Jump to content


Photo

January 23rd Update: Rohan Spellbook, Part II


  • Please log in to reply
16 replies to this topic

#1 _Haldir_

_Haldir_

    Mapper

  • Project Team
  • 1,203 posts
  • Location:Australia
  • Projects:The Dwarf Holds, The Elven Alliance: Community Edition
  •  T3A Team Chamber Member

Posted 23 January 2012 - 08:55 AM

Update time!

This week we'll be revealing the last of the changes to Rohan's spellbook, which also makes this the last Rohan update!

Posted Image


Replacing the now-obsolete Anduril ability as one of Rohan's tier 2 powers is Aid from Lorien. A passive power, Aid from Lorien allows the player to recruit Haldir and the Galadhrim from the Rohan Archery Range.

Posted Image


With the ability to toggle between bow and sword, the Galadhrim are the same elves you know and love - with the exception of the trample immunity offered by their sword toggle, which has been removed. Your Galadhrim can still be upgraded with heavy armour, forged blades and fire arrows; can remain stealthed amongst trees; and can be combined into a double battalion.

Posted ImagePosted ImagePosted Image


Also joining Rohan's hero roster is Haldir, who is buildable from the archery range once Aid from Lorien has been purchased. A resourceful and versatile warrior, Haldir is able to remain hidden amongst trees; and his rank 1 Toggle allows him to switch between bow and sword. Whilst using his bow, Haldir is also able to use his rank 1, Pinpoint Strike ability, which damages an enemy unit and reduces their speed for a short duration.

Posted ImagePosted ImagePosted Image


At rank 4, Haldir gains his Elven Captain leadership ability, granting an attack and experience bonus to nearby Galadhrim. And lastly, at rank 7, is Haldir's Call Volley. When selected, Haldir fires a flaming signal arrow, which soon brings a flurry of arrows down on any unfortunate enemies within the targeted area.

Posted ImagePosted ImagePosted Image


And as many of you have guessed, replacing Army of the Dead as Rohan's final spellbook power are The Three Hunters. For 10pp, you can temporarily summon, Aragorn, Legolas and Gimli to the map, each with a range of unique abilities.

Firstly, each of the Three Hunters share the passive Hunter ability, which grants Aragorn, Legolas and Gimli a small boost to armour and speed whenever they are nearby either of the other hunters.

Posted Image


Aragorn gains his Knife Throw ability, which damages and reduces the armour of the targeted unit. Athelas allows Aragorn to heal his fellow hunters, as well as other friendly heroes; and Blademaster vastly increases his attack speed and damage for a short duration. A natural born leader, Aragorn's Leadership inspires surrounding troops, granting them a damage and experience bonus.

Posted ImagePosted ImagePosted Image


Legolas retains his Hawk Strike ability, allowing him to fire twin shots at a targeted enemy. Knife Fighter allows Legolas to temporarily switch to melee attacks, as well as granting him a boost to armour. Legolas' Train Archers grants experience to targeted units; and his Elf Eyes ability allows Legolas to reveal stealthed enemies within a targeted area.

Posted ImagePosted ImagePosted Image


Gimli keeps his Axe Throw ability, allowing him to take out multiple enemies at once. Donning the shield he was given by Theoden in Rohan's capital, the Buckler of Edoras grants Gimli an increase to defence, at a cost to speed. And lastly, Gimli's Dwarven Vengeance ability allows him to regain small amounts of health whilst attacking. A passive ability, it also inspires surrounding troops, providing them with a small boost.

Posted ImagePosted ImagePosted Image

Posted Image


And that's it! Hope you enjoyed this week's update, keep your eyes peeled for a release announcement which hopefully won't be too far away!

Posted Image Posted Image


#2 Guest_der eremit_*

Guest_der eremit_*
  • Guests

Posted 23 January 2012 - 01:38 PM

And again, just awesome. For how long the three hunters will stay on the battlefield? Will it be possible to summon them within the enemy's castle? Are there any stat changes compared to the original (lvl 10?) heroes?

#3 Guest_aguy_*

Guest_aguy_*
  • Guests

Posted 23 January 2012 - 02:21 PM

Great stuff!

From how it is written I guess that was the last update? But I have the feeling that not all has been revealed... For instance is Legolas now only in the three hunters power or can he be built by another faction? And isn't there a new dwarf unit (with shield?).

I don't really expect clear answers 'cause I know you like to reveal things in their time... ;)

Thanks and congratulations again

#4 Guest_Onodrim_*

Guest_Onodrim_*
  • Guests

Posted 23 January 2012 - 02:28 PM

Awesome! Can't wait for the next release!

#5 Nertea

Nertea

    ...lo sa raptor!

