I'm trying to give ObjectReskin TreeF02 GenericInteractableOptimizedTree the same fading effect as is received by some of those large Lothlorien trunks (e.g Object TreeLothlorien12. As in the object fades as the camera draws closer to the object.
The code for the camera fading seems to be this:
StaticSortLevelWhileFading = 2 AlphaCameraFadeOuterRadius = 600 AlphaCameraFadeInnerRadius = 200 AlphaCameraAtInnerRadius = 10% End
which is under **ART PARAMETERS** in the lothlorien tree code.
Trying to paste this part of code into a map.ini under the different tree object causes a crash which says that "StaticSortLevelWhileFading" is an unknown field.
Removing that line still causes a crash though.
Could someone please point me in the right direction? I'm pretty useless at coding, but i thought that Add_ModuleTags etc were only needed for behaviours (which i didn't think it was)..