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#1 lil tasman

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Posted 21 July 2011 - 04:26 PM

Command and Conquer: Generals: Fallout Wars.
Brotherhood of Steel unit list ideas

Buildings:

The command Center
The main building, which loss it is equivalent to loss. Provides a radar and use of general special forces. Makes novices who build all other buildings.

Power plant
Provides base with energy. Can be improved for increase in target capacity.

Supply warehouse
Makes the trucks which are engaged in gathering of supplies. Also with its help it is possible to send the truck with supplies to the ally.

Barracks
Makes all kinds of infantry of the Brotherhood.

Armour factory
Makes assemblage of all kinds of venicles.

Airdrome
Makes and serves Brotherhood aircraft.

Arsenal
Provides access to the newest weapon. The construction opens access to Т2, and improvement - to Т3.

Patriotism complex
Builds an epic unit of the Brotherhood of the Steel - all-destroying Liberty Prime.

Temple of Atom
Opens access to superweapon of Brotherhood - a nuclear bomb.

Defensive works:

Weapon emplacement
Simply weapon emplacement from bags with the sand, allowing to fire to the infantryman being inside. There are things which don't change.

Turret Mark 1
Robotic a protective turret. Can be improved several different types of weapon. Can shoot on air targets (after improvement).

Infantry (it is created in barracks):
Т1
The knight
The base fighter Brotherhood of the Steel dressed in the reconnaissance reservation and armed with an assault rifle. Thanks to the knowledge and presence of tools can repair venicles.
Improvements (the Arsenal is required):
- A combat shot-gun;
- A sniper rifle;
- A stealth-boy;

The guard
The basic striking power of the Brotherhood conducting fights on a front line. It is dressed in power reservation T-45d and it is armed by laser rifle AER-9. As they often should take fire up, their stock of health and speed of movement above, than at other similar infantrymen.
Improvements (the Arsenal is required):
- Laser rifle Wattz 2000;
- A three-beam laser rifle;

The paladin
These skilled fighters are armed by the heavy weapon intended for conducting of fight when the enemy surpasses numerically. Standard arms - machine gun М60, not different accuracy, but firing on the area and slowing down armies of the opponent. Because of a heavy satchel with ammunition which their weapon consumes in big volume, their reservation is more thin, and speed is less, than at others.
Improvements (the Arsenal is required):
-Minigun;
-Rocket launcher;

Т2
The copyist
Copyists are the scientific Brotherhoods working with found knowledge. Are dressed in red uniforms, the weapon - a laser pistol and fragmental grenades. Thanking their knowledge of tactics and the weapon fighting qualities of the nearest allies increase.
Improvements (the Arsenal is required):
- Laser RCW;
- EMP-grenades;

The veteran
Passed through set of fights the veteran of the Brotherhood which have got access to the advanced weapon and equipment. Standard arms - automatic 25-mm a grenade cup discharge playing a role of manual artillery for bombardment of enemy positions by oskolochno-demolition shells from a distant distance.
Improvements (the Arsenal is required):
- A tesla-gun;
- "Fat man";

Т3
Commando
The elite fighter, capable to work alone in territory of the opponent. It is dressed in experimental reconnaissance armor Mk.2 and it is armed by silenced submachinegun for destruction of enemy infantry and charges of explosive С-4 for struggle against technics and buildings. It is invisible. It is created in the single copy.

Special infantry:
The novice (it is made in the Command Center)
The green beginner of the Brotherhood who are carrying out all hard work on building and service of base. Can set up mines.

East Guard (it is made in a dirigible balloon)
As a whole it is similar to the usual guard, but in other armour - the armour of East Brotherhood of the Steel.

Venicles (it is created at armour factory):
Т1
Scout
The easy and fast machine for investigation carrying out. Arms doesn't bear, the reservation too as though isn't present.
Improvements (the Arsenal is required):
- The EMP-generator;

Hammer
Old as the world and the same reliable army jeep. Has been found by the Brotherhood and it is altered under synthetic fuel. As a whole it is armor, but has a number of weak spots. Transports four persons. It is not armed.
Improvements (the Arsenal is required):
- An light machine gun;

Т2
ARMORED TROOP-CARRIER
Well armor though also slightly angular by sight a staff carrier. Transports eight persons. The weapon isn't present, but the infantry inside can fire through loopholes in boards.
Improvements (the Arsenal is required):
- A heavy machine gun;
- An autocannon;

М40 artillery
Self-propelled artillery cannon М40. It is intended for destruction of enemy defense. It is rather inexact and vulnerable.
Improvements (the Arsenal is required):
- A machine gun;

Т3
Tank "Sherman"
Well saved tank of the World War II which has transferred a number of updatings. It is perfectly armor, arms - 75-mm gun well consulting with all land purposes and a course machine gun, devastating infantry, become at it on a way. However, it can simply press it.
Improvements (the Arsenal is required):
- A tower machine gun;
- Rocket laucher;
- A mine trawl;

The special venicles:
The supply truck (it is created in a supply warehouse)
The military truck of times of Great War. It is strong enough, but невооружён. On them supply of base by resources so protect them lies!

Liberty Prime (it is created in a patriotism complex)
The Huge Fighting Humanoid Robot. It is hard armor, but it is very mobile. Arms - the laser in a head, nuclear bombs behind the back and тяжеленные fists. Can press not only infantry, but also technics of the enemy. Demoralizes soldiers of the opponent the anticommunistic slogans. Exists in the single copy. An epic unit.

Aircraft (it is created in airdrome):
Т2
Vertibird
After capture of air base Edwards the Brotherhood had many these trophy cars. Not bad броирован, the weapon - the machine gun, transports six persons. As a whole, excellent means for a fast transfer and fire support of armies.

Т3
Dirigible balloon
The huge sizes the aircraft. Can make East Guards directly in the hold. It is armed скорострельными by tools of small calibre. An epic unit.
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#2 A Patient Person

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Posted 22 July 2011 - 10:04 AM

1.The Dirigible Balloon - Could be a Flying Bunker. Loadable with T1 and T2 Infantry.

2.Idea for a Unit - Brotherhood Scribe taking the place of the main builder units. Also Capable of Repairs to Vehicles and Buildings

3.Will the Robotic turrets be upgradable to higher Marks? (Mark II, Mark III, etc.)

4.Possible Game play aspect - Bullets do very little damage to aircraft. Only High Powered ordinance is capable of AA. (Anti-Air)

5.Could the Recruit be a low-level scout capable only of recon and weak anti-infantry, but can receive an upgrade for better survivability?

6.Scout (T1 vehicle) Could be a motorcycle capable of extremely fast scouting but no weapons?

7.Could the Commando be that of the Lone wanderer, a usually over-looked civilian capable of extraordinary possibilities?

8.Idea for a Unit - The Elder, who provides access to the Brotherhood most Powerful units and tech?

9.Will the 'Stealth boy' be a permanent effect?

10.I believe that either Broken Hills or The Citadel would be appropriate for the Command Center.

Yours Truly,
A Patient Person

#3 lil tasman

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Posted 22 July 2011 - 02:22 PM

1.The Dirigible Balloon - Could be a Flying Bunker. Loadable with T1 and T2 Infantry.

2.Idea for a Unit - Brotherhood Scribe taking the place of the main builder units. Also Capable of Repairs to Vehicles and Buildings

3.Will the Robotic turrets be upgradable to higher Marks? (Mark II, Mark III, etc.)

4.Possible Game play aspect - Bullets do very little damage to aircraft. Only High Powered ordinance is capable of AA. (Anti-Air)

5.Could the Recruit be a low-level scout capable only of recon and weak anti-infantry, but can receive an upgrade for better survivability?

6.Scout (T1 vehicle) Could be a motorcycle capable of extremely fast scouting but no weapons?

7.Could the Commando be that of the Lone wanderer, a usually over-looked civilian capable of extraordinary possibilities?

8.Idea for a Unit - The Elder, who provides access to the Brotherhood most Powerful units and tech?

9.Will the 'Stealth boy' be a permanent effect?

10.I believe that either Broken Hills or The Citadel would be appropriate for the Command Center.

Yours Truly,
A Patient Person


1. I believe this is what it will be, has not been decided.
2. Hmm.... They are not exactly manual labor though. They are the brains, and the recruits are better for the labor of building.0
3. You will be able to upgrade the turrets to higher Marks
4. Good idea, I'd like to see this one happen.
5. The Recruit will most likely remain as the builder, and we will have another infantry for scouting purposes.
6. Hmm.... I like this one.
7. We have been thinking of this, but it is likely that the Commando will stay and The Lone Wanderer will come in somewhere else.
8. The Elder... Good idea. But, I would think of him more as a support caller and morale booster.
9. Not sure, hasn't been decided.
10. Each command center will not be such a big place. Those places are giant control centers, the origin of the Brotherhood of Steel. The player's command center will be smaller.

Thank you for your suggestions! I'm glad someone has found this forum :thumbsupsmiley:
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#4 A Patient Person

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Posted 22 July 2011 - 08:07 PM

Your Welcome! I usually stay with Contra but I decided to explore! :cool2:

#5 enclavefan101

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Posted 26 July 2011 - 03:32 PM

i think we discussed an idea were you could recruit hero's from support buildings ie:vault the mojave express

#6 A Patient Person

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Posted 26 July 2011 - 05:03 PM

i think we discussed an idea were you could recruit hero's from support buildings ie:vault the mojave express

I like this idea. It makes it difficult to acquire your commando, which means it should be worth it when you do have the commando. To make it work you would need to capture these neutral buildings(Vault 13,Vault 101,The Mojave Express). Or another idea would be The Cafe of Broken Dreams from Fallout 2.
Here's a link: http://fallout.wikia...f_Broken_Dreams

#7 enclavefan101

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Posted 31 July 2011 - 05:48 PM

whats going on with support powers

#8 Antibot_One

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Posted 01 October 2011 - 08:47 PM

They at us will be :)

#9 sharpghost

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Posted 18 October 2011 - 02:42 PM

Command and Conquer: Generals: Fallout Wars.
Brotherhood of Steel unit list ideas


Although it would be much more easier to simply give the BoS old world tanks, like the Sherman that you listed, it is more reasonable to give them modified versions of these iconic vehicles.

I disagree with most of the units suggested in your list mainly because of how the BoS operates. Their ideals are to preserve the technologies of the old world and study them. In an instance, under the chapter led by Father Elijah, some of the Brotherhood tried to improve existing technology to make it much more powerful. I believe a blend of both existing technology and upgraded old world technology should be present.

Instead of an old WWII tank, there should be a heavily modified replacement for it. Imagine having a polished Howitzer armed with a Fat Man launcher or having a Humvee outfitted with a small gatling laser.

If you're planning on having separate faction leaders, it would be amazing if you included Father Elijah with his weak defense, strong offense units alongside two other Brotherhood Elders (one balanced orientated leader and a defense orientated elder.)


The faction that should have an almost exclusive list of advanced old world technology is the Enclave. They are the Pre-War remnants of the American Military and they have access to alot of that old war technology and have no interest in studying it, but only using it to have tactical superiority.

Practically what I'm suggesting is that for the first release of the mod, you should make a distinctive line marking the differences between Enclave and BoS in terms of what units they use. BoS should focus on accurate, modified, multirole, and mobile units. The Enclave should focus on using exclusive, tough, and powerful units that cost more and usually will have one role. For example the BoS could have a pre-War anti-air vehicle that can fire at both infantry and aircraft while the Enclave would have a more technologically advanced AA vehicle that could only fire at aircraft.

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#10 Antibot_One

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Posted 04 November 2011 - 01:57 PM

Interesting thought. I have chosen this tank because at it already was in Fallout Tactics. As to distinctions in fractions they will be well appreciable. For example, the Brotherhood collects the vehicles on bases while the Enclave will use their delivery by air. And in general, the aircrafts will have a key role in all style of the Enclave.




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