The Horse Lords Hosting Request
#22
Posted 12 November 2012 - 10:24 PM
#24
Posted 12 November 2012 - 10:50 PM
#27
Posted 13 November 2012 - 01:12 AM
#28
Posted 13 November 2012 - 02:31 AM
Edited by Naugrim., 13 November 2012 - 02:35 AM.
#29
Posted 13 November 2012 - 02:51 AM
My real complaint about this mod is the yellow elves with the ridiculous helmets. What are they supposed to be?
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#30
Posted 13 November 2012 - 02:57 AM
@ MattTheLegoman Yea I'm pretty much stuck with them for now until i get a modeler (or learn to model properly) they are in place as an elite unit for the elves called Mirkwood Gold Blades only one may be bought and yes i do realize they look like crap atm
#31
Posted 13 November 2012 - 03:22 AM
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#32
Posted 13 November 2012 - 03:49 AM
The shellmap is definitely coming along. If you wanted to save yourself some trouble, you could use an existing map and edit it to suit your mod. Edoras maybe, or one of the more generic Rohan maps might look good.
Agree with some of the comments on the skins too. This would probably be the best skinning tutorial around: http://www.the3rdage...tem-166?addview
#33
Posted 13 November 2012 - 03:59 AM
So try playing around with the idea of local specialities like "Westfold Spearmen" if you go to the trouble of adding variety to your faction it will go a long way in showing off Rohan and setting your mod apart.
Break dancing into the hearts of millions
#34
Posted 13 November 2012 - 04:12 AM
@Radspakr I am still drafting a tech tree for Rohan (mainly the infantry) Most units however would be unlocked with spellbook powers or fortress unlockables especially for the units from the outer edges of Rohan
#35
Posted 13 November 2012 - 05:49 AM
#36
Posted 13 November 2012 - 11:39 AM
As far as your Rohirrim skins go, I would like to see more texture. They're pretty bland, and low resolution.
Look at these tutorials by Nertea: (if you haven't already)
http://www.the3rdage...tem-158?addview (Leather)
http://www.the3rdage...tem-159?addview (Scale Mail)
Just, practice with higher resolutions, the more you try, the better the result will be.
Using these tutorials (while you may not be able to reproduce the exact results), you will learn methods that will help you create your own style in the long run.
Also,
When you render new models/skins, work on providing a more showcase-y style.
Use your graphics card control panel (Nvidia Control Panel for Nvidia cards, or ATI catalyst for ATI cards) to force w3d viewer to use Anti-aliasing. This way your renders will look better. Also, use a black background, it will generally make your renders look better, and will be easier on the eyes. Unless you want to create your own style, but be sure to keep in mind that you want to appeal to your audience still.
Edited by Kwen, 13 November 2012 - 11:43 AM.
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#38
Posted 13 November 2012 - 04:05 PM
The 4th Age version 0.8 has been released: Link
#39
Posted 13 November 2012 - 05:56 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users