Flying units
#1
Posted 11 October 2009 - 01:50 AM
Gwaihir - Lorien (Eagle's Nest ) no more other eagle
Drogoth - Moria (Dragon's Nest) no more fire drakes, even for treasure trove, although there is a power that can summon two of them to the battlefield (see spellbook thread)
NO MORE fellbeasts for isengard
NO MORE eagles for gondor and erebor
I'm okay with there being the nazgul able to mount fellbeasts.
#3
Posted 11 October 2009 - 08:40 AM
And don't remove any eagles for good side.
#4
Posted 11 October 2009 - 08:58 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#5
Posted 11 October 2009 - 09:03 AM
But that my guess though,How much level Nazgul can mount fellbeasts?
#6
Posted 11 October 2009 - 09:38 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#7
Posted 11 October 2009 - 09:43 AM
#8 Guest_Guest_*
Posted 12 October 2009 - 11:41 AM
A large flight of "crebain" (is that the english word ?) of Dunland would make more sense than a fellbeast.
A very large number of those creature could affect and hurt any other flying unit (anims could be a problem however).
We could imagine that even if not killing a flying creature quickly, such a flight would keep it busy (fighting)
for a long time ...
#9
Posted 19 October 2009 - 01:25 PM
Elfes: Gwahir + ability to summon 3 other eagles. (Stronger than fellbeasts)
Dwarfes: The dragon king. (Strongest flying unit, but only one dragon flying unit)
Men:
Isengard: Sarumans crows? (Like a army of crows, the fastest flying unit. Pefect to find gollum or spy on the enemy. Can only be taken down by other flying units, it's better than nothing. And fellbeasts are unrealistic for isengard.)
Mordor: All the nazguls can mount fellbeasts like it is now. They should be a lot weaker than the eagles.
Moria: I think they got a dragon right? Haven't played them yet.
Anyway to sum it up.
Elfes: 3 eagles + mighty Gwahir
Dwarfes: Smaug
Men: Not sure, eagles would be cheap.
Mordor: 9 fellbeasts, not very strong and are easily taken down by eagles.
Isengard: Crows, fastest units. Can only be taken down by other flying units.
Moria: The dragon king.
I'm not sure what flying units the dwarfes or Moria got. Because I haven't played them yet. So maybe we could have a mordor elf scenario to them. Dwarfes got smaug and 3 summon able dragons. While moria has got 9 ordinary weaker dragons or something.
So a unique flying unit for men, dwarfes and moria? And will this crow idea even work? I think if isengard should have a flying unit it would have to be crows.
Edited by Hermoor, 19 October 2009 - 01:28 PM.
#10
Posted 19 October 2009 - 01:53 PM
Isengard: THe crows should be able to form a flying monster or something. Its like this you recruit the crows for 20 resources. They are extremely fast, scouting units but cant attack. For 2080 resources (or whatever to match the other costs of flying units) they transform (or form) into a dragon/beast/(Nazzie Inserts idea here). The beast is slow, can fly, and can attack. But it loses his speed and the purple fx that was used (for fear I think) has a larger radius. Maybe fire. Also the beast cant become crows again. To respawn you get the crows for 10 resources and then to transform fill the cost for the others. If you dont understand. Reply. Also a final note. Saruman didnt want the Nazgul but if Nazzie (the modder not the unit) wants it in. Then fine by me).
Everyone else is fine.
#11
Posted 19 October 2009 - 02:41 PM
#12
Posted 19 November 2009 - 09:05 PM
Um, perhaps the list could look like this:Elves: 3 eagles + mighty Gwahir
Dwarves: Smaug
Men: Not sure, eagles would be cheap.
Mordor: 9 fellbeasts, not very strong and are easily taken down by eagles.
Isengard: Crows, fastest units. Can only be taken down by other flying units.
Moria: The dragon king.
I'm not sure what flying units the dwarfes or Moria got. Because I haven't played them yet. So maybe we could have a mordor elf scenario to them. Dwarfes got smaug and 3 summon able dragons. While moria has got 9 ordinary weaker dragons or something.
So a unique flying unit for men, dwarfes and moria? And will this crow idea even work? I think if isengard should have a flying unit it would have to be crows.
Gondor: 1 Eagle
Rohan: 1 Eagle
Lorien: Gwaihir
Erebor: 1 Eagle
Isengard: Crebain Swarm
Mordor: 9 Fellbeasts
Moria: Cave Bat Swarm
Rhun: 3 Dragons
Harad: Vulture Swarm
considering 4.7 along the way...
"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."
~Malik Al-Sayf, from the original Assassin's Creed from 2007
Yes, I do live by this advice to the best of my ability.
#13
Posted 19 November 2009 - 09:22 PM
#14
Posted 29 November 2009 - 11:15 PM
i honestly think flying units should be restricted to:
Gwaihir - Lorien (Eagle's Nest ) no more other eagle
Drogoth - Moria (Dragon's Nest) no more fire drakes, even for treasure trove, although there is a power that can summon two of them to the battlefield (see spellbook thread)
NO MORE fellbeasts for isengard
NO MORE eagles for gondor and erebor
I'm okay with there being the nazgul able to mount fellbeasts.
