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Arnor and the use of magic


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#1 Elrond99

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Posted 14 April 2009 - 10:17 AM

Hey, I wanted to know what do you think about implemeting a weak kind of magic for Arnor

I don´t know yet what it should look like, but some scenes in the books gave me the clue, that the actually Dunedain had some magic powers:

1) Malbeth the Seer - and his power of foresight
2) Halbarad and Aragorn also had this ability (same goes for Tar-Palantir - though he was Numenorean, not Arnorian)
3) The swords of the Barrow-down - with magic spells on them

What do you think of these things

#2 Florisz

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Posted 14 April 2009 - 12:47 PM

Magic is always fun :blush:
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#3 Eldarion

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Posted 14 April 2009 - 06:44 PM

In moderation - keep it subtle.
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#4 Elrond99

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Posted 15 April 2009 - 10:22 AM

Of course it would be subtle, but I thought a little bit wouldn´t be wrong

Although nothing like that is included in the recent unit list, except Malbeth (but I´ll probably change that :shiftee2: )

Edited by Elrond99, 15 April 2009 - 10:24 AM.


#5 {IRS}Athos

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Posted 17 April 2009 - 04:01 AM

I think it could work out pretty well, if you played your cards right. :p
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#6 Hasfusel

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Posted 29 April 2009 - 08:53 PM

That's right, some Dunedain had magical abilities to some extent, including Aragorn. Hence the long life spans, greater health and endurance, etc. For that matter, the Dwarves were a magical race like the Elves but this is often overlooked.

Keep it very subtle; nothing like Gandalf or Saruman. Powers like Starlight should be what you're aiming at, with the possibility of Lightning Sword style attacks and the like. Nothing over the top.

#7 Neth

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Posted 13 May 2009 - 09:48 PM

Any new updates? Its been a month tomorrow :p

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