Technically, thanks to Lucas's senility, Episodes 1, 2 and 3 are Star Wars. Doesn't change the fact that they aren't good Star Wars.
Well, that's in your opinion, I tend to disagree.
Posted 28 January 2009 - 12:43 PM
Yeah...knew I was going to regret saying that...I agree with anakin here: once I got over my shock I liked Eps 1,2, and 3. It's just the GAMES that LA has released lately that don't IMHO have much to do with Star Wars.Technically, thanks to Lucas's senility, Episodes 1, 2 and 3 are Star Wars. Doesn't change the fact that they aren't good Star Wars.
Well, that's in your opinion, I tend to disagree.
Posted 28 January 2009 - 10:12 PM
Posted 28 January 2009 - 11:29 PM
Its the games that are pure garbage. Empire at War, Battlefront, etc. Although Dark Forces and Jedi Knight were some pretty good games, but then they were from the Golden Age of LucasArts.
Posted 29 January 2009 - 09:40 AM
Edited by SpardaSon21, 29 January 2009 - 09:46 AM.
Posted 18 February 2009 - 11:14 PM
Posted 19 February 2009 - 05:34 PM
Posted 20 February 2009 - 05:38 PM
Posted 21 February 2009 - 05:45 PM
I think the same things that make consoles attractive to certain developers also discourage modding. They're super-proprietary, so you're reliant on Microsoft/Sony/Nintendo for everything (that extra $10 in the price versus PC games goes straight to them), but that makes the games harder to pirate (and even if you can copy them, you still need the actual console to play it). Obviously if they were more open to facilitate modding, no one would have to pay the console manufacturer for the "privilege" of making a game for their console. A few of them are at least opening to indie developers though, so that's a good thing, but as far as being able to start with a finished game and modify it at will, I don't see that happening in the near future.Have Consoles just not cought up to pc's in modding tolerance, or do they just not want another sega dreamcast incident?
Posted 21 February 2009 - 08:28 PM
Posted 22 February 2009 - 03:00 AM
Edited by coinich, 22 February 2009 - 03:01 AM.
Posted 22 February 2009 - 07:43 AM
I wouldn't describe myself as a "console gamer" - and certainly not one who plays online multiplayer with console games - but I know if you can do the kind of multiplayer version checking that happens on PC, then certainly it can be done for consoles as well. Not saying that it isn't actually the case, but if that's their only excuse for disallowing modding, then it's a pretty lame one.Two completely different beasts. Consoles are a bit bigger for pvp play, as far as I thought, and modding becomes more of an issue with cheating and such. Halo mods to have jumping warthogs and such, vs PC mods, where you get partial/full conversions such as PR.
Well, "no results" isn't entirely true - I know quite a bit of Petroglyph plays (or at least has played) PR - and I haven't met someone from PG yet who had anything but fantastic things to say about modders. I'm sure it's fascinating to see what other people can do with your work. No, PG is totally supportive of modders, even if LA or any given publisher doesn't allocate the funds for them to be so on a more official basis.I'm certain Petroglyph doesn't care; PR has taken the mod to them before with no results. LucasArts won't/shouldn't care a bit; PR is simply recycling their own content on a game they licensed it to.
Posted 22 February 2009 - 11:00 AM
Consoles are a bit bigger for pvp play, as far as I thought, and modding becomes more of an issue with cheating and such. Halo mods to have jumping warthogs and such,
Posted 22 February 2009 - 08:57 PM
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