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The Horse Lords - Gondor


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#21 njm1983

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Posted 03 February 2013 - 08:00 PM

How would you arrange the horde? Swords in front, spears behind?



#22 Rider of Rohan

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Posted 03 February 2013 - 08:14 PM

Even though Spears in front Swords behind in how it would be, I cannot do so.

If I remember correctly only one type of unit can be in a horde since a unit pro building can only make one time of unit in a battalion which is why Combo Hordes cannot be built. So the only way i could think of is to make it by random like the peasants.

e.g. In the game The Peasant was designed like this: (this was so the Peasant would randomly be picked)

RohanPeasant = RohanPeasant1 RohanPeasant3 RohanPeasant4 

so I could do :

GondorSoldier = GondorFighter Gondor Spearmen 


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#23 njm1983

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Posted 03 February 2013 - 08:19 PM

Sorry to say youll lose the standing army look of the units then. I think the swordsmen would make good citadel guards and keep the spears as the standard soldier. Or if possible, though very unlikely a spear/sword toggle for the soldiers.



#24 Rider of Rohan

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Posted 03 February 2013 - 08:22 PM

Well in Osgiliath the Soldiers were randomly arranged so i see no harm trying it out. But a Spear/Sword Toggle seems interesting since the skeleton for both is the same and possibly i could make a new anim for it or so.


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#25 Lauri

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Posted 03 February 2013 - 11:10 PM

What are you on about? Of course you can make 'combohordes' from buildings. While it's cool to think about the random arms of the men in Osgiliath, you must remember that there aren't ranks there. They're spread out. So while having random weapons is cool, it won't be when spears are mixed with swords\axes\etc.. They simply function too differently.


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#26 Naugrim.

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Posted 03 February 2013 - 11:16 PM

Gondor is a professional army whereas peasants are a drafted militia. Gondor's soldiers would probably look better in organized ranks, with the same arms and armor.

#27 Rider of Rohan

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Posted 04 February 2013 - 12:00 AM

Well I didn't know it was possible sorry I guess I'll try it out :D. O and BTW here are the Gondor Spearmen : (The Elvish is "Men of Gondor" and the Spear will be replaced in due time)

Image121.jpg


Edited by Rider of Rohan, 04 February 2013 - 12:03 AM.

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#28 Naugrim.

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Posted 04 February 2013 - 12:22 AM

You could have the spearman as a basic anti-cavalry unit, the fountain guards as an elite unit, and the pelargir spearman as a special toggle unit.

Edited by Naugrim., 04 February 2013 - 12:23 AM.


#29 Rider of Rohan

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Posted 04 February 2013 - 01:24 AM

Well the Gondor 'Soldier' Will have the Spearmen in front like this : X= Spearmen and Y=Swordsmen so they'll be also oriented for handleing Infantry as well as Cavalry.
XXXXX The Fountain Guards will be able to handle most Cav and Infantry. And the Peligar Spearmen will be more oriented for handling enemies with 

XYYYX              scores of Cavalry, and when upgraded will be able to hold positions longer than usual.

XYYYX


Edited by Rider of Rohan, 04 February 2013 - 01:25 AM.

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#30 Ridder Geel

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Posted 05 February 2013 - 09:18 PM

Coolio, so two units in one horde? interesting :D


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#31 Elvenlord

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Posted 05 February 2013 - 10:23 PM

If I may, another way to make the spearmen somewhat unique would to make the Pelargir lighter and faster, but weaker against everything but cav. So they will be good for intercepting cavalry flanking and raiding, while basic would be better for holding the line, and Fountains as the elite.


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#32 Rider of Rohan

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Posted 05 February 2013 - 10:45 PM

That sounds great, could fit in with their armour scheme too since the Gondor Soldiers are a bit more well Armored


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#33 Rider of Rohan

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Posted 05 February 2013 - 11:04 PM

And now 3Ds Max didn't save the Soldier's 3Ds Max file properly (.__.) ........... God now I have to do it over again just because I forgot the BoundingBox  :sad2:


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#34 Bashkuga

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Posted 05 February 2013 - 11:28 PM

Ehm, hopefully I'm not too late for another idea, but how about this, since the Gondor spearmen have a shield, they are better equiped against archers, while you could make the Pelargir spearmen a long pike unit, without shields, thus they're weaker against archers. But since they have longer pikes, they are better at fighting cavalry, while the spears of Gondor spearmen are shorter, which makes them less formidable agaibst cavalry ;).

#35 Rider of Rohan

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Posted 05 February 2013 - 11:32 PM

Well that was what i was going to post XD. Yea they're going to be Pikemen instead of Spearmen short of like Macedonian Pikemen.


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#36 Rider of Rohan

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Posted 06 February 2013 - 08:29 PM

Well I'm glad to say that i know the Gondor Spearmen can work in-game with little animation error (only some cheering anims are wierd) and the lac of BoundingBox is a bit hard but once i combine them with the Swordsmen it'll be easier to select them since you can click the Swordsmen.... stupid Max.


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#37 Mathijs

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Posted 06 February 2013 - 08:36 PM

What was your boundingbox problem? They are easy to do.


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#38 Rider of Rohan

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Posted 06 February 2013 - 08:39 PM

LOL 3Ds Max didn't save the Soldier's 3Ds Max file properly so I have to re-do it and add the Bounding Box this time so atm the current ones are Placeholders until i can make more time to redo it. 


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#39 Lauri

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Posted 06 February 2013 - 09:24 PM

If you haven't already, check out my Gondor Spearmen animations.

There should've been a description of it on there aswell, but someone broke the main site :p


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#40 Rider of Rohan

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Posted 06 February 2013 - 09:27 PM

Ok I'll check em out ;)


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