Campaign Bugs... Blue Mountains
#1
Posted 31 October 2009 - 04:32 PM
Also, in the Etenmoors mission, the Mirkwood Archers don't have any textures and are simply completely bright green.
Finally, not really a bug, but a balance issue... The second evil mission (grey havens) is completely impossible there are too many elven ships to take down with the fellbeasts and the evil battleships. It's not just hard, it's actually impossible. :(
I think the increased cost of ships has led to less ships being available for you to fight with and the increased health of the elven ships mean it's really hard to take even one down quickly...
What is being done to recitify these?
Thanks in advance,
-Prince of Mirkwood
#2 Guest_Orgi_*
Posted 31 October 2009 - 05:34 PM
#3
Posted 31 October 2009 - 07:20 PM
Nothing. At least until we actually tackle the campaign. Postponed until public release of beta 4.7 (at the least)....
What is being done to recitify these?
...
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#4
Posted 31 October 2009 - 07:43 PM
#5
Posted 31 October 2009 - 07:47 PM
1. Renaming of Objects (like drogoth, spiders, creeps, galadriel etc.), so the campaign scripts, which still use the old names, fail.
2. Stat changes for Skirmish which totally unbalance the missions.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#6
Posted 31 October 2009 - 07:51 PM
#7
Posted 31 October 2009 - 10:47 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#8
Posted 01 November 2009 - 01:58 AM
To the professor, John Ronald Reuel Tolkien.
-yams in a can
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