Well Dropships still work in RA2/YR but slightly differently from TS days
(i.e. spawn on map variants)
; sample code
; Dropship
[DSHP]
UIName=Name:DSHP
Name=Dropship
Strength=1000
Category=AirLift
DeployTime=.022
Armor=heavy
Landable=yes
TechLevel=-1
Sight=0
PipScale=Passengers
Speed=18
PitchSpeed=.4
PitchAngle=0
RadarInvisible=no
Owner=British,French,Germans,Americans,Alliance
Cost=0
Points=25
ROT=5
Selectable=no
Passengers=12
SizeLimit=6
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
IsDropship=yes
FlightLevel=1600
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0
SlowdownDistance=2000
DamageParticleSystems=SparkSys,SmallGreySSys
LegalTarget=no
AuxSound1=IntruderTakeOff
AuxSound2=IntruderLanding
Trainable=no
Landable=yes
The taskforce should be the DSHP and the associated units, vehicles, infantry whatever but take into account the sizelimit, passenger logic introduced in RA2.
The script should simply be unload (lose transport keep units) and scatter
in teams, make sure full is checked and the waypoint is where is it spawns and unloads.
Now heres the oddities
- The transports will only unload at the waypoint which spawned them e.g. if you say under teams spawn under waypoint 10 it will unload at waypoint 10, even if you tell it to move to say waypoint 11 and unload.
- once the unit finishes unloading and the units move out, the DSHP will do a hardcoded flying off the screen.
Dropships in RA2/YR
Started by
Allied General
, Apr 23 2009 11:23 PM
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