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#41 Ridder Geel

Ridder Geel

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Posted 10 April 2013 - 10:57 PM

Ok, then keep that code... and...

 

add this line as well:

  KindOf           = SHRUBBERY IMMOBILE SELECTABLE


Edited by Ridder Geel, 10 April 2013 - 10:58 PM.

Ridder Geel

#42 Fudge

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Posted 10 April 2013 - 11:10 PM

YES :xcahik_: , thanks so much Nerthea and RG that works perfectly and looks fantastic. RG If you ever need anything worldbuilder related definitely PM me.

For anybody who should want here's the finished working code



;------------------------------------------------------------------------------
Object TreeF01
 
  ; *** ART Parameters ***
  RemoveModule ModuleTag_Opt_01
  KindOf           = SHRUBBERY IMMOBILE SELECTABLE
  End

P.S I'll probably be releasing the map tomorrow if I don't get any willing testers  :grin:

Edited by Fudge, 10 April 2013 - 11:10 PM.


#43 Ridder Geel

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Posted 10 April 2013 - 11:16 PM

Hehe... This solution is... Well not how I hoped it would be :xd:

But it works, if you don't experience any lag or whatever in-game, then this is fine :)


Ridder Geel

#44 MattTheLegoman

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Posted 23 February 2018 - 08:55 AM

To get a new object to fade I exported it with these settings.

  • W3D material, I added a texture and I made no changes to the default settings
  • Simple Mesh, in the W3D Export Options, it only allows me to export a single model

I was very happy that this worked.


Edited by MattTheLegoman, 23 February 2018 - 08:56 AM.

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#45 Mathijs

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Posted 23 February 2018 - 10:31 AM

Simple Mesh is also what enables trees to sway in-game. Interesting.


No fuel left for the pilgrims





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