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Republic At War


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#1 Longleaf

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Posted 08 September 2009 - 04:14 AM

This is the latest update from RAW.

Hello Everyone, and welcome to our next installment where the team unveils a a new planet, and we preview everyday scenes from that world from within the mod. When we set out to make this mod, it underwent many changes, early on the staff all agreed that we were not happy with the way the land maps were designed. They seemed for lack of a better word "dead". Our goal was to re-create all the worlds in the mod and breathe life into them. People going about their daily routines. Vehicles coming to and fro. Spacecraft taking off and landing. Animals roaming, birds flying etc. We also new that if we were to do this then we had to add ambient noise in the mix also. So not only will all of these levels be bursting with life, but you will hear it also. As for the final mod, we have created, and added in over 300 new props, including about 15 different new plants. Many new animals, and other things to help landscapes feel alive. So without further ado, we bring you Naboo!

Naboo
Here in this scen Naboo Security Troops converse while citizens go about their buisness.
http://everythingeaw...aboo_theed1.jpg
In this scene The Royal Square is a hive of activity
http://everythingeaw...aboo_theed2.jpg
Here, we see two Royal Naboo Starfighters buzzing the captial.
http://everythingeaw...theed_flyby.jpg
The Lake Country is a remote area of the planet that is dominated by beautiful lakes, surrounded by mountains and valleys. Wide meadows of grass and wildflowers sat among the waterfalls and lakes, and much of the planet's native shaak population make their homes here.
http://everythingeaw...lakecountry.jpg

Lake Retreat, was the name of the island in the Lake Country of Naboo that consisted of the Naberrie's family's retreat house.
http://everythingeaw...ake_retreat.jpg

Thats all we have this time around. Stay tuned for the next installment where we profile Dantooine. If any of our fans have a Location they woud like to see profiled, feel free to comment. We are always open to suggestion. If you can all agree on one location we would be happy to showcase it.



#2 Longleaf

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Posted 16 September 2009 - 07:03 AM

:p I can double post :grin: .

Hello everyone, and welcome to another Planet unveiling. We asked the fans what planet they would want to see next, and overwhelmingly, the fans responded with Coruscant! We are not ones to disappoint so we decided rather than showing a relatively minor planet like Dantooine, we agreed with the fans and felt a planet that has a ton, (and we mean a ton) more eye candy would be more fun to profile. Designing Coruscant was a blast. Normally, I dont like to do Urban maps as they are not that pleasing to the eye. However, Coruscant reminds me of New York City times about a million. So I thought, if I'm gonna do this planet it NEEDS to be at night and lit up like a Christmas tree. This process was a bit more work, as it required the design and rigging of about 70 new props, plus the re-rigging of about a dozen stock models, re-skinning some others, as well as making some things that were new to us all. A vanilla skydome was NOT gonna work, so I took a page from my FPS design background and created a Skybox. Those of you familiar with Qradient will understand what I am referring to. Skydomes are great for large expanses of sky but to do what we wanted to do. A true skybox was needed. Now, sadly EAW's engine would never allows us to fill this map with the amount of people, and vehicles, that would be needed so we had to settle with a lived in city but not as jammed as we would have liked. You will notice we decided not to add in the Jedi Temple or Senate buildings. The reason for this is simple. Those areas have been shown a hundred times, and we did make new models for them, including some cool vehicles such as the Magnaline 3000 and the AirBus, we felt it was getting too crowded. Plus we didnt want half the map taken up by one giant prop such as the Senate building. We hope you enjoy. Feel free to comment, and again let us know what planet you would like to see next. We have been seeing many requests for Korriban, and we do have something kick ass in store for the Valley of the Lords so stay tuned.

Coruscant
Overlooking a residential district
http://everythingeaw...or_profile1.jpg
http://everythingeaw...or_profile2.jpg
Overlooking a landing pad
http://everythingeaw...or_profile3.jpg
http://everythingeaw...or_profile4.jpg
Disturbance at a popular nightspot
http://everythingeaw...or_profile5.jpg
Coruscant Security Clones question a murder suspect
http://everythingeaw...or_profile6.jpg
http://everythingeaw...or_profile7.jpg
Thanks for stopping by and tune in again for our next installment :sad:



#3 Longleaf

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Posted 26 September 2009 - 08:04 PM

Maybe even triple

So here we go again, unveiling a new planet for you all. This weeks choice was again done per many requests. On the various forums we discuss the mod on Korriban was the hands down winner followed by Kashyyyk as a close second. Mapping Korriban was tough. There is not much good artwork available, and what is available leaves much to the imagination. I strived to base Korriban on what we have seen in KOTOR and in the comics. A decimated, devastated planet consumed in darkside energy. The center of the map contains the Dark Valley of the lords, which we had to make about 18 new props for. The orginal map for EAW did not do such a good job of this. Our valley was based on 2 images I located. The rest of the planet is both desolate, and beautiful at the same time. While we wanted to create some new fauna for the planet time constraints prohibited us from doing that. We may still modify one of the stock Rancors and make it into something a bit more intimidating. We hope you like what we have done. Not as much eye candy as this is "dead" planet, but interesting nonetheless.


