How long do your campaigns last?
#1
Posted 23 August 2012 - 05:32 PM
Related: how long does it take you to max out R&D to New Republic-era levels?
#4
Posted 05 September 2012 - 04:17 PM
#6
Posted 05 September 2012 - 05:01 PM
Tech tree musings:
If we do greatly increase the time taken for research I'd like to see ships such as the Victory I-class begin as unlocked in the 18BBY campaigns. I am also in favour of scrapping the Acclamator I-class as a buildable unit in 18BBY, instead beginning the line with the Acclamator II. Of course then balance issues occur in comparison to the Rebel fleet, though there could be a case for unlocking the MC80 series at campaign start.
#7
Posted 05 September 2012 - 05:49 PM
I proposed in another thread that Strife goes away too quickly on conquered systems, as well. Conquests should be money pits for years.
Already covered. Mid V1.3 testing has included a strife increase and the reports are ..... riots still in progress .... systems are noticeably slow to settle down after conquest and we like the change.
#8
Posted 06 September 2012 - 04:00 PM
Point taken on early research though. We can either add enough "prototypes" to starting forces to cover the research time, or, yeah, I could move stuff around on the tech tree. However, if the VSD goes Tech 0, I'd have to match it on the Rebellion side.
#10
Posted 06 September 2012 - 09:46 PM
Edited by P.O._210877, 06 September 2012 - 09:47 PM.
If it's hard then it's worth doing.
- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.
Actarus
#12
Posted 14 September 2012 - 05:47 AM
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion
Admiral Zebulon Wilhelm of Task Force Mystic/Fleet Junkie
#15
Posted 17 September 2012 - 07:02 PM
Besides there will always be a few planets in the mod that you will probably want to avoid for quite some time unless they are at a critical trade nexus.
It also means that you can choose to focus all of your finance on one sector of the galaxy - eg try and pour your finances into securing say what will become the Imperial Remnant or try and connect multiple threads of mini empires into an interconnected spider's web along the key trade routes.
I'll get the idea added into the next IR/OR test batch and see how it plays out.
#17
Posted 18 September 2012 - 07:12 PM
Attacking and defeating opposing factions then becomes good military/strategic sense as it stops them from expanding. I think this might be one to explore for the GFFA set.
One for the testers to explore once we have built up the V1.3 testing team?
#19
Posted 19 September 2012 - 04:31 AM
If it's hard then it's worth doing.
- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.
Actarus
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