder if they fixed that in the latest versions
Posted 29 December 2008 - 08:32 PM
Break dancing into the hearts of millions
Posted 30 December 2008 - 01:49 AM
Posted 30 December 2008 - 05:04 AM
Posted 31 December 2008 - 03:34 AM
RIP 2323
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