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Help - ROTWK Not Working


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#1 Elric

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Posted 02 October 2010 - 01:23 AM

Ok, i have had this for a long time i have to copies of the disk The Expansion from bfme 2, and after 5 min of game play it automatically says i am defeated like it kills my self before the battle even begins, it happens every single time. How can i fix this please help!!!

#2 Kwen

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Posted 02 October 2010 - 05:11 AM

Try re installing. It's an anti-piracy feature built into the game. Sometimes, if the game thinks it's been pirated, it will do that to prevent you from playing. So try a fresh install. Should fix it.

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#3 Elric

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Posted 02 October 2010 - 01:43 PM

I did a bunch of times, like 50 not joking and i erase all of everything and it always says that i am defeated after 5 min

#4 Ganon

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Posted 02 October 2010 - 02:02 PM

Well, if you have the actual physical discs, and installed with them. And you use them every time you
want to play, meaning you don't use a mini image or a no-cd crack. And it still does this to you then
i'm afraid we can't help you.

On the other hand, if you ARE using a downloaded ISO to install, or you're using a no-cd crack or a
mini image to play, then this most likely is the problem, and the only thing i can say as a member on this
forum is to buy an actual copy. sorry.


Edit: I don't think this thread is even in the right subforum. :p

Edited by Ganon2020, 04 October 2010 - 12:05 PM.


#5 Elric

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Posted 02 October 2010 - 02:23 PM

i have have the actual discs i might download it though from internet....

maybe better results

#6 Ganon

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Posted 02 October 2010 - 02:27 PM

... I think you missed the point. :p

Do what you will. Because either way, there isn't much we can do to help, other than what we've done already.

#7 Elric

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Posted 02 October 2010 - 02:58 PM

i do get the point i have reinstalled it multiple times deleted my profiles and maps the whole lot but it still dosnt work...

#8 Kwen

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Posted 02 October 2010 - 03:35 PM

One thing you could do, is download a copy via torrents. Then installing it using YOUR ORIGINAL cd key, and patch and play the game using YOUR DISKS. This way, without the no cd cracks and cracked serial, technically your version is still legal. Because isn't that the idea behind torrents? to have a backup on ones software on the computer not requiring a disk...

The game shouldnt do this to you then... If it does, then you're outta luck.

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#9 Elric

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Posted 02 October 2010 - 04:07 PM

where is the torrent download?

#10 Kwen

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Posted 02 October 2010 - 04:22 PM

I'm not going to give you a link. If you choose to look for one, then (I will at least) pretend I didn't know.

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#11 Elric

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Posted 02 October 2010 - 07:53 PM

lol ok

#12 Elric

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Posted 03 October 2010 - 03:51 PM

ok i reinstalled bfme 2 because i was editing it and my online stuff got messed up so i uninstalled it and reinstalled it.... now the game wont start cause of the gameLOD.ini ShadowLOD line 20 not working here is the code that is in it


CODE
;------------------------------------------------------------------------------
;Game Detail Levels
;
;Default StaticGameLOD levels are selected based on CPU performance at a simple
;processor benchmark. Here's some sample scores:
;
;MinimumProcessorFps:
;P4-2.2 : 30 fps.
;
;Eventually this needs to be replaced by timing an actual map running on the system.
;------------------------------------------------------------------------------

StaticGameLOD = VeryLow
ModelLOD = Low ; Quality of models
EffectsLOD = VeryLow ; Quality of effects
MaxParticleCount=500 ;maximum number of particles that can exist
UseShadowVolumes=No ;use volumetric shadows if available.
UseShadowDecals=No ;use 2D decal shadows
UseShadowMapping = No ;use shadow mapping. If yes, decal and volume shadows are disabled.
ShadowLOD = Off ;combined setting for shadow quality
UseTerrainNormalMap=No;use normal maps on terrain.
UseDistanceDependantTerrainTextures = No ; Choose terrain texture dynamically based on camera distance
WaterLOD = Low ; Quality of water rendering
ShowSoftWaterEdge=No ;feather water edge if supported by hardware
MaxTankTrackEdges=30 ;maximum length of track left behind tanks and other units.
MaxTankTrackOpaqueEdges=15 ;maximum length of tank track before it starts fading
MaxTankTrackFadeDelay=5000 ;maximum amount of time a tank track segment remains visible (in ms)
ShowProps = No ; skip props and shrubs.
TextureReductionFactor = 2; cut texture resolution by 4.
AnimationDetail = VeryLow;
ShaderLOD = Low ; Shader LOD level used for FX shaders
ShaderMaterialReplacement = No ; Try to replace old materials with shaders
UseHeatEffects = No ; Use smudge system based heat effects
DecalLOD = Off ; Coolness of selection decals
MinParticlePriority = VERY_LOW_OR_ABOVE ;priority at below which we don't draw particles
MinParticleSkipPriority = ALWAYS_RENDER ;particle priority at which we never skip particles
End

