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The Horse Lords Hosting Request

the horse lords hosting request

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#61 Ridder Geel

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Posted 17 November 2012 - 11:51 PM

Good to see ya followed my advice :D
Much better lad, much better ;)
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#62 Elric

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Posted 18 November 2012 - 12:19 AM

Getting there. seems a little fast at times but on the whole it looks great! :D

#63 Rider of Rohan

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Posted 18 November 2012 - 12:34 AM

Thanks Guys Well you learn something new everyday i never new about the camera animation editor but the animation ends right in front of the Royal Guards ! I guess I can do cinematics/intros for the new campaign maps when ready ;)

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#64 Lauri

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Posted 18 November 2012 - 12:44 AM

It's pretty good, but I would also say that it's a bit fast. It should be a slow movement. Try doubling the time it takes in the scripts, or atleast 1.5 times faster.

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#65 Rider of Rohan

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Posted 18 November 2012 - 01:14 AM

Well now I've doubled it it's an estimated ... 1 1/2 mins so it's to long for me to record as the free version of fraps is limited to 30 seconds but it is pretty cool if i say so my self i'll just have to add a night skybox some more units (when completed) e.t.c.

EDIT!!! : Anyone want to voice the Edoras Spearmen and Archers ? If your interested PM me !!!

Edited by Rider of Rohan, 18 November 2012 - 01:33 AM.

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#66 Rider of Rohan

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Posted 18 November 2012 - 03:54 AM

May I introduce the Edoras Men At Arms ;) They'll vary between an axe and sword !
Posted Image
Posted Image

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#67 Elric

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Posted 18 November 2012 - 03:02 PM

nice.

#68 Rider of Rohan

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Posted 18 November 2012 - 05:39 PM

Hey Guys I'm almost done with the coding for the Edoras Men at Arms and I'm working on the Westfold Militia Pics Soon

Edited by Rider of Rohan, 18 November 2012 - 05:39 PM.

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#69 Rider of Rohan

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Posted 18 November 2012 - 08:38 PM

Ok Guys here is a preview to the Westfold Militia - Some Credit for Lauri for the Base Model and Base Texture :) They'll Vary between weapons and will have some random skins
Posted Image
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Hope you guys like ;)

Edited by Rider of Rohan, 18 November 2012 - 10:06 PM.

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#70 Rider of Rohan

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Posted 19 November 2012 - 01:05 AM

May I introduce The Lord of the Glittering Caves GIMLI !!!
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I do need to work on him a bit especially the mustard yellow but this is my BASIC CONCEPT of the armored Gimli

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#71 Lauri

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Posted 19 November 2012 - 01:22 PM

Looks like you're getting a grasp around both coding and art, in addition to other neat things (shellmap).

Unless the Mayans are correct, you'll go far ;)

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#72 Rider of Rohan

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Posted 19 November 2012 - 07:44 PM

Thanks Lauri I'm trying my best :p and i've added a night skybox on the shellmap thanks to some tutorials on the 3rd age ;)

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#73 Rider of Rohan

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Posted 27 November 2012 - 12:59 AM

Hey guys sorry for the delay but my Internet was out for about a week ! But I'm back and with a nice update for you guys !

So :
I was playing around with creep systems and now you get to really build a city with a towns people and soldiers patrolling the area !
Observe Stage 1 :
Posted Image

And Stage 2 : ( yes they're from different maps but it's still the same thing )

Posted Image
The Civilians spawn from economic buildings and don't stray as far as the patrolling soldiers Dwarves have miners and soldiers instead of Civilians.
You'll get patrolling soldiers from unit production buildings and all of it doesn't affect your command point limit it is just for scenery

The Evil Factions are more defensive which will have orcs or goblins spawn instead of civilians

I have also fixed the Rohan Fire Arrows, Soon to add some new units to Rohan, and after that the spell book. After the spell book is somewhat complete i think a Beta release could be considered.

Posted Image

Edited by Rider of Rohan, 27 November 2012 - 01:00 AM.

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#74 MattTheLegoman

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Posted 27 November 2012 - 01:18 AM

That is a pretty cool idea.

Just a few questions:
Do they spawn out of nowhere or with the build-up animation of a new building?
How good are they at defending your base?
Can the AI use them? (Does the AI even need to be able to use them, are they just automatic.)

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#75 Rider of Rohan

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Posted 27 November 2012 - 01:31 AM

I'm glad you like the idea and to answer your questions :

1.) They spawn out of the build after the building is constructed
2.) The patrols can are pretty much a light defense for the base, the civilians just run about by the fortress when enemies are near (some just run amok though)
3.) The CPU and the player have no control over the patrols and/or civilians they are un-selectable so they pretty much fend for themselves in situations. They don't stray to far from the building they spawned from like creeps but i gave them the ability to be able to walk/run around farther than the creeps would

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#76 Elric

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Posted 27 November 2012 - 02:59 AM

Nice idea! I like it. haha i cant believe i never thought about it before. How many spawn? Because it should only be 1-2 and there should be a complete limit per map so people dont lag the game out. Just an idea haha

#77 Rider of Rohan

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Posted 27 November 2012 - 08:12 PM

Well I don't know how to limit it per map but it would be just around 3-4 civilians per economic structure and 5 patrols from unit production buildings and i have toned down the needed space for farms and stuff so you could get a little bit of lag if you build too too much and before i forget the patrols come with just upgraded weapons so no heavy armor e.t.c.

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#78 Dreamwalker

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Posted 27 November 2012 - 11:21 PM

Great idea. The bases always seem a bit dead in this game, having civilians running around helps give that city-building feel. :thumbsupxd:

But like Apollo said, this could cause some lag, and just annoyance from having hundreds of civilians wandering around (SEE has good base-building AI, but with the original game's spammed buildings, this would get bad).

I think you should try and find out if there's any way to limit the people that spawn, if not for the whole map then for each player.

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#79 Mathijs

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Posted 27 November 2012 - 11:40 PM

This won't cause much if any lag.

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#80 Rider of Rohan

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Posted 28 November 2012 - 12:54 AM

I just played a Brutal Mordor in Ithilien it didn't have any lag on my computer so guess it's just fine the way it is :thumbsupcool:

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