Jump to content


Photo

Midgewater Marshes

lone wolf return of shadow midgewater marshes radspakr bfme t3a lwr

  • Please log in to reply
11 replies to this topic

#1 Radspakr Wolfbane

Radspakr Wolfbane

    The John Farnham of modding

  • Members
  • 7,722 posts
  • Location:less than 5 meters from my bed
  • Projects:Comeback tour
  •  The Retired Beard

Posted 19 August 2012 - 08:33 AM

roslogotrans.png

Midgewater Marshes

theadbar.png

midgetmb01.jpg

midgetmb02.jpg

midgetmb03.jpg

midgetmb04.jpg

midgetmb05.jpg

midgetmb06.jpg

theadbar.png

Located south of the Chetwood bordering Bree-lands and the Lone Lands this marshland is home to thousands of Midges and Neekerbreekers.


This map is covered in pools of water lined by reed beds and covered by fog at night.

Players must navigate around and through the water to get to each other providing some interesting combat options.

When units go through the marshes the get slowed down in the bog utilising this can change the course of battle.

theadbar.png

A 3 player camp map with 6 Watch Towers and 5 Economy plots with pools of marsh water in between.

This map is good for a resourceful player who likes to take advantage of the environment.


theadbar.png


Edited by Radspakr, 03 February 2014 - 10:58 AM.

Break dancing into the hearts of millions


#2 Irenë Hawnetyne

Irenë Hawnetyne

    -

  • Hosted
  • 3,073 posts

Posted 19 August 2012 - 11:33 AM

Saw them on Facebook first. All I could think was, "activity?"
Looks like a very nice map. Exactly what I imagined when I read about it.

"Everyone's a hero when there's nowhere left to run."

 

Auxiliary Skarn, 2333rd Cohort


#3 MattTheLegoman

MattTheLegoman

    LEGO Knight of Minas Ithil

  • T3A Staff
  • 3,669 posts
  • Location:Tomorrow, when the War began
  • Projects:Mapping this Middle-earth
  •  Mapper
  • Division:BFME
  • Job:T3A Staff

Posted 19 August 2012 - 11:36 AM

I've always wondered how to get scripts to affect any units within an area. I will be checking this out when it becomes available to me to look at.

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#4 Naugrim.

Naugrim.
  • Members
  • 127 posts
  • Location:Here and There
  •  Mapper

Posted 19 August 2012 - 11:37 AM

Nice map. I like the idea of units getting slowed down when they're in the water, much more realistic.

#5 Radspakr Wolfbane

Radspakr Wolfbane

    The John Farnham of modding

  • Members
  • 7,722 posts
  • Location:less than 5 meters from my bed
  • Projects:Comeback tour
  •  The Retired Beard

Posted 19 August 2012 - 11:48 AM

I've always wondered how to get scripts to affect any units within an area. I will be checking this out when it becomes available to me to look at.

The way I've got planned (Environmental Modifiers) is a total hack job that uses no scripts. :p

Break dancing into the hearts of millions


#6 MattTheLegoman

MattTheLegoman

    LEGO Knight of Minas Ithil

  • T3A Staff
  • 3,669 posts
  • Location:Tomorrow, when the War began
  • Projects:Mapping this Middle-earth
  •  Mapper
  • Division:BFME
  • Job:T3A Staff

Posted 19 August 2012 - 12:31 PM

That sounds great. I can script to an advanced level in Empire Earth, yet I am stuck in the swamp when it comes to this (lighting little candles). I have a few devious ideas.
The stuff in the map really looks good. I like the reeds, and the lily-pads.

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#7 njm1983

njm1983

    title available

  • Project Team
  • 2,867 posts
  • Location:Orangevale, California USA

Posted 20 August 2012 - 06:01 PM

Map looks good. I like the atmosphere and the reeds.

#8 Bashkuga

Bashkuga

    Because good guys are too mainstream

  • Project Team
  • 2,039 posts
  • Location:On my way to besiege Minas Tirith
  • Projects:Age of the Ring Betatester and Mapper, Edain Mod Betatester
  •  Out of the frying pan, and into the fire..

Posted 20 August 2012 - 08:55 PM

Looks awesome, the older version was one of my favorite maps, so this one will surely be played often by me :D.

#9 Radspakr Wolfbane

Radspakr Wolfbane

    The John Farnham of modding

  • Members
  • 7,722 posts
  • Location:less than 5 meters from my bed
  • Projects:Comeback tour
  •  The Retired Beard

Posted 30 August 2012 - 02:37 PM

Updated the images.

Break dancing into the hearts of millions


#10 ElessartheHigh

ElessartheHigh
  • Members
  • 65 posts
  • Location:France

Posted 30 August 2012 - 03:23 PM

Wow ! Definitely reminds me both LOTRO and the movie scene ! (: Great perception of it , exactly like I imagined it !
All that is gold does not glitter, Not all those who wander are lost; The old that is strong does not wither, Deep roots are not reached by the frost. From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, The crownless again shall be king.[1]

#11 Bashkuga

Bashkuga

    Because good guys are too mainstream

  • Project Team
  • 2,039 posts
  • Location:On my way to besiege Minas Tirith
  • Projects:Age of the Ring Betatester and Mapper, Edain Mod Betatester
  •  Out of the frying pan, and into the fire..

Posted 30 August 2012 - 05:30 PM

Yeah, only thing missing are those damn mosqitoeus :p

#12 Gil_Galad

Gil_Galad
  • Members
  • 28 posts

Posted 31 August 2012 - 02:33 PM

cool camera effects!!




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users