StaticGameLOD = Low
ModelLOD = Low ; Quality of models
EffectsLOD = Low ; Quality of effects
MaxParticleCount=500 ;maximum number of particles that can exist
UseShadowVolumes=No ;use volumetric shadows if available.
UseShadowDecals=Yes ;use 2D decal shadows
UseShadowMapping = No ;use shadow mapping. If yes, decal and volume shadows are disabled.
ShadowLOD = Low ;combined setting for shadow quality
UseTerrainNormalMap=No;use normal maps on terrain.
UseDistanceDependantTerrainTextures = No ; Choose terrain texture dynamically based on camera distance
WaterLOD = Low ; Quality of water rendering
ShowSoftWaterEdge=No ;feather water edge if supported by hardware
MaxTankTrackEdges=30 ;maximum length of track left behind tanks and other units.
MaxTankTrackOpaqueEdges=15 ;maximum length of tank track before it starts fading
MaxTankTrackFadeDelay=5000 ;maximum amount of time a tank track segment remains visible (in ms)
ShowProps = No ; skip props and shrubs.
TextureReductionFactor = 1; cut texture resolution in half.
AnimationDetail = Medium; [Bumped up to raise quality] Low;
ShaderLOD = Low ; Shader LOD level used for FX shaders
ShaderMaterialReplacement = No ; Try to replace old materials with shaders
UseHeatEffects = No ; Use smudge system based heat effects
DecalLOD = Low ; Coolness of selection decals
MinParticlePriority = LOW_OR_ABOVE ;priority at below which we don't draw particles
MinParticleSkipPriority = ALWAYS_RENDER ;particle priority at which we never skip particles
End

StaticGameLOD = Medium
ModelLOD = Medium ; Quality of models
EffectsLOD = Medium ; Quality of effects
MaxParticleCount=1500 ;maximum number of particles that can exist
UseShadowVolumes=Yes ;use volumetric shadows if available.
UseShadowDecals=Yes ;use 2D decal shadows
UseShadowMapping = No ;use shadow mapping. If yes, decal and volume shadows are disabled.
ShadowLOD = Medium ;combined setting for shadow quality
UseTerrainNormalMap=No;use normal maps on terrain.
UseDistanceDependantTerrainTextures = Yes ; Choose terrain texture dynamically based on camera distance
WaterLOD = Medium ; Quality of water rendering
ShowSoftWaterEdge=Yes ;No ;feather water edge if supported by hardware
MaxTankTrackEdges=100 ;maximum length of track left behind tanks and other units.
MaxTankTrackOpaqueEdges=25 ;maximum length of tank track before it starts fading
MaxTankTrackFadeDelay=30000 ;maximum amount of time a tank track segment remains visible (in ms)
ShowProps = Yes ; draw props and shrubs.
TextureReductionFactor = 0; don't cut texture resolution.
AnimationDetail = High; [Bumped up to raise quality] Medium;
ShaderLOD = Medium ; Shader LOD level used for FX shaders
ShaderMaterialReplacement = No ; Try to replace old materials with shaders
UseHeatEffects = Yes ; Use smudge system based heat effects
DecalLOD = High ; Coolness of selection decals
MinParticlePriority = MEDIUM_OR_ABOVE ;priority at below which we don't draw particles
MinParticleSkipPriority = ALWAYS_RENDER ;particle priority at which we never skip particles
End

StaticGameLOD = High
ModelLOD = High ; Quality of models
EffectsLOD = High ; Quality of effects
MaxParticleCount=3000 ;maximum number of particles that can exist
UseShadowVolumes=No ;use volumetric shadows if available.
UseShadowDecals=No ;use 2D decal shadows
UseShadowMapping = Yes;use shadow mapping. If yes, decal and volume shadows are disabled.
ShadowLOD = High ;combined setting for shadow quality
UseTerrainNormalMap=Yes;use normal maps on terrain.
UseDistanceDependantTerrainTextures = Yes ; Choose terrain texture dynamically based on camera distance
WaterLOD = High ; Quality of water rendering
ShowSoftWaterEdge=Yes ;feather water edge if supported by hardware
MaxTankTrackEdges=100 ;maximum length of track left behind tanks and other units.
MaxTankTrackOpaqueEdges=25 ;maximum length of tank track before it starts fading
MaxTankTrackFadeDelay=60000 ;maximum amount of time a tank track segment remains visible (in ms)
ShowProps = Yes ; draw props and shrubs.
TextureReductionFactor = 0; don't cut texture resolution.
AnimationDetail = High;
ShaderLOD = High ; Shader LOD level used for FX shaders
ShaderMaterialReplacement = Yes ; Try to replace old materials with shaders
UseHeatEffects = Yes ; Use smudge system based heat effects
DecalLOD = High ; Coolness of selection decals
MinParticlePriority = HIGH_OR_ABOVE ;priority at below which we don't draw particles
MinParticleSkipPriority = ALWAYS_RENDER ;particle priority at which we never skip particles
End

