Edain Mod - lagg?
#1
Posted 30 October 2010 - 05:18 PM
I know I could as the Edain team directly, but I'm curious to see if anyone else might have the same problem...
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"Do not come between the Nazgûl and his mod!"
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#2
Posted 30 October 2010 - 08:14 PM
#3
Posted 31 October 2010 - 12:29 AM
Stationary: 2,2 GHz, 2 Gb RAM, GeForce 7900GTX 512 MB, Win XP
Laptop: 2,5 GHz, 4 Gb RAM, GeForce 9600GT 512 MB, Win VISTA
Edited by Nazgûl, 31 October 2010 - 12:29 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#4
Posted 31 October 2010 - 11:59 AM
I installed the Edain-Mod about one year ago, but I believe the latest downloadable version is still the same as I had. And as it happened to you, my game also started stuttering heavily after around ten minutes. But in my case the problem only occured during the RTS-battles in War of the Ring mode, in skirmish I could play without incident. Despite the fact that the map was overwhelmed by the AI with buildings and troops, so after a certain time my engine had to struggle a little more.
The really "funny" thing is that in WotR mode the lag even happens with only very few units active in game, so I have no idea how to deal with that.
Edited by Imdrar, 31 October 2010 - 12:17 PM.
Defender of the Lawful Evil
#5
Posted 31 October 2010 - 03:28 PM
What is your lagg like? Do things start moving really slowly, or is it like screen tearing, where when you move, its stops, and then moves really fast, and then stops, and etc?
By the way, have you seen the new updates for version 3.6 .
Lord Sauron...
Edited by yams in a can, 31 October 2010 - 03:35 PM.
To the professor, John Ronald Reuel Tolkien.
-yams in a can
#6
Posted 31 October 2010 - 03:34 PM
The really "funny" thing is that in WotR mode the lag even happens with only very few units active in game, so I have no idea how to deal with that.
They have not touched War of the Ring Mode .
As well, the mod has very complex stuff that I have not seen in any other mod Nazgul. I doubt even Sul did anything like that for SEE. Could that be it?
To the professor, John Ronald Reuel Tolkien.
-yams in a can
#7
Posted 31 October 2010 - 04:42 PM
I know they haven't touched WotR mode, but nevertheless I tried to play it. And I was wondering because Nazgûl's lag in skirmish seems to be of the same kind as my lag in WotR.
Edited by Imdrar, 31 October 2010 - 04:46 PM.
Defender of the Lawful Evil
#8
Posted 31 October 2010 - 06:10 PM
I won't go into debate as to what mod has the most advanced AI... espescially not since Edain is one of my very few favourite mods, besides RC and RJ, but I seriously doubt it's way more advanced than Sûl's coding...As well, the mod has very complex stuff that I have not seen in any other mod Nazgul. I doubt even Sul did anything like that for SEE. Could that be it?
Edited by Nazgûl, 31 October 2010 - 06:10 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#10
Posted 31 October 2010 - 11:25 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#11
Posted 31 October 2010 - 11:46 PM
#12
Posted 31 October 2010 - 11:54 PM
I am refering to lagg as in 2-4 frames/sec... it takes ages to even walk 10 meters in game :(
I won't go into debate as to what mod has the most advanced AI... espescially not since Edain is one of my very few favourite mods, besides RC and RJ, but I seriously doubt it's way more advanced than Sûl's coding...As well, the mod has very complex stuff that I have not seen in any other mod Nazgul. I doubt even Sul did anything like that for SEE. Could that be it?
lol, Edain AI is pretty not that amazing . I am talking about the other crazy stuff, like their Sauron system ^^.
*Nazgul wanted it that way* ^^
Edited by yams in a can, 02 November 2010 - 12:41 AM.
To the professor, John Ronald Reuel Tolkien.
-yams in a can
#13
Posted 01 November 2010 - 03:28 PM
EDIT: I see the topic has been moved. I planned on posting here, but it says "besides BFME" in the header to Green Dragon
Edited by Nazgûl, 01 November 2010 - 03:29 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#14
Posted 04 November 2010 - 06:08 PM
We're also going to release a new version tomorrow (with lots of Mordor stuff for people of taste like you and I ), I'd be curious to see whether this issue crops up in that one too or if it was specific to the old version.
Build me an army worthy of Mordor!
#15
Posted 04 November 2010 - 08:16 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#16
Posted 06 November 2010 - 11:48 AM
We're also going to release a new version tomorrow...
Got a link to that?
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#18
Posted 07 November 2010 - 01:29 AM
don't get me wrong its a GREAT Mod ..
I just decided to open up its Five Big files to see how they do it and noticed Duplicate files
Eg : in __edain_999.Big there is an ini File
AND in __edain_data.Big the same bunch of files
As you know the Edain Mod is five BIG files .. you put them where the instructions say
__edain_maps.Big
__edain_texture.Big
__edain_w3d.Big
__edain_999.Big
__edain_data.Big
#19
Posted 07 November 2010 - 08:00 PM
@the team: I know how to solve your saved games crash
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#20
Posted 07 November 2010 - 11:49 PM
The __edain_999 is merely the "update-data" so people with the previous version don't have to download everything again. Smaller data = faster download.
Tried the new beta today... 3.6... and no lag. Even though I tried another map, so it might be map related =)
@the team: I know how to solve your saved games crash
Well hooo-ly cow, that would be awesome!!!
"Faithless is he that says farewell when the road darkens."
-J.R.R. Tolkien-
"Obstacles are those terrible things you see when you take your eyes off your goals."
-Unknown-
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