KotW Screenshots
#41
Posted 01 July 2009 - 02:17 AM
#42
Posted 01 July 2009 - 03:04 AM
@witchkingshour: Actually I don't believe that the WitchKing's speed has been changed. I'll check on it next time I play as Mordor but I think it works out well as it is. If he is on foot then he is the same speed or just slightly slower than the orcs so he tends to be near the back of the formation (probably the best place for him since he isn't a close in fighter and his leaderships will reach the front troops just fine) and if he needs to get somewhere fast he can mount his horse and be there at the normal hero mounted speed. I haven't noticed any problems with him yet though I've only used him 2-3 times thus far in the mod.
-Gto
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#43 Guest_Matto_*
Posted 01 July 2009 - 09:56 AM
#45
Posted 01 July 2009 - 10:36 PM
#46
Posted 02 July 2009 - 05:26 AM
We must rule the world
#47 Guest_Matto_*
Posted 02 July 2009 - 09:04 AM
#48
Posted 02 July 2009 - 02:34 PM
We must rule the world
#49
Posted 02 July 2009 - 03:10 PM
#50
Posted 02 July 2009 - 05:09 PM
We must rule the world
#51
Posted 03 July 2009 - 07:38 PM
First off is a new map that I have made called The Paths of the Dead. I'm sure you can figure out what it is based off of It is for 4 players but works best with teams of 2 on the top and bottom parts of the map. The starting positions are camps and there is one expansion point in the middle left of the map.
In the following screens I am mordor, Hard AI is Isengard (ally) vs Hard AI Rohan and Hard AI Gondor:
These rohirrim were a major headache till Sauron showed up. They were all dead about a minute after this screenshot was taken
New Gondor Fort and Forbidden Pool summon art:
New Rangers Summon art:
And new Summon Dol Amroth art:
Finally a slightly redesigned Witch King. I had to redo the model to fix a problem with it and I thought, why not give him some cooler looking armor while I'm at it (note that the screens don't capture all the coolness... it looks much better in-game):
Mounted WK also was redone but I don't have any screens of him on hand.
-GothmogtheOrc
Edited by GothmogtheOrc, 03 July 2009 - 07:40 PM.
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#52
Posted 03 July 2009 - 07:52 PM
Edited by bauglir1111, 03 July 2009 - 07:53 PM.
#53
Posted 03 July 2009 - 08:58 PM
#54
Posted 04 July 2009 - 04:55 AM
#55
Posted 04 July 2009 - 06:02 AM
#56
Posted 04 July 2009 - 07:37 AM
As Witchkinghour already said paths of the death looks good
But how much better is the A.I now?
Anyway good work guys
We must rule the world
#58
Posted 04 July 2009 - 05:10 PM
We must rule the world
#59
Posted 04 July 2009 - 06:57 PM
I wonder if there should be a special creep lair guarded by a single AotD horde, if you manage t destroy the lair you get an absudely high amout of treasure and the AotD horde fade away.
#60
Posted 04 July 2009 - 09:49 PM
A quick note about the super heroes if I haven't already mentioned them publically. Each faction has 2 heroes that are considered their "super heroes". Aragorn and Gandalf for Gondor, the Blue Wizards (Alatar and Pallando) for Rohan, Saruman and the Balrog for Isengard, and Sauron and the Witch King for Mordor. As you can tell, about half of them are the top tier spells for their faction and half are the most expensive heroes. So there are two ways you could get to them and both will take awhile. I call them the super heroes because they have powers that are better than most other heroes (most on that list are Wizards too). And each of them has one or two powers that can instantly kill another of them. Aragorn has the Oathbreakers and his regular sword attack does more damage to them, Gandalf has Istari Light, Alatar and Pallando each have a power (fireball type and istari light type), the Balrog has fire breath, Saruman has his Fireball, the Witchking has This is my Hour, and Sauron has his fireball power.
As for a special AotD creep lair, there isn't one and I don't plan on making one. But there are a few other pieces of eye candy in the map that you can enjoy
-Gto
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
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