Version 1.2 Change List
#21
Posted 30 December 2009 - 02:41 AM
#22
Posted 01 January 2010 - 11:12 AM
I don't know Rob. Will they have the same health on foot as mounted? Then they will actually be weaker than normal rohirrim at the same level.
They would have the same health for both foot and mount. We can give them "elite" armor though when mounted to counteract their lower health when compared to the rohirrim.
#23
Posted 02 January 2010 - 06:42 AM
#24 Guest_Artos_*
Posted 09 January 2010 - 01:41 PM
Make computer even "harder"...
I´ve been playing against 7hard comps. and i won...:( ( they use "dead army spell" but they summon it near their base and just stay there...sometimes they build huge army but stay with it on their base...and so on...;-)
so please ;-) make computer called hard really hard or even "brutal"
#28
Posted 10 January 2010 - 11:29 PM
#31
Posted 21 January 2010 - 06:32 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#32
Posted 22 January 2010 - 08:34 AM
Bug?: Royal Guard/Erolingas combo horde attack range is melee. This is rather inconvenient considering the purpose of comboing them is to have the archers shoot from a distance and when enemies get close the Erolingas fight them off. But when an attack order is issued the combo horde runs right up to the target and the Erolingas attack normally. I think it's a range modifier or something in the combo horde code needs to be switched from melee to ranged.
Yeah, that should be fixable. Thanks for finding it.
#34
Posted 30 January 2010 - 10:27 PM
#35
Posted 31 January 2010 - 04:07 AM
Oh, and may I recomend decreasing orc warriors build times? It takes forever to get them out, and then they do almost nothing.
#36
Posted 01 February 2010 - 12:42 AM
Sam's frying pan should be able to be set to auto.
Is it possible to make it so that Merry and Pippin's armor upgrade buttons don't become grayed out when in use?
Edit: One thing that bothers me about Cel's Gondor skins is that for the light armored core troops, he scaled down EA's high resolution texture rather than scaling up his own. This resulted in degraded quality that was fixed by upgrading armor, but it still bothered me. I scaled up the tunics for the Gondorians troops to 256x256 and merged them with the mod SDK skins to get higher resolution Gondor units! I also moved over the belt while I was at it, as Cel scaled down the belt for use in his skins. Here are some shots for comparison:
Before: After:
Since this is made up of material Cel made and material Cel included/sampled, this should still be okay to include in the mod. Just send me a pm if you want the skins.
Note that the quality of both skins is reduced in these screenshots.
Edited by Yarrum, 01 February 2010 - 04:47 PM.
#37
Posted 01 February 2010 - 08:22 AM
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