If there is, perhaps have "Mole Miners" (Altered CT-10s with a hijack ability) given to the Imperial Remnant once Nkllon is captured.
There is a mole miner model out there; the problem is getting the captured units from tactical to galactic. The available abilities just don't work that way.
New campaign? About what? The hunt for Zsinj, perhaps?
I'll let you guys speculate on this one for a while until we get there
...
Is there going to be a way for the Empire to get the Katana Fleet Dreadnaughts at all?
Also, would it be possible to script the race for the Katana fleet?
I sure hope so. I'm trying to work out some kind of quest to find the Katana Fleet that you need to complete in the campaign, something that each side has an equal chance to complete.
Also, do you know if maybe we could have hero upgrades that upgrade their last ship class, like Blackhole could have a ISD1..ISD2...ISD3...ISD4, thus that way they aren't as easy to kill when UI upgrades
I'm going to work on heroes for this release. Instead of the hero transports / unique units coming fully-upgraded, they're all going to be their canonical class (i.e. the
Singularity would be an Imperial I),
except with a 100% bonus to shields, hull, and damage. In practice, this is almost always better than what the upgrades can offer.
I'm doing it this way because I think it's more authentic to the films - the Empire has all this fantastic technology, but the heroes still always manage to come out ahead on scoundrel's luck or the Force. Just look at the
Falcon; it can hardly be described as state-of-the-art, yet it's survived hundreds of battles. So this is our "intangible" factor with hero ships.
just finished re-reading heir to the empire last night (playing the thrawn campaign a few weeks ago made me dig em out) and am pretty sure the empire didnt get any new rep ships from the sluis van attack.
Hard to say. One of the boarded ships fired on Wedge, so they were able to take the first few, but whether or not any of those made it to hyperspace was never really made clear. It's possible that quite a few were successfully captured and subsequently disabled by the mole miners, so Thrawn was forced to abandon them.
Just because a ship doesn't have fighters doesn't mean it doesn't have shuttlebays, which is where they were in DFR.
Yeah, that's one aspect that generally isn't very well documented. They always tell you how many fighters something can carry, but how the crew gets in and out of the ship is more often than not left to ambiguity. Given that starships can have umbilicals, cofferdams, or simply boarding ramps for ground landing, I've been resisting the urge to give
everything a shuttle bay.
second part...I second that could you possibly transform the vanilla campaign into a campaign of the Thrawn Campaign. That would make things very interesting...
There's no reason why you can't have the features of Singleplayer in GC; they are effectively identical to the game.
Also for the heroes with SSD will you give the hero version the Executor-II upgrade(that was taken out in v1.1) possibly...since I have a campaign to keep up with Thrawn and Wedge that can't be staled by Hyperdrive 2.0
Those upgrades no longer exist. Star dreadnaughts are tough enough opponents as it is without upgrading them.
Lusankya, however, should get the heroic combat bonuses I described above...
Edited by Phoenix Rising, 19 June 2009 - 08:26 PM.