Frequently Asked Questions
#42
Posted 20 May 2012 - 05:05 PM
Also will Achillies be in the Peloponessian Wars?
I thought he was around that BC time.
If he will, any chance he could get the Troy Brad Pitt Armor, I really liked that armor.
Edited by marsbar, 20 May 2012 - 05:06 PM.
#43
Posted 20 May 2012 - 05:15 PM
EDIT: So, no. Achilles won't be in.
Edited by Matias, 20 May 2012 - 05:16 PM.
No fuel left for the pilgrims
#44
Posted 20 May 2012 - 05:20 PM
#45 Guest_?_*
Posted 23 May 2012 - 01:54 PM
#46
Posted 23 May 2012 - 02:40 PM
No fuel left for the pilgrims
#47 Guest_??_*
Posted 23 May 2012 - 04:47 PM
.......perhaps later?No, and not as far as I know, no.
I really believe it would be a good thing to add to the game once the factions and maps are finished.
#48
Posted 23 May 2012 - 04:49 PM
#50
Posted 28 May 2012 - 05:32 PM
Could you implement a method that has a small chance of a storm at sea that sinks your boats?
that would be cool if you could pull that off.
I'm guessing that could happen, in the map you would place a random script of that torando ship spell from that elven boat (unless i was playing another game lol) and if by chance your boat is where the script will happen good byee lol. That would be cool though.
Also will there be blood in this? Or am I thinking of too much 300 here? There was quite a lot of blood in troy as well..
#51
Posted 28 May 2012 - 05:58 PM
And we won't have any all-sea maps on the open ocean, so I don't see where sea storms would really kick it. We're always near the shore. And if we're not, well then I don't think people would be fond of that happening to them in a game
The 4th Age version 0.8 has been released: Link
#52 Guest_just a guy_*
Posted 02 June 2012 - 10:29 AM
1) The first spartan fortress was called temple to ares, but what is the second one exactly?
2) Will the mod have a religous aspect, for example: will you be able to build a temple of athena in the athens faction?
3) Will athens have civilian houses?
4) What is the Athens center exactly,a fortress or a athenian version of gerousia?
5) Will war-ships and fisherboats be produced by the same building?
#53
Posted 02 June 2012 - 01:39 PM
1) The first spartan fortress was called temple to ares, but what is the second one exactly?
I don't have the exact name on me right now, but it's essentially a fortress from which the Kings and Generals of Sparta can oversee their people.
2) Will the mod have a religous aspect, for example: will you be able to build a temple of athena in the athens faction?
In a way, yes. The Power Point-fueled Spellbook from the base game is retained, but modified to fit our purposes. In TPW, the players will select one of three paths through which to get "powers", with each one characterized by an ancient Greek deity; Ares (offense), Demeter (economy), or Athena (defense). The powers available through each path reflect the attitudes of the different deities, so in a way they are being worshiped by their subjects.
3) Will athens have civilian houses?
Yes, just like Sparta.
4) What is the Athens center exactly,a fortress or a athenian version of gerousia?
The Athens Civic Center is the counterpart to the Spartan Fortress. Athens will have the Forum/Agora, which is the counterpart to the Spartan Gerousia.
5) Will war-ships and fisherboats be produced by the same building?
Yes. Personally, I'm very excited to be able to detail just how big and different that aspect of gameplay is going to be from the base game. Stay tuned, and thanks for the questions!
Edited by mike_, 02 June 2012 - 01:39 PM.
#54 Guest_just a guy_*
Posted 03 June 2012 - 08:06 AM
I fear my version of bfme 2 will be to old to install, so I looked on the internet and found a dozen of websites where you can download the game or patch. Now I'm asking you: What according to you is the most reliable website to download the game and patch 1.06? and Do you have any tips that might aid me when I install the game and mod?
#56 Guest_just a guy_*
Posted 03 June 2012 - 10:36 AM
If you download the game, the mod probably won't work.
You need a legal copy with a disk and CD key for it to work.
Do you have these?
yes, I have.
#57
Posted 03 June 2012 - 11:29 AM
#58
Posted 03 June 2012 - 12:22 PM
No fuel left for the pilgrims
#59 Guest_kakon_*
Posted 05 June 2012 - 04:36 PM
1)do the buildings have moving animations?(= a training hoplite for example)
2)Woudn't be cool to have animations of citizens in the agora, civilian houses and geriousa?
3)I like the idea of civilian houses, but what do they do? Do they produce something?
#60
Posted 05 June 2012 - 04:44 PM
2. Yes, that is the plan, though not in houses.
3. They increase your Commandpoint limit by 100. They aren't as important in the current BETA as they will be in the future though
The 4th Age version 0.8 has been released: Link
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users