How can you add missions to the bfme 2 campaigns or add new campaigns?
I asked the question on bfme 2 heaven and I was told you couldn't. However I've seen mods that add campaigns to bfme 2 and was wondering: If you can add campaign mission to the campaign how would you do it and is it hard to do for someone new to modding?
Adding missions to bfme 2 campaign
Started by
Valandur
, Mar 03 2009 02:49 PM
5 replies to this topic
#1
Posted 03 March 2009 - 02:49 PM
#2
Posted 03 March 2009 - 03:10 PM
You need to edit this file:
\data\ini\linearcampaign.ini
To add just add another block of code like this:
You can add it wherever you want your campaign to happen
\data\ini\linearcampaign.ini
To add just add another block of code like this:
Mission RivendellEnd Map = "MAP GOOD Rivendell" IntroMovie = Good_Rivendell_Intro LoadScreenImage = CampaignGood_Rivendell_LoadScreen LoadScreenMusicTrack = BaGood02 MillisecondsAfterStartToStartFadeUp = 1400 ; List CarryoverUnits which we don't want to appear at the beginning of the map automatically ; These units don't spawn right away; save them until the scripts ask for them DelayCarryoverSpawningOf = ElvenElrond DelayCarryoverSpawningOf = ElvenArwen DelayCarryoverSpawningOf = DwarvenGloin ; These unit don't appear in this map as all; we're using this to hide their existence until later missions DelayCarryoverSpawningOf = ElvenHaldir DelayCarryoverSpawningOf = DwarvenDain DelayCarryoverSpawningOf = ElvenThranduil End
You can add it wherever you want your campaign to happen
Ridder Geel
#3
Posted 03 March 2009 - 04:08 PM
Is there a limit to the number of mission I can add?
#4
Posted 03 March 2009 - 04:21 PM
I dont know about any limit Sorry, but if there is one i suggest you search the forums here
Ridder Geel
#5
Posted 05 March 2009 - 06:33 PM
would it be possible to turn the bfme 2 campaign into a living world campaign?
#6
Posted 05 March 2009 - 07:05 PM
Maybe... I suggest you look at bfme 1's campaign to see how they did that
Ridder Geel
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