MOTY time
#21
Posted 09 January 2009 - 12:15 AM
Trying to hold on...
#23
Posted 09 January 2009 - 03:49 AM
End of the day, you're not going to win the popularity contest, ever. Ditch the MOTY popularity contest, and no BfME mod has anywhere near anything good enough to show for itself. It's a pretty damned simple formula.
Well then, how about a mod for BFME I that will add an entire new world, Narnia, complete with a new GUI look and campaigns? Is that innovative enough?
Miles off.
#24
Posted 09 January 2009 - 03:58 AM
Plus the LOTR frenzy has died down considerably since then.
#25
Posted 09 January 2009 - 03:58 AM
So what if we're doomed never to make the Top 100? Actually, we've beaten that doom, cause Elven Alliance managed to! I would rather have my fun at this than go, "We'll never realistically make it."
I enjoy LOTR, I enjoy the BFME series, and I enjoy modding. That's what ultimately counts even when we never make it into the Top 100.
Edited by Jeth Calark, 09 January 2009 - 04:00 AM.
#26
Posted 09 January 2009 - 01:41 PM
There´s Conquest which is released next month, I think, and there are the Hobbit films (2010/11). These two events will probably bring life back to the community, especially if our modders try to find out as much as possible about Conquest modding soon, then this forum will become the center of Conquest Modding and therefore the number of members will rise again
#27
Posted 09 January 2009 - 03:12 PM
#28
Posted 09 January 2009 - 03:38 PM
Or maybe it could be good... If they upgraded the engine, and actually made a good looking game... Meaning, not go the same way it did from BFME1 to RotWK... down
The 4th Age version 0.8 has been released: Link
#29
Posted 09 January 2009 - 06:50 PM
Is there a way to see how many votes your mod got? (in ModDB)
No.
#30
Posted 09 January 2009 - 06:54 PM
Well the thing that BFME modding is LOTR fan-based is true, but could be an advantage for the future
There´s Conquest which is released next month, I think, and there are the Hobbit films (2010/11). These two events will probably bring life back to the community, especially if our modders try to find out as much as possible about Conquest modding soon, then this forum will become the center of Conquest Modding and therefore the number of members will rise again
that would be great!
#31
Posted 09 January 2009 - 10:51 PM
But perhaps there could be a sister community for it or something.
Break dancing into the hearts of millions
#32
Posted 10 January 2009 - 01:17 AM
#33
Posted 10 January 2009 - 01:21 AM
But knowing EA any mod support will be limited
Break dancing into the hearts of millions
#34
Posted 10 January 2009 - 04:39 AM
#35
Posted 10 January 2009 - 05:26 AM
Ouch... don't really agree with BFME mods not having any good material to show, but that's your opinion I guess. Bash us all you want, I'm still proud of my mod and the BFME modding community in general.End of the day, you're not going to win the popularity contest, ever. Ditch the MOTY popularity contest, and no BfME mod has anywhere near anything good enough to show for itself. It's a pretty damned simple formula.
#36
Posted 10 January 2009 - 06:19 AM
RIP 2323
#37
Posted 10 January 2009 - 06:28 AM
No, he is being realistic.I think you're being too negative, ambershee.
It is not a bash on us, it is a bash on the game. The engine is extremely limited compared to others. The best bfme mods are still bad in the entire gaming mod community.Ouch... don't really agree with BFME mods not having any good material to show, but that's your opinion I guess. Bash us all you want, I'm still proud of my mod and the BFME modding community in general.
#38
Posted 10 January 2009 - 07:06 AM
If we had access to the hardcoded files we could make our mods a lot more interesting.
But we do what we can with the little we've got, so I think credit has to be due for what we do.
Break dancing into the hearts of millions
#39
Posted 10 January 2009 - 07:07 AM
Don't really see a problem with that... if you're going to mod a RTS game, don't really see a reason to make it a FPS or anything. And if you mod a FPS game, you're probably not going to change it to a whole different style either.Unfortunately I agree with ambershee to a degree, but not just to BFME but all RTS mods, Even if you add new units and change game play around, its still a plain old RTS, The only famous one that changes the RTS is DoTA and that has changed the gameplay from an RTS style to more of an RPG,
Whatever... so I guess all my work means little because I chose a bad engine. You know, if you dislike BFME so much, than why stick around?It is not a bash on us, it is a bash on the game. The engine is extremely limited compared to others. The best bfme mods are still bad in the entire gaming mod community.
#40
Posted 10 January 2009 - 07:32 AM
But if you're like me, where RTS games are much more enjoyable especially in the long term, I find more enjoyability in a high-quality BFME mod than I'll ever have in almost any retail game I've purchased in the past few years.
...no BfME mod has anywhere near anything good enough to show for itself. It's a pretty damned simple formula.
Now I won't argue with a number of things that have been said. But you just went too far in putting down everything that anyone has ever worked on in BFME. For me, in terms of enjoyability and not some technical leap-frog contest, I'd play RJ, TEA, Four Ages, The Fourth Age, WoA in the long-term over most mods on moddb. But that's just my taste.
I'm a die-hard Lord of the Rings Fan, who enjoys playing and working with BFME more than any other game I've played or tried to work on. Sure the learning curve is easy at first, but with the combination of WB, WB scripting, ini modding, modelling, etc. you can push boundaries that I'm sure most don't ever know about.
Robert J.
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