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Haxel - A moddable FPS with destructible environments


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#1 {IP}Gil-Galad

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Posted 12 February 2013 - 03:07 AM

I started making this game about a year ago, and have worked on it off and on.

 

http://haxelgame.com

 

I think this is particularly interesting for Revora, I am making all parts of it moddable (as many as I can).

 

I'm looking for feedback from you guys... things you like and don't like about the game. Also, things you would add that you don't currently see.

 

Thanks!

 

Phil



#2 Gen.Kenobi

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Posted 12 February 2013 - 02:54 PM

I've never been too much into voxels... But maybe that's because I'm ignorant on this subject.


But the game is looking really neat. Reminds me of Ace of Spades. ;)

(BTW, if you wish hosting in Revora, don't hesitate to ask! We'd love to have you with us!)

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#3 {IP}Gil-Galad

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Posted 12 February 2013 - 03:10 PM

Yeah, I've followed Ace of Spades since the beginning, but I was always turned off by the lack of level design.... it's an FPS not an adventure game! I guess some people like it, I don't because it was one of the first minecraft inspired FPS' yet they did everything worse than Minecraft.

 

Anywho!



#4 Gen.Kenobi

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Posted 12 February 2013 - 03:21 PM

Yeah. I've never played Ace of Spades or Minecraft either. But I've seen a few videos here and there.

I'm really digging your game so far. Will it be MP-FPS only or do you plan to have some sort of story going on, SP campaign, cutscenes, this stuff?

kudos to Pasidon for this awesome avvy and siggy!


#5 {IP}Gil-Galad

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Posted 12 February 2013 - 03:26 PM

To be completely honest, I created this game for fun originally, but now to make money. I'm tired of working my unchallenging day job and I want to make this my profession. This essentially means NO, there won't be a campaign or cutscenes. I have two other games fully designed with VERY good stories I want to make... but they have a far less chance of being successful and allowing me to do this full-time. 

 

Yes, It is entirely a MP-FPS, the videos where you see bots I made just so you could see something else in the game because my networking code is not 100% done yet. However, I might still integrate bots into certain game modes... not sure yet.



#6 Pasidon

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Posted 12 February 2013 - 03:37 PM

Uh, yea... this game is very marketable.  It's nothing I'm interested in since I'm spoiled by circles in my FPS's, but games like Ace of Spades will sell well since people are stoopid-obsessed with Minecraft.  But make a game like Ace of Spaces that's actually good... you really have something then.  I would recommend marketing this game as a free-2-play with a business model based around people paying for weapons... being balanced still, obviously.  But  I would recommend you show your ideas and progress to Revora's deepest hell pits so we can analyse it and invest in its development.  It really is something that could make monies, Gilly.  I like the idea of realistic physics in a voxel-based game as well... but some gameplay would be nice to see as well.



#7 {IP}Gil-Galad

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Posted 12 February 2013 - 04:07 PM

Thanks for the positive feedback! The free-2-play model wouldn't work for my design, It would if I planned on hosting all servers.... but I'm not. I want people to host their own servers so they can configure it the way they want from maps to gameplay modes to guns.

 

Yes, realistic physics will be fun. Not all blocks are affected by physics, you basically have to assign which blocks manually... everything would be crazy otherwise.



#8 Elric

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Posted 12 February 2013 - 09:35 PM

Looks very neat! I have a few suggestions like i am not sure if you will try and implement something like this but i know that in FPS games i love 3 things about sniper:

 

  • bolt action 
  • quick scoping
  • and no scoping if you dont have it

Thats all :p



#9 {IP}Gil-Galad

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Posted 12 February 2013 - 09:58 PM

Define what you mean by bolt action?

 

Also, currently there's perfect accuracy with weapons... this will be configurable on a map-by-map basis I think. But when I do introduce accuracy boxes you will be able to no scope and quick scope, because I really enjoy them in COD as well =P



#10 Pasidon

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Posted 12 February 2013 - 10:01 PM

Quick... scoping... ?  I hope this doesn't stoop to Call of Duty levels.  Do what Call of Duty or Ace of Spaces didn't do... crazy weapons.  Make it enjoyable with a bit of imagination and creativity in the weapon design, even if they are only 100 pixels. 



#11 {IP}Gil-Galad

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Posted 12 February 2013 - 10:08 PM

Yeah we do have a few neat weapons and "perks" planned (most importantly, you can add your own). We do have a weapon which copies and duplicates blocks quickly, for quick in game building... that one isn't that special though compared to other ones we have planned.