Korriban

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Clones investigate a ancient crashed starship.
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Sith Sunset :p
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Sith Tombs
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Brave Treasure Hunters settling in for the night
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So thats all we have for now, since it seems to be a close running between Kashyyyk, and Mygeeto we will be looking to see whats next.



#4 Admiral Jamoking

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Posted 27 September 2010 - 11:36 AM

Long time no update for RaW. z3r0x brings us news of some of the new features that will be featured in RaW, as well as some lovely screenshots. Stay tuned, this is a mod you won't want to miss. :rolleyes:


Republic at War Gameplay Features:

  • Scalable Clone units: Players will be able to build small squads, or large battle formations such as Legions.
  • Individual and unique unit markings
  • Varied models to increase realism: Players will notice clones and other units are varied, meaning some will have carbines and some will have rifles. Some will have bandoliers, dirty armor and some will have clean armor. This will add a exciting sense of realism to the battlefield.
  • Unique models for all 66 planets in the mod
  • All new soundtrack and new custom sound effects
  • New faction structures that add some new economic and production options to the game.
  • Mercenaries: Players will now have the new ability to purchase Mercenaries and pirates in addition to the original bounty hunters and smugglers.
  • Shipyards: Shipyards replace the vanilla space stations. These massive structures add a new dimension to space battles.
  • Ambient Features: Players will notice the maps and levels are no longer devoid of life. They now teem with life. Droid, Speeders, Air-Speeders, Cargo Freighters,
  • Animals, Fauna, hover trains, etc. The team has added in over 150 of these items that will move about their daily lives as you wage battle on land or on space.
  • Ambient Sound Effects: Over 50 new ambient SFX have been added to the game to immerse the player like never before.
  • Immersive Maps: Each level has been constructed to add a sense of realism like never before. From unique lighting effects, ambient SFX, independent citizens, and 265 new props.
  • New Unit Abilities: Many units have new and exciting combat abilities.
  • New Planet Abilities: All the new planets have new and exciting abilities that either help or hurt your ability to wage war across the galaxy.
  • New Campaigns: Fight the Clone Wars at your own pace or follow one of the many custom time-line campaigns. In these all you can do is wage battles, but the time-line effects the galaxy in ways you cannot change. Win the war as the CIS or let Anakin become Darth Vader and hunt down the Jedi. Either way you decide the fate of the galaxy!
  • Cutting Edge Graphics: All of the units have been created with quality in mind. All of the new models have been made even more realistic than ever before with higher polygons and higher resolution skins.

Screenshots:

Malevolence(Improved):
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Space Battles(CIS Shipyards):
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Edited by Admiral Jamoking, 02 October 2010 - 03:08 PM.

Leader of the "Demise of the Empire," a mod for Empire at War: Forces of Corruption

#5 Admiral Jamoking

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Posted 02 October 2010 - 03:06 PM

Here some other tidbits that z3r0x has posted recently, the unit list as well as the planet list. With all these updates from Z, I'm starting to sense a disturbance in the force could the Clone Wars be coming to a computer screen near you soon?...let's hope so :p

Unit List:

Republic

Heroes:

