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Starting Power Points


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#1 Oden

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Posted 18 February 2012 - 10:44 PM

So, i've been looking around in INI.big trying to find where to change the number of starting power points, but i can't find where to change it, anyone know?

#2 Lauri

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Posted 19 February 2012 - 02:05 AM

rank.ini

At the top, you'll quickly see this part:
Rank 1
	SkillPointsNeededDefault		= 0	; If there is no side specific override (Replace Default with Side name, or with 'Campaign' for SP) just use this.
	SkillPointsNeededCampaign		= 0 
	SciencePurchasePointsGranted	= 1
End

Just change the last part to your desired number. By default, it's 1. You start with 1 PP. In BFME2, it's 5.

SciencePurchasePointsGranted = 100 I tend to use when testing, as I'll quickly be able to test all the powers, and to see if they get avaliable in the correct order.

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#3 Oden

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Posted 19 February 2012 - 02:10 AM

Ah, thank you. I've been looking for references to "legendary" seeing as that's how it's referred to in the campaign :p

#4 Oden

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Posted 19 February 2012 - 04:30 AM

Um, is that the only place i need to chance something, because i'm still only getting one p.p.

#5 Spartan184

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Posted 19 February 2012 - 02:18 PM

Yes, are you sure your editing the right one? Also you sure the game is reading your modded .big file?


 

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#6 Oden

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Posted 19 February 2012 - 04:51 PM

Yea, everything else is being read, but not that.


Does the campaign even read that file, because that's where i'm trying to test it...

Edited by Oden, 19 February 2012 - 05:03 PM.


#7 Lauri

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Posted 19 February 2012 - 06:29 PM

It doesn't affect the campaign, no. Can't help you there.

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#8 Radspakr Wolfbane

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Posted 20 February 2012 - 05:22 AM

Isn't that set up in Gamedata.ini?

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#9 Unknown

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Posted 20 February 2012 - 12:27 PM

Unfortanetly, not.

What I could suggest is going into gondorcampaign.ini (inside the campaigns folder)
And find this code:
;////////////////////////////
	;// Moria (35)
	;////////////////////////////
	Region Moria
		DisplayName					= LW:DisplayNameMoria
		ConqueredNotice				= APT:LivingWorldRegionEscapedNotice
		MapName						= "MAP GOOD Moria"
		MovieNameFirstTime			= Good_Moria_Intro
		MovieNameRepeat				= Good_Moria_Intro
		SkirmishStillImage			= Campaign230_WP_01
		SkirmishVoiceTrack			= GoodMoria1Cine
		SkirmishMusicTrack			= BaEvil03
		SubObject					= T35
		RegionPortrait				= MPMoria
		DisplayActNum				= 1
    	MissionObjectiveTag			= SCRIPT:MGMObjective01
    	MissionObjectiveTag 		= SCRIPT:MGMObjective02
    	MissionObjectiveTag 		= SCRIPT:MGMObjective03
    	BonusMissionObjectiveTag	= BONUSROUND:FINDTREASURE
    	BonusMissionObjectiveTag	= BONUSROUND:RANKHEROES2
		BonusMissionObjectiveTag	= BONUSROUND:SPSEVILISENGARDPURCHASE ; Bonus Purchase a power.
   			LegendaryBonus			= 1
	End

Look at the LegendaryBonus

Change it to 100 or something:
LegendaryBonus			= 100

Then when you finish Moria, you get 100 power points.
You can also do this for commandpoints and resource multiplier:

ArmyBonus				= [amount you want]
ResourceBonus				= [amount you want] (don't put %, say something like 30 if you want 0.3)

Final example:
;////////////////////////////
	;// Moria (35)
	;////////////////////////////
	Region Moria
		DisplayName					= LW:DisplayNameMoria
		ConqueredNotice				= APT:LivingWorldRegionEscapedNotice
		MapName						= "MAP GOOD Moria"
		MovieNameFirstTime			= Good_Moria_Intro
		MovieNameRepeat				= Good_Moria_Intro
		SkirmishStillImage			= Campaign230_WP_01
		SkirmishVoiceTrack			= GoodMoria1Cine
		SkirmishMusicTrack			= BaEvil03
		SubObject					= T35
		RegionPortrait				= MPMoria
		DisplayActNum				= 1
    	MissionObjectiveTag			= SCRIPT:MGMObjective01
    	MissionObjectiveTag 		= SCRIPT:MGMObjective02
    	MissionObjectiveTag 		= SCRIPT:MGMObjective03
    	BonusMissionObjectiveTag	= BONUSROUND:FINDTREASURE
    	BonusMissionObjectiveTag	= BONUSROUND:RANKHEROES2
		BonusMissionObjectiveTag	= BONUSROUND:SPSEVILISENGARDPURCHASE ; Bonus Purchase a power.
   			LegendaryBonus		= 100
		ResourceBonus				= 200
		ArmyBonus			             = 200
	End

This will give me:
100 power points,
20% extra when gaining resource,
200 commandpoints

Enjoy :p

#10 Oden

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Posted 20 February 2012 - 08:31 PM

yea, that's what i ended up doing, you would think that there would be a place to change stuff like that before starting the mission though :p

#11 Unknown

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Posted 21 February 2012 - 04:12 AM

I was thinking, if you do what Lauri did, but Rank 2:
Rank 2
	SkillPointsNeededDefault		= 125
	SkillPointsNeededCampaign		= 100 ;400 - change to help Moria out in the solo experience.  11/04
	SciencePurchasePointsGranted	= 1
End
Change it to:
Rank 2
	SkillPointsNeededDefault		= 125
	SkillPointsNeededCampaign		= 1 ;400 - change to help Moria out in the solo experience.  11/04
	SciencePurchasePointsGranted	= 100
End
Then you would become Rank 2 on your first kill as well as getting powerpoints.
But I'm not entirely sure if it works :p




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