#12 Pasidon

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Posted 12 February 2013 - 11:29 PM

The whole 'perk' term slightly frightens me, but it's good to see you're attempting to think outside the Vox.  Cough.  The ability to mod this game is one thing, but having it a high-action competitive mode with no weapon progression nonsense would be very appealing to a large genera of gamers who play for fun and competition, not progression.



#13 Elric

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Posted 13 February 2013 - 12:13 AM

Yea buddy! COD all the way! and what about a gun that teleports you to the location the bullet hits? that would be pretty cool as a secondary if you are doing secondaries

 

Will you have like machines or anything which you can "drive" or fly? that would give it some more uniqueness as well. also what language are you building it in?

 

Bolt action - Look at the MSR, Ballista, DSR, or any of the other most used snipers in COD - they are bolt action. basically its a single shot but VERY powerful but you have to put a "bolt on the back of the gun back".



#14 {IP}Gil-Galad

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Posted 13 February 2013 - 12:27 AM

I'm not 100% on anything yet, I kind of want to offer everything within reason...

 

I know people that LOVE Halo style matches where everyone starts off with the same thing and guns are placed in strategic places around the map - a lot of people consider this the most fair competitive style (assuming the weapons are laid out around the map in a fair way)

 

I personally like having a profile where I have 5 different setups and before game and after death I can select which profile based on what style I want to play... I like being able to change from sniping to shotguns depending on the mood of the game or the roles the other people are playing.

 

So basically there are going to be these game types at least:

 

  • Search And Destroy
  • Team Deathmatch
  • Headquarters/King-of-the-Hill
  • Free-for-all
  • Capture the Flag
  • Domination
  • Sabotage
  • Demolition
  • One-on-One
  • Infected
  • One in the chamber
  • Gun Game

You can play in "profile" mode or "gun" mode (some game types don't have either)

You can play in "kill confirmed" mode or not.



#15 {IP}Gil-Galad

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Posted 13 February 2013 - 12:28 AM

Yea buddy! COD all the way! and what about a gun that teleports you to the location the bullet hits? that would be pretty cool as a secondary if you are doing secondaries

 

Will you have like machines or anything which you can "drive" or fly? that would give it some more uniqueness as well. also what language are you building it in?

 

Bolt action - Look at the MSR, Ballista, DSR, or any of the other most used snipers in COD - they are bolt action. basically its a single shot but VERY powerful but you have to put a "bolt on the back of the gun back".

 

Teleporting gun is an interesting idea... maybe it doesn't really harm people, you can just teleport with it (of course you would need to add some sort of time restriction or number-of-times restriction).

 

There will be vehicles.

 

It's currently in Java

 

I see what you mean about bolt action now, basically powerful yet slow weapons.



#16 Gen.Kenobi

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Posted 13 February 2013 - 12:30 AM

When you realese the "modeler editor thing" let's me know so I can toy with some weapons ;)

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#17 Elric

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Posted 13 February 2013 - 12:30 AM

yea but not TOO slow. and yea a teleport gun attachment but limits ammo down to like only 3 shots and thats it or something.



#18 {IP}Gil-Galad

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Posted 13 February 2013 - 12:47 AM

When you realese the "modeler editor thing" let's me know so I can toy with some weapons ;)

 

Hmm who knows, I could release it just to a few people for fun.... however it's not completely user friendly, it has a few funky things that I don't care to fix currently. 

 

Here's a picture in its current state:

 

modeler_zps3717a8b8.png

 

 

 

 

yea but not TOO slow. and yea a teleport gun attachment but limits ammo down to like only 3 shots and thats it or something.

 

Yeah, that's a good idea.



#19 Gen.Kenobi

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Posted 13 February 2013 - 01:44 AM

Sounds interesting. I wonder if it's that hard to get around :p

And it's always cool to see/work with something quite unique. You've been doing some awesome stuff so far, dude.

kudos to Pasidon for this awesome avvy and siggy!


#20 L()KI

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Posted 16 February 2013 - 07:03 PM

Hey thats so great man. I hope you make lots of monayee from it. 

 

I am also working on my own video game for sale. It has some similarities with yours and minecraft too. Except for the blocks and voxels.

You game looks great so far man.

Are you using your own engine? Edit: Oh ok its axe engine.

goodluck.


Edited by L()KI, 16 February 2013 - 07:05 PM.

I am in Africa.... Yeah thats right, in MOTHERF!#@#! AFRICA!!!




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