Jump to content


Photo

Small haradrim update


  • Please log in to reply
6 replies to this topic

#1 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 01 August 2010 - 01:40 AM

Okay, so I've got a small update for you.

The Cavalry Raiders are "done" in the regard that they're bound to a skeleton and work in-game.
I've yet to add diversity to any of the Haradrim units, and for now they will all be the same.
Reason for this is that I'd rather have a Harad faction mostly up and running, than to waste my
motivation on trying to make good looking haradrim skins, which I simply can't!

Second units is the Hasharii.. They've been in the mod's asset for a long time, as Matias created them
a long time ago. I even remember that he wanted to redo them 'cause he meant they were so
outdated and ugly. Using the same reason as above, they'll do fine.

Posted Image Posted Image

I've also checked and see abit on the tech tree for the different faction and came to the conclusion:
Balace isn't there. Simple as that. Gondor and Harad has 4 elite or semi-elite units, while Rohan
and Rhûn has the more appropriate amount of 1. There's also other weird stuff, like having
5 different melee infantry for Gondor.. I mean, how many do they really need? Not 5..
I'm only satisfied with Rohan's at the moment, so the other factions will change, Rhûn being
the only possible exception to that rule.

Also I'm having troubles with the spells that allows the forces of Kingdom of Rohan and Gondor
to be buildt. Basically, you don't need to purchase the spell to be able to build them, making the
spell useless. I might look more into the spells and redo them, but since most are basic units,
they come to late in the game.. So anyone who want's to suggest new spells for Rohan and Gondor,
go ahead! I'd love to hear 'em!

So stay tuned for the next update, when I'll hopefully have some more renders and screenshots
for you, but also an updated tech tree..

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#2 Spartan184

Spartan184

    :)

  • Project Team
  • 1,592 posts
  • Location:Moon
  • Projects:Random Modding Projects
  •  Coder, Map.ini Coder, Mapper, and Beta Tester

Posted 01 August 2010 - 02:27 AM

FIRST POST :crazed: Cool, finally the haradrim faction starts getting more units. Anyways for spells for Rohan maybe something like "Muster the Rohirrim" Makes all Calvary train faster.


 

safsignature.png

 


#3 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 01 August 2010 - 11:54 AM

Hmmm, that might acctually sound like a good idea!
I'll be sure to consider it :crazed:

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#4 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 01 August 2010 - 09:03 PM

RJ has that, it's quite fun if you have some money saved up :crazed:

It's very, very nice to see progress Lauri! I'll try to think of some spells later for you :ninja:

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#5 JUS_SAURON

JUS_SAURON

    El Shaddai

  • Members
  • 1,581 posts
  • Location:Trinidad
  • Projects: BFME2 MOD - Power Of The Ring
  •   INI Coder

Posted 05 August 2010 - 03:20 AM

RJ has that, it's quite fun if you have some money saved up :)

It's very, very nice to see progress Lauri! I'll try to think of some spells later for you :p


Agreed on the Muster Spell

I would give the usual ones - Heal , RallyCall , Cloud Break
Add Draft only for Rohan

Remove summon Rohirrim from MenGondor replace with summon GondorFighters

Add Summon Rohirrim to Rohan ONLY .. at level 4 ...about 10 Hordes

Add a passive - Heroes get 300% Damage / 50% Armour permanent Spell - Valor

Add elven wood

Add Improved Agriculture - an Industry spell

Add Charge of the Horsemen - All Cavalry gain 50% speed , is resistant to Fear, maybe a +1 Crusher level

That's 10 .. I will think about more

#6 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 05 August 2010 - 12:30 PM

I'm only missing one spell for each of the nations... :)
You can see here for Rohan and here for Gondor what's already there. Rally the Mark and Kingdom of Gondor are the ones that needs to be replaced :p


Add Summon Rohirrim to Rohan ONLY .. at level 4 ...about 10 Hordes

That's an overkill... not only because it's 10 hordes, but because Rohan's already got 3 summons :)

Add a passive - Heroes get 300% Damage / 50% Armour permanent Spell - Valor

300% Damage is ALOT. And they've already got a passive power with 50% armor (Heroic Valor)

Add Charge of the Horsemen - All Cavalry gain 50% speed , is resistant to Fear, maybe a +1 Crusher level

50% Speed looks terrible, and they've already got plenty of boosting powers, both from the spellbook and heroes ;)

Think I'm going for Muster the Rohirrim :p

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#7 Spartan184

Spartan184

    :)

  • Project Team
  • 1,592 posts
  • Location:Moon
  • Projects:Random Modding Projects
  •  Coder, Map.ini Coder, Mapper, and Beta Tester

Posted 05 August 2010 - 01:59 PM

JUS_SAURON this isn't bfme2 :)


 

safsignature.png

 





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users