StaticGameLOD = UltraHigh
ModelLOD = UltraHigh ; Quality of models
EffectsLOD = UltraHigh; Quality of effects
MaxParticleCount=3000 ;maximum number of particles that can exist
UseShadowVolumes=Yes ;use volumetric shadows if available.
UseShadowDecals=Yes ;use 2D decal shadows
UseShadowMapping = Yes ;use shadow mapping. If yes, decal and volume shadows are disabled.
ShadowLOD = UltraHigh ;combined setting for shadow quality
UseTerrainNormalMap=Yes;use normal maps on terrain.
UseDistanceDependantTerrainTextures = Yes ; Choose terrain texture dynamically based on camera distance
WaterLOD = UltraHigh ; Quality of water rendering
ShowSoftWaterEdge=Yes ;feather water edge if supported by hardware
MaxTankTrackEdges=100 ;maximum length of track left behind tanks and other units.
MaxTankTrackOpaqueEdges=25 ;maximum length of tank track before it starts fading
MaxTankTrackFadeDelay=60000 ;maximum amount of time a tank track segment remains visible (in ms)
ShowProps = Yes ; draw props and shrubs.
TextureReductionFactor = 0; don't cut texture resolution.
AnimationDetail = UltraHigh;
ShaderLOD = UltraHigh ; Shader LOD level used for FX shaders
ShaderMaterialReplacement = Yes ; Try to replace old materials with shaders
UseHeatEffects = Yes ; Use smudge system based heat effects
DecalLOD = High ; Coolness of selection decals
MinParticlePriority = ULTRA_HIGH_ONLY ;priority at below which we don't draw particles
MinParticleSkipPriority = ALWAYS_RENDER ;particle priority at which we never skip particles
End

DynamicGameLOD = VeryHigh
MinimumFPS=25 ;minimum average fps in order to recommend his LOD
ParticleSkipMask=0;
DebrisSkipMask=0;
SlowDeathScale=1.0 ;amount to scale the duration slow deaths.
End

DynamicGameLOD = High
MinimumFPS=20 ;minimum average fps in order to recommend his LOD
ParticleSkipMask=0;
DebrisSkipMask=0;
;SlowDeathScale=0.5 ;amount to scale the duration slow deaths.
SlowDeathScale=1.0 ;amount to scale the duration slow deaths. - making this a no-op for now
End

DynamicGameLOD = Medium
MinimumFPS=10 ;minimum average fps in order to recommend his LOD
ParticleSkipMask=1; ;only generate particles when lower counter bits equal mask
;DebrisSkipMask=1; ;commented out to prevent desyncs.
;SlowDeathScale=0.3 ;amount to scale the duration slow deaths.
DebrisSkipMask=0;
SlowDeathScale=1.0 ;amount to scale the duration slow deaths. - making this a no-op for now
End

DynamicGameLOD = Low
MinimumFPS=0 ;minimum average fps in order to recommend his LOD
ParticleSkipMask=3; ;only generate particles when lower counter bits equal mask
;DebrisSkipMask=4294967295;
;SlowDeathScale=0.0 ;amount to scale the duration slow deaths.
DebrisSkipMask=0;
SlowDeathScale=1.0 ;amount to scale the duration slow deaths. - making this a no-op for now
End

DynamicGameLOD = VeryLow
MinimumFPS=0 ;minimum average fps in order to recommend his LOD
ParticleSkipMask=3; ;only generate particles when lower counter bits equal mask
;DebrisSkipMask=4294967295;
;SlowDeathScale=0.0 ;amount to scale the duration slow deaths.
DebrisSkipMask=0;
SlowDeathScale=1.0 ;amount to scale the duration slow deaths. - making this a no-op for now
End

AudioLOD = Low
AllowDolby = No ; Use the Dolby Surround 3D provider or not
MaximumAmbientStreams = 0 ; # of ambient streams which can play at once
AllowReverb = No ; If no, ignore reverb commands
End

AudioLOD = High
AllowDolby = Yes ; Use the Dolby Surround 3D provider or not
MaximumAmbientStreams = 2 ; # of ambient streams which can play at once
AllowReverb = Yes ; If no, ignore reverb commands
End



#13 m@tt

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Posted 03 October 2010 - 04:07 PM

Merged thread and gave it a proper title.
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#14 Elric

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Posted 03 October 2010 - 04:13 PM

Ok thank you matt i fixed it now but thank you for everyones help The expansion still dosent work but oh well bfme 2 works again lol

Edited by KingsRanger, 03 October 2010 - 04:17 PM.





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