  • Mace Windu
  • Yoda
  • Chancellor Palpatine
  • Obi-wan Kenobi
  • Anakin Skywalker
  • Plo-Koon
  • Commander Cody
  • Delta Squad
Buildable Heroes:
  • Aayla Secura
  • Barriss Offee
  • Luminara Unduli
  • Shaak-Ti
  • Commander Rex
Land:
  • Phase 1 Clone Troopers
  • Phase 2 Clone Troopers (501st, 327th, 212th, 41st, 7th Sky)
  • Phase 1 Clone Commander
  • Phase 2 Clone Commander
  • ARC Troopers
  • Medical Droid
  • BARC Speeder
  • AT-RT
  • AT-PT
  • IFT-X Sabertank
  • AT-AP
  • AT-TE
  • A6 Juggernaut (Turbotank)
  • AV-7 Anti Vehicle Cannon
  • LAAT/i
Non-Buildable Units:
  • Shock Troopers
  • Senate Commandos
  • Bothan Spies
  • Commander Gree
  • Commander Deviss
  • Commander Bacara
  • Commander Bly
Space:
  • V-19 Torrent
  • V-Wing
  • ARC-170
  • NTB-630
  • N-1 Fighter (Naboo Only)
  • CR-90
  • Republic Assault Cruiser
  • Light Frigate
  • Carrack
  • Acclamator I Assault Ship
  • Centax
  • Dreadnaught
  • Victory Class Star Destroyer
  • Venator Class Star Destroyer
  • Mandator
Transports:
  • Nu-Shuttle
  • Botajef
  • CR-20
  • Theta Shuttle
  • ETA-2
  • Delta Class
  • LAAT/c
CIS

Heroes:
  • General Grievous
  • Durge
  • Cad Bane
  • Nute Gunray
  • Asajj Ventress
  • Aurra Sing
  • Count Dooku
  • Jango Fett
Buildable Heroes:
  • Darkside Adepts
Land:
  • B1 Battledroids
  • B2 Battledroids
  • OOM-9 Commnd Droid
  • Repair Droid
  • STAP
  • Crab Droid
  • Dwarf Spider Droid
  • AAT
  • Enforcer Tank
  • Hailfire
  • Homing Spider
  • MTT
  • HAG
  • HMP
Non-Buildable Units:
  • Magnagaurds
Space:
  • Vulture Droid
  • Tri-Droid
  • Nantex (Geonosis only)
  • Droid Bomber
  • Patrol Frigate
  • Hammer Class Pickett
  • Munificent
  • Recusant
  • Techno Union Frigate
  • Providence
  • Bulwark Mk1
  • Lucrehulk Battleship
  • Malevolence
Transports:
  • Sheathipede
  • C9979
  • Hardcell
  • Ginivex

Expansion Units:
  • Ashoka Tano
  • Chameleon Droid
  • Sniper Droid
  • Plex Droid
  • Plex Trooper
  • Blaze Trooper
  • Grapple Droids
  • UT-AT
  • AT-OT
  • ISP
  • Scarab
  • Tri-Droid
  • CK-6
  • VAAT/i
  • BX-Commando Droid
  • Legacy Class
  • Pinnance


Planet List:

Locations List:

  • Abregado Rae
  • AetenII
  • Alderaan
  • AlzocIII
  • Anaxes
  • Atzerri
  • Bakura
  • Bespin
  • Bestine
  • Bonadan
  • Bothawui
  • Boz Pity
  • Carida
  • Cato Neimoidia
  • Corellia
  • Corulag
  • Coruscant
  • Dantooine
  • Dathomir
  • Duro
  • Endor
  • Eriadu
  • Felucia
  • Foerost
  • Fondor
  • Fresia
  • Geonosis
  • Hoth
  • Honoghr
  • Hypori
  • Ilum
  • Ithor
  • Jabiim
  • Kamino
  • Kashyyyk
  • Korriban
  • Kuat
  • Mandalore
  • Mechis III
  • Minntooine
  • MonCalimari
  • Mustafar
  • Muunilinst
  • Mygeeto
  • Naboo
  • NalHutta
  • Ord Mantell
  • Polis Massa
  • Rattatak
  • Raxus Prime
  • Rendili
  • Rhen Var
  • Rodia
  • Rothana
  • Ryloth
  • Saleucami
  • Sluis Van
  • Sullust
  • Taris
  • Tatooine
  • The Maw
  • Thyferra
  • Utapau
  • Yavin


Edited by Admiral Jamoking, 02 October 2010 - 03:09 PM.

Leader of the "Demise of the Empire," a mod for Empire at War: Forces of Corruption

#6 Admiral Jamoking

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Posted 15 October 2010 - 05:00 PM

*sings* It's the final COUNTDOWN!!! *electrical sounding trumpets play* The Final COUNTDOWN!!! :ph34r:

I'm finished singing now, so you can remove your earplugs now.

z3r0x has given us what he hopes will be the final written mod update until the release. He has answered some questions that people have been asking over the past but probably the hi-light (well it's all pretty important but this one is important for RAW and IA2 fans) of the news is that RaW (Republic at War) and IA2 (Imperial Assault 2) have been completely merged to form "Imperial Assault 2 - Republic at War" (not the most creative title for a mod merger name but hey it's more important for the mod to be worked on :p). If you're wondering why they've been merged well a while ago RAW and IA2 merged "teams" so to speak so that they could complete both mods faster and release two mods all with the same content but with variations here and there. (Read more below)

Other related news, not mentioned in the update but found on Moddb, the mod is scheduled to be released this December 2010 and z3r0x is usually one not to set a release date because he doesn't want to disappoint. However, I think it's safe to say he won't disappoint on this release date. I know for one thing the mod should not disappoint anyone, well maybe if you were expecting it to come in 3-D so you could use your 3D glasses, but I don't know why you'd expect that in the first place. :p

Enough of my ramblings, read below for the update, however, there is only one screenshot that comes with it perhaps more to come though.

From 10/13/10:

Well sorry for my forced absence guys and gals. If all goes according to plan this should be the last written update I have to supply for the mods. There may be some final pic updates and I plan on releasing the mods manual soon. I think you will enjoy it. Well exciting things are coming that is for sure. I am sure some of you feel it. Its in the air!!! Well this update is lacking in pics as there is nothing really to show you that you have not seen in previous updates or on ModDB. However there is much to inform, you of. For those of you living under a rock these last many months I have been away on business, not monkey business but real business. I rcently posted many of the mods features on ModDB and I wanted to elaborate on those as well as give some updates on some other areas. Many questions have come in over the last few months I have organized them and will try to answer them as best as I can. Lets move along shall we?

Ok as for the IA2 and RaW I had to think on this long and hard and after much soul searching and some last minute discussions with past staff its been decided that releasing two mods is pointless and only consumes more time. The mod is essentially being changed to "Imperial Assault 2 - Republic at War" Bex and Bryant both has a specific vision of what they wanted IA2 to be and I had a specific vision of what I wanted RaW to be. After a year or so of work on both mods I have been able to successfully merge both of those visions. Bryant and Bex did NOT want tons of non-canon or cartoon units in the mod and I did not want a canon only mod. Some decisions were made and the final release of this mod will be the outcome. I have pulled out some items that were not needed and the mod now has a very nice balance of movie canon and cartoon/tv show/game canon. In essence the only of these "B" cannon units that remain are the ones that fill a void that the movie canon units could not fill. For example there are NO known movie units of a CIS corvette. So we had to go to Non-Canon. The Republic SPHA-T the only movie canon artillery unit we see was too large and did not function the way we needed it to in game. So again we had to go to Non-Canon to fill that gap. IA2's vision was as much as movie canon as possible with "epic battles". I have been able to achieve just that. So there is no need for two mods. Only one mod that is both IA2 and RaW combined into the final result we all wanted. A playable mod. The primary release is going to be what the IA2 fans want. There will be a mini-expansion to follow but that is only to placate the RaW fans that wanted certain things that the IA2 fans did not.

Moving onto units. Every clonewars mod out there uses the same tired old Battledroid models that were free released years ago. We were one of those teams. However keeping with our concept of quality I re-modeled our Battledroid and re-animated them. The quality is 1000x better. I do not want to unveil them yet but you will see them in action soon. Evillejedi stepped up to the plate and assisted the team in re-modeling the Malevolence. Pics are on ModDB and we are very happy with the results.

Now onto features. We wanted to add something extra to the game. We have re-made/re-imagined all the stock upgrades and created some new ones that will add some new exciting play. From special structures that give unique bonuses to new in game combat bonuses we think you will be happy. A feature we have been working on for 2 years are the new Battlefield Structures. In skirmish most of you are familiar with the giant build pads where you could build the Hutt Palace etc (we re-did that also.. you can get some REALLY cool units there now) well we re-did that concept but with a twist. Now you you will gain another pad and be able to build a Field Hospital, Engineer Depot, Forward Command Post, Droid Center, Droid Engineering Depot, or Merc HQ. These buildings provide unique upgrades as well and the availability of VERY unique units. I do not want to go to much detail as unique ideas are rare these days. One model I would like to show you is the CIS version of the turbolaser tower. CIS Turbolaser

- z3r0x


Leader of the "Demise of the Empire," a mod for Empire at War: Forces of Corruption

#7 Admiral Jamoking

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Posted 24 October 2010 - 01:22 PM

Here are some more screenshot/render screenshots of a few of the units to be included in mod.

AT-PT:
Posted Image

Cad Bane's Transport:
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CIS Siege Mortar:
Posted Image

Sabertank:
Posted Image

Magnaguard:
Posted Image

Durge's Personal Fighter:
Posted Image


Leader of the "Demise of the Empire," a mod for Empire at War: Forces of Corruption

#8 Admiral Jamoking

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Posted 07 December 2010 - 05:42 PM

This should hopefully be the last big update for RaW until the actual release :thumbsupsmiley:

From 12/02/10

Well this is the big update. I really hope this is the last official update... I was not going to update but there were a few things I wanted to address.

First off, welcome fans! Thank you for voting us into the top 100 mods!!! When I first started this mod in mid 2007 it was supposed to be a semi private project. My first goal was to create a mod set with the Yuuzhan Vong as a faction. It would have been epic. I was not concerned with a clone wars mod as my friends who were on the staff at IA2 were making what was to be a great mod. However, as time passed I was contacted by one of the staff on that mod and was told that production had slowed to a snails pace. It was looking grim..So I started making my own clone wars mod and put my vong mod on hold. Shortly after all this.. I was being told that IA2 was basically ceasing. I offered to take it over and was granted permission to do so. Now I admit, I have blown some release dates and for that I am sorry. I broke my own rules several times and put out dates. The reason for the missed dates is simple. 1. Real Life 2. The Tree theory.
Those of you who mod know what this is. Those that dont let me explain. For everything you add ort change, causes many other things to be changed that need to be changed, or edited. This grows exponentially as you add things or change things (like a tree growing branches). So everytime I added in a unit or a idea etc, I realized, I had to create new projectiles, and new SFX, and new icons, and new text, and the projectiles needed new particles, and the unit needed special movement SFX, etc etc, and so on. Lets just say that this mod was a MASSIVE undertaking to the say the least. That being said, I want to thank all our fans. I think I am blessed with some of the most patient and fun group of people around. Most of you have been a pleasure to deal with, chat with, kick ideas around with, and just get feedback with. You are the only reason at this point that this mod is still going. This is your mod as much as it is mine. I keep referring to this as a mod, but this project is much more than that. You will see when you first load this mod up, it really is closer to a expansion or a new game entirely. No, we dont have tons of useless scripts that serve no purpose once so ever. Game play will be almost identical but with some new changes. The one thing that most of you have overwhelmingly stated was you wanted to kick CIS or Republic butt, 24/7. Well our focus is indeed on butt kicking. No complicated production charts, or strategies. You will build a fleet and wipe out the enemy. The battles will be large, intense, and destructive.

Our galatic map is very large. Not gigantic, but large, I felt this was more to give the sense of you moving troops across a galaxy rather than a large pond. I did add in some cool new game play features for skirmish mode. I also added in some new "Strategic Structures" that either help your faction or help your war effort. Each has their own drawbacks. Mining cant be done on every wold. You can mine on planets that contain ore or something to mine. So cash will be tight. As far as the GC's go each side has several "key" planets that you need for your war machine. Those of you that follow the SW universe will know right away which planets those are. The AI in this mod WILL attack those planets and will hit them often. For the first time you can actually build planetary defenses that actually work. They are EXPENSIVE... but believe me. You will be glad you invested in them. The Republics W-165 Planetary turbolaser is a fleet buster. I mean it is able to blow the biggest of the CIS ships to pieces in one shot. To deal with this both sides can conduct commando raids to take out these things. (the CIS have their own version of these also) Only thing is, only BX commando droids, Jedi, Sith, ARC Troopers, or Deltasquad can run these missions. Planets have new bonuses that you will actually want to defend. Some planets for example grant "Darkside" or "Lightside" bonuses to you Jedi or Sith. These you will want to defend.

I have been pretty much going alone on this mod, and I hope that this mod lives up to your expectations. I think it will, which is why I have been spamming screens. What you see is what you get.. no doctored photos, or honey shots. These are right from standard gameplay.

I know some of you have been asking why all the pics of the CIS. Well, a few months ago you were all asking "Why only pics of the Republic". This time I have posted another massive pic update...

Do me a favor guys and gal. Please STOP asking for dates. The 12/31 date is there as that is the absolute worst case. Also stop asking us to add in new units. After the mod is released we can discuss some new options... but for now stop asking PLEASE!

Also... this mod is for FOC!!!!! *Write that down

This mod is designed for higher end PC's If you can barely run stock FOC you wont be able to run this mod. Period. If you can run games like COH or GTA4, or Crysis then you should be 100% good to go.



Here are also a handful of new in-game screenshots

CIS Fleet
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Republic Fleet
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Jedi (Obi-wan, Skywalker and Windu) (or for CIS fans "Jedi Scum")
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Clones
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Droids
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Ventress and Durge
Posted Image

Mandator (Republic SSD)
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Leader of the "Demise of the Empire," a mod for Empire at War: Forces of Corruption




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