Yeah, that's a good idea.....And I don't like the idea for vultures for Harad.
Edited by Darkwing, 29 November 2009 - 11:22 PM.
#15
Posted 30 November 2009 - 09:06 AM
gondor: eagle, same as now, as a hero from fortress - eagles aided them at the black gate
rohan: same as gondor
lorien: eagle from fortress, plus gwaihir from eagle's nest
erebor: eagle from fortress - eagles aided them at battle of five armies
rhun: drogoth from dragon's nest
harad: no flying units, although they do have vultures as a fortress upgrade and spellbook power
isengard: no flying units, although they do have crebain as a fortress upgrade and spellbook power
moria: no flying units, although they do have cave bats as a fortress upgrade and spellbook power
mordor: witch-king has fellbeast mount at lvl1, other nazgul at lvl 7 or 8, forgot what it is. same as now.
in addition, erebor get raven spy power, lorien still have summon eagles power, rhun get dragon strike power, and moria have summon smaug power (better, reskinned dragon strike)
ravens, crebain, vultures, and bats would only be used for spying, without attacks. they should be able to get shot down as well, like the vanilla game.
Edited by khamulrulz, 30 November 2009 - 09:10 AM.
#16
Posted 30 November 2009 - 07:44 PM
Edit: And any Dragons in Rhun should be land based ones..
Edited by Uruk King, 30 November 2009 - 07:45 PM.
#17
Posted 30 November 2009 - 08:14 PM
Edit: And any Dragons in Rhun should be land based ones..
Agreed. They should be fire breathing, perhaps with powers similar to the planned spellbook powers such as Desert Storm/Sand Twister etc. Perhaps even a 'Bury in Sand' powere which coats all units in a target area in sand.
#18
Posted 01 December 2009 - 03:35 AM
Historically many civilizations used things like the easterling's helmets based on many animals they didn't actually work with, that would be treacherous to them. That's what I always pictures their thing with dragons to be. I don't think they would actually go to war with a dragon (the dragon would probably just kill them.)
Besides that, Nazgul has already described clearly how he disliked the fire drakes. I don't see how any fire breathing land dragon could really be any different.
The only reason I'd add a dragon to Rhun is so they could have a flying unit. A land Dragon doesn't fit that role.
#19
Posted 01 December 2009 - 08:59 AM
Perhaps that's what the Crebain for Isengard could be a flock of birds that are good against singular units but not so much against groups of units making them best against those strong air units and weak against batallions.
Dwarves should only have eagles for a summon. Also the ravens shouldn't be doing any attacking. King Brand being a descendant of Bard I could have some special spell that does bonus damage to flying creatures.
Gondor has plenty of good archers with damage, range, and hp so they are covered with anti-air. Also they should get a summon and maybe one Eagle from the fortress. They are descendant of Numenor who had some eagles sent by Manwe. They didn't control them just flew around there.
Rohan should just have to rely on their archers. Also most of their heroes Eomer, Eowyn, Theodred and maybe some others will have a spear toss ability so that should whittle down their hp. They should also get a summon Eagle spell.
Rhun and Harad will also have to rely on their archer units. Maybe their heroes or spells could be about making it easier to take down those stronger single units since the good side has so many of those.
#20
Posted 02 December 2009 - 12:45 AM
I think all the good factions should have an eagle summon (maybe not Rohan if split, depending on if they need another spell.) and elves should have the eagles nest still.
The crebain and ravens were really only used as scouts, and I think they could remain that way. They never fought in any battles, afaik. They could be able to attack air units (having higher speed they could harass flyers) if the factions need this for balance. Since Dwarves and Isengard don't have a huge focus on archers, this might make sense (not sure about goblins.) In the movie, only a few crossbows were shown, and the main use of range by Isengard was killing Boromir in the books (when many archers shot at him, instead of just lurtz.) Crebain might be good to support crossbows to take down eagles. Dwarves, on the other hand, have the men of dale (which should maybe be the best anti-flyer archer, since they killed smaug) so that would be enough. But I think if crebain is anti air, then ravens and cave bats should definitely be also. Moria seems to have pretty weak archers, but I think they should keep drogoth at the dragon's nest, so that would help.
Elves have the eagle's nest and strong archers so it shouldn't be a problem for them. (IDK about in see, but silverthorn took out flyers pretty quick in the vanilla, doing magic damage.) Men have enough archers, probably, and there's not really anything else that makes sense for them. In the movies the fellbeasts really just flew around and none of the archers shot at them, but they didn't do a whole lot of damage themselves, either (I think the AoE of their crushing should be pretty low, only taking a few units. same with Drogoth and the Eagles.)
For Rhun and Harad I don't know for sure, but I guess archers should be enough. Just make sure to have some heroes with ranged special attacks, probably an archer hero for at least one of the factions. If needed, you could add some desert birds to Harad or something. They really fit in as well as the cave bats.
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