The Horse Lords Hosting Request
#61
Posted 17 November 2012 - 11:51 PM
Much better lad, much better
#62
Posted 18 November 2012 - 12:19 AM
#63
Posted 18 November 2012 - 12:34 AM
#65
Posted 18 November 2012 - 01:14 AM
EDIT!!! : Anyone want to voice the Edoras Spearmen and Archers ? If your interested PM me !!!
Edited by Rider of Rohan, 18 November 2012 - 01:33 AM.
#67
Posted 18 November 2012 - 03:02 PM
#69
Posted 18 November 2012 - 08:38 PM
Hope you guys like
Edited by Rider of Rohan, 18 November 2012 - 10:06 PM.
#73
Posted 27 November 2012 - 12:59 AM
So :
I was playing around with creep systems and now you get to really build a city with a towns people and soldiers patrolling the area !
Observe Stage 1 :
And Stage 2 : ( yes they're from different maps but it's still the same thing )
The Civilians spawn from economic buildings and don't stray as far as the patrolling soldiers Dwarves have miners and soldiers instead of Civilians.
You'll get patrolling soldiers from unit production buildings and all of it doesn't affect your command point limit it is just for scenery
The Evil Factions are more defensive which will have orcs or goblins spawn instead of civilians
I have also fixed the Rohan Fire Arrows, Soon to add some new units to Rohan, and after that the spell book. After the spell book is somewhat complete i think a Beta release could be considered.
Edited by Rider of Rohan, 27 November 2012 - 01:00 AM.
#74
Posted 27 November 2012 - 01:18 AM
Just a few questions:
Do they spawn out of nowhere or with the build-up animation of a new building?
How good are they at defending your base?
Can the AI use them? (Does the AI even need to be able to use them, are they just automatic.)
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#75
Posted 27 November 2012 - 01:31 AM
1.) They spawn out of the build after the building is constructed
2.) The patrols can are pretty much a light defense for the base, the civilians just run about by the fortress when enemies are near (some just run amok though)
3.) The CPU and the player have no control over the patrols and/or civilians they are un-selectable so they pretty much fend for themselves in situations. They don't stray to far from the building they spawned from like creeps but i gave them the ability to be able to walk/run around farther than the creeps would
#76
Posted 27 November 2012 - 02:59 AM
#77
Posted 27 November 2012 - 08:12 PM
#78
Posted 27 November 2012 - 11:21 PM
But like Apollo said, this could cause some lag, and just annoyance from having hundreds of civilians wandering around (SEE has good base-building AI, but with the original game's spammed buildings, this would get bad).
I think you should try and find out if there's any way to limit the people that spawn, if not for the whole map then for each player.
Life is Fire.
#79
Posted 27 November 2012 - 11:40 PM
No fuel left for the pilgrims
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