  • Hosted
  • 3,349 posts
  • Location:Vancouver, Canada
  • Projects:Star Villains and Space heroes, The Dwarf Holds
  •  T3A Chamber Member
  • Division:BFME/Unity

Posted 23 January 2012 - 08:10 PM

The Three Hunters have the same summon space requirements as other physical summons, so you can't do it in a base. You get them for about 90 seconds iirc, which is a good bit of time. They have the base stats of Level 5 heroes, as at that point in time they aren't fully evolved as characters.

Legolas only appears in this summon, nowhere else.

As to other changes, well, this is pretty much it.

sig.png
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.


#6 Fudge

Fudge

    title available

  • Project Team
  • 531 posts
  • Location:Devon, England
  • Projects:Luckily AotR Mapping

Posted 23 January 2012 - 08:44 PM

Great stuff I like what you've done with Haldir he'll make the elves a little more powerful :tongevil:

#7 {IP}Solstice

{IP}Solstice

    The Relayer

  • Project Team
  • 461 posts
  • Location:Kentucky, United States

Posted 23 January 2012 - 09:29 PM

Looks Great, as always.
my political compass: http://www.political...-4.75&soc=-5.69
my website: http://future4.weebly.com/ (out of date)

#8 Yarrum

Yarrum

    Kahuna

  • Project Team
  • 461 posts
  • Location:New York City

Posted 23 January 2012 - 11:50 PM

Looks awesome, as usual. Does summoned Gimli have his leap power or no?

KotW%20Left%20Morgul%20Banner.jpg
KotW Beta Tester
frodo_sam.jpg


#9 _Haldir_

_Haldir_

    Mapper

  • Project Team
  • 1,203 posts
  • Location:Australia
  • Projects:The Dwarf Holds, The Elven Alliance: Community Edition
  •  T3A Team Chamber Member

Posted 24 January 2012 - 01:02 AM

Nope.

And isn't there a new dwarf unit (with shield?).

The vault wardens aren't really enough to do a whole update on. But they'll be explained somewhat in the new manual, which will be out with the release.

Posted Image Posted Image


#10 MattTheLegoman

MattTheLegoman

    LEGO Knight of Minas Ithil

  • T3A Staff
  • 3,669 posts
  • Location:Tomorrow, when the War began
  • Projects:Mapping this Middle-earth
  •  Mapper
  • Division:BFME
  • Job:T3A Staff

Posted 24 January 2012 - 02:44 PM

Which I will certainly be looking out for. It will be awesome to play these guys on the fields and valleys of your new maps.

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#11 njm1983

njm1983

    title available

  • Project Team
  • 2,867 posts
  • Location:Orangevale, California USA

Posted 24 January 2012 - 05:34 PM

Cool stuff, I'm so up and down about the 3 hunters, since the duplicate heros bothers me. Especially since gondor already has aragorn and dwarves gimli. Its just weird that 2 of each could be on the battlefield at 1 time.

Otherwise everything else is awesome!

#12 Guest_Onodrim_*

Guest_Onodrim_*
  • Guests

Posted 24 January 2012 - 08:30 PM

Well if you play a battle with two of the same faction (which would happen on any map with more than five players), you're almost guaranteed to have two of the same heroes on the field anyway.

#13 Nertea

Nertea

    ...lo sa raptor!

  • Hosted
  • 3,349 posts
  • Location:Vancouver, Canada
  • Projects:Star Villains and Space heroes, The Dwarf Holds
  •  T3A Chamber Member
  • Division:BFME/Unity

Posted 25 January 2012 - 03:54 AM

That was my reasoning as well :). There are hopefully enough differentiating attributes and powers so that Aragorn the King/Aragorn and Gimli/Gimli play reasonably differently.

sig.png
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.


#14 njm1983

njm1983

    title available

  • Project Team
  • 2,867 posts
  • Location:Orangevale, California USA

Posted 26 January 2012 - 01:38 AM

All good though. I usually play good vs evil matches with 1 of each faction. So that's why I expressed myself. Atleast with it being high tier and on a timer so it atleast is somewhat limited.

#15 _Haldir_

_Haldir_

    Mapper

  • Project Team
  • 1,203 posts
  • Location:Australia
  • Projects:The Dwarf Holds, The Elven Alliance: Community Edition
  •  T3A Team Chamber Member

Posted 26 January 2012 - 08:30 AM

I felt the same when i first saw them, as i play the same way that you do. But you get over it pretty quick, especially as they're different graphically too. And even then, you rarely see pairs of Aragorn/Gimli anyway, so it's even less noticeable than you'd think.

Posted Image Posted Image


#16 njm1983

njm1983

    title available

  • Project Team
  • 2,867 posts
  • Location:Orangevale, California USA

Posted 26 January 2012 - 07:55 PM

In Haldir we trust....

#17 Fudge

Fudge

    title available

  • Project Team
  • 531 posts
  • Location:Devon, England
  • Projects:Luckily AotR Mapping

Posted 19 February 2012 - 05:04 PM

Just out of pure curiosity does haldir have a marchwarden outfit?




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users