MOTY time
#101
Posted 28 January 2009 - 07:24 AM
I was planning on doing that too, and i may do so soon
Or are there no ships in BFME 1? (there are in BFME 2 )
#102
Posted 28 January 2009 - 10:40 AM
Break dancing into the hearts of millions
#103
Posted 28 January 2009 - 11:05 AM
Interesting, so the ship thing was a new 'thing' in BFME 2
#105
Posted 28 January 2009 - 03:54 PM
#106
Posted 28 January 2009 - 04:28 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#107
Posted 28 January 2009 - 07:18 PM
I can. Star Wars: Empire at War. Obi-Wan and Darth Vader duel whenever they meet on the battlefield. You could probably get the anims to work with Finalbig and, perhaps, BfME, as the game uses Finalbig.I can't think of any RTS that actually has sword duals nor would it make the game much better.
Anyways, it's essentially eye candy. It adds to the awesomeness factor and realism. But the difficulty of the engine had lead many a mod to its demise. We can all agree on that. I'm just thankful that some like Lauri haven't set unrealistic goals, and the finishing of their mod is in sight. Unless he is planning something.
#109
Posted 28 January 2009 - 11:07 PM
QFT...Wait didn't I say that at one pointBFME's engine is not that bad, it's just that we don't have any real access to it.
Break dancing into the hearts of millions
#111
Posted 28 January 2009 - 11:24 PM
It's also heavily unoptimised. Particle systems should never be that expensive, and there's next to no shader support.
#112
Posted 29 January 2009 - 04:15 AM
#113
Posted 29 January 2009 - 06:54 AM
That's what I said a few pages backIt's less that the engine is limited and more we have limited access to it.
Break dancing into the hearts of millions
#114
Posted 29 January 2009 - 01:45 PM
Slow down man. Isn't one allowed to comment on the technical (dis)quality of a game any more, without getting childish (yes, to be honest) reponses like "if you know it better, do it yourself, puh". I also don't see why he's bugging you. Did you make the engine?Then design a better collision and pathfinding RTS engine yourself or go find one and stop bugging us.
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#115
Posted 29 January 2009 - 07:49 PM
If this thread was a topic about the honest discussion over the differences, advantages, and failures of different game engines, then no I wouldn't care what he said.
Not to mention that Radspakr has already defined the whole argument exactly as it is. But we just keep ignoring him and going on with this pointless argument.
It's less that the engine is limited and more we have limited access to it.
If we had access to the hardcoded files we could make our mods a lot more interesting.
But we do what we can with the little we've got, so I think credit has to be due for what we do.
Most importantly, this thread needs to be closed. The original purpose of this thread is done and over with, and we've gotten seriously off-topic. Just let it go now.
#116
Posted 29 January 2009 - 08:53 PM
Also, closing topics is a no-go. Unless there's a good reason, every topic should remain open to discussion.
If you're not interested, don't read it any more
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#118
Posted 02 February 2009 - 07:20 PM
Anyway, I've been here, behind the scenes in the Team Chamber since the very beginning (before the first BfME came out), and I've seen how the engine developed, and studied how it's competitors have also fared. I find these kinds of discussions fairly interesting - and it's my job to know the pros and cons of various solutions, so such analysis comes easy. If someone asks a question, I'll give it an honest answer. I might not spend a lot of time in the modding sections anymore, because I've since moved on to much bigger and brighter things, but I still retain a say in how this place is run, so I will pop into the open-topic from time to time.
Either way, I've still got a quick BfME 2 TC on the backburner, keeping warm. It may see the light over Easter. Nevertheless, I've little good to say with regards to the engine, but that's not really necessarily anything to do with the modding side of things, so I'm really not talking about what Radspakr is